4th State of XR & Immersive Learning Report

.Manage, synthesize, and prepare the global environmental scan into a unified 2026 report. This book functions as the coordination hub and final showcase space, weaving together the five regional scans and the Special Call on Indigenous XR into a coherent narrative for iLRN 2026 in Athens.

Overview & Workspace

This page serves as the single-source overview and shared workspace for the 4th State of XR & Immersive Learning Report, part of iLRN’s global Immersive Futures initiative. It provides the structural backbone for synthesis, coordination, and progress tracking across all five Continental Regions and the Indigenous-Led XR Special Call. All contributors should regard this page as the primary reference point for project scope, timelines, workflows, and submission pathways.

The book operates as both a coordination hub and the final home of the 2026 report. It brings together regional environmental scans, community-submitted signals, scholarly papers, simulations, and Indigenous-led contributions into a unified publication to be released in early 2026 and showcased at iLRN2026 (online and in Athens).


Project Overview

iLRN has launched the fourth edition of the State of XR & Immersive Learning Report, an expanded cycle that now integrates:

From now through December 2025, educators, researchers, designers, technologists, and practitioners across the five Continental Regions are examining developments shaping immersive learning worldwide. Each regional team is identifying signals across technologies, pedagogies, cultural contexts, and application domains in education, workforce, and public engagement.


Scan Participation (Nov–Dec 2025)

Contributors take part in several coordinated activities:

This distributed scan forms the evidence base for the 2026 report.


Synthesis Phase (Jan 2026)

In January 2026, Regional Teams and iLRN Chapters will produce concise geographic synthesis reports (4,000–6,000 words + appendices). These reports integrate the signals, trends, and regional narratives surfaced during November–December scanning. They form the core analytic chapters of the Immersive Futures: State of XR & Immersive Learning 2026 volume.

Our Delphi-Inspired Approach

The synthesis phase follows a structured, Delphi-inspired methodology adapted for distributed global collaboration. The intent is to combine inclusive participation with a systematic process capable of producing scholarship that can withstand external peer review. Each Regional Team will use the following shared protocol:

1. Round One: Signal Prioritization

Participants review the full set of regional signals collected during scanning and undertake a structured sorting process:

Teams may supplement this round with brief surveys or voting instruments inside Discord or Invision Community.

2. Round Two: Interpretive Consensus

Regional Teams then work toward interpretive clarity rather than unanimity. Expectations include:

The emphasis is on transparent reasoning and acknowledgment of complexity.

3. Round Three: Narrative Construction

Teams then develop a cohesive regional narrative supported by evidence:

Teams are encouraged to include data visualizations, comparative charts, and methodological appendices.

4. Cross-Regional Calibration

A mid-January calibration session aligns interpretive approaches across regions:

This step ensures that the final report reflects both global coherence and local specificity.

5. Finalization and Submission

Each Regional Team submits:

These materials will undergo light editorial review by the Immersive Futures editorial group before integration into the full report.


Co-Authorship

All contributors who participate substantively in the January synthesis—signal rating, clustering, interpretive rounds, drafting, or methodological work—will be listed as co-authors of the published Immersive Futures: State of XR & Immersive Learning 2026 volume.

This inclusive authorship model reflects the collaborative nature of the methodology and ensures that contributors receive recognition for both analytic and community-driven labor.


Special Call: Indigenous-Led XR Contributions

The Indigenous-Led Special Call invites contributions from Indigenous scholars, Elders, youth, storytellers, designers, researchers, and community partners. Submissions may include:

These contributions form a dedicated section of the report and will be highlighted during iLRN2026 (online and in Athens).


Ways to Participate

The full Call for Papers, Simulations & Regional Scans is linked at the bottom of this page. Additional onboarding opportunities—including the Immersive Futures Webinar Series and orientation sessions—are listed on the iLRN Events Calendar at immersivelrn.org.


Purpose of This Workspace

This page anchors the project’s mission and provides the tools required for effective collaboration across the network. Contributors will find:

The 2026 cycle is designed to strengthen global capacity for immersive learning scholarship and to build a shared, regionally informed foundation for understanding where the field is heading.

We welcome your participation in shaping this collective effort.

iLRN Knowledge Tree Showcase Mapping

✔ 17 Knowledge Tree Branch Tracks (1–17)

✔ Branch/Track color codes

🎨 Color Coding Legend — Knowledge Tree Branch Tracks (iLRN2026)

Code

Track Name

🔵

Track 1: Foundations (Computer Science, Game Studies, Learning Sciences)

🟣

Track 2: Assessment & Evaluation

🟨

Track 3: Galleries, Libraries, Archives & Museums (GLAM)

🟥

Track 4: Inclusion, Diversity, Equity, Access & Social Justice (IDEAS)

🟩

Track 5: STEM Education

🟧

Track 6: Language, Culture & Heritage (LCH)** ← updated from brown

🩺

Track 7: Medical & Healthcare Education (MHE)

🌿

Track 8: Nature & Environmental Sciences (NES)

⚙️

Track 9: Workforce Development & Industry Training (WDIT)

🌀

Track 10: Self and Co-Regulated Learning with Immersive Learning Environments (SCILE)

📘

Track 11: XR Literacies (EU Teaching with XR Literacies)

🤖

Track 12: XRAI4Edu

🧭

Track 13: AI-Empowered Immersive Societies (OpenEU)

🌍

Track 14: Immersive Futures for the UN SDGs

🌎

Track 15: Immersive Learning Across Latin America

🎮

Track 16: Critical Game Literacies

🪶

Track 17: OnLIFE Ecologically Connected Immersive Contexts

 

✔ Immersive Learning Weekly #1 Foundational trunk (Track 1) emphasis

✔ Showcase nomination markings (★) 

📘 iLRN Knowledge Tree Showcase Mapping

Scan Nomination Table — Items #1–39 (Updated for Codex, November 26, 2025)

#

Interaction Focus

Knowledge Tree Branch Alignment

Showcase Value

1

MR-native spatial mechanics

🔵 Track 1, 🎮 Track 16

2

Street-scale locative reality

🔵 Track 1, 🌿 Track 8, 🎮 Track 16

3

MR onboarding (“First Encounters”)

🔵 Track 1, 🌀 Track 10, 📘 Track 11

4

CHI body-interaction techniques

🔵 Track 1

5

VR-enhanced museum engagement

🔵 Track 1, 🟨 Track 3, 🌀 Track 10

6

Narrative-centered learning in VR

🔵 Track 1, 🟥 Track 4, 🌀 Track 10, 🎮 Track 16

7

Social VR for autism (MHE)

🩺 Track 7, 🌀 Track 10

8

Affect & presence via VR horror

🔵 Track 1, 🟥 Track 4, 🎮 Track 16

9

Spatial context-aware MR

🔵 Track 1, 🎮 Track 16


10

Cross-reality game ecosystems

🔵 Track 1, 🌀 Track 10, 🎮 Track 16

11

Generative AI NPC learning agents

🔵 Track 1, 🤖 Track 12, 🧭 Track 13, 🎮 Track 16

12

Co-located MR collaboration

🔵 Track 1, 🌀 Track 10


13

Room-reskinning MR mechanics

🔵 Track 1, 🟩 Track 5, 🌿 Track 8, 🎮 Track 16

14

AI-adaptive RPG learning

🔵 Track 1, 🤖 Track 12, 🧭 Track 13, 🌀 Track 10

15

Fuzzy Cognitive Map VR learning

🔵 Track 1, 🟩 Track 5

16

Accessible VR for intellectual disabilities

🩺 Track 7, 🟥 Track 4


17

Embodied AR health exergames

🩺 Track 7, 🌀 Track 10


18

AR emotional companion agents

🔵 Track 1, 🟥 Track 4, 🌀 Track 10

19

MAR interaction taxonomy

🔵 Track 1, 📘 Track 11


20

XR Communities of Practice

🔵 Track 1, 🌀 Track 10, 📘 Track 11

21

Meta-analysis of gamified VR

🔵 Track 1, 🟣 Track 2, 🟩 Track 5


22

Spatial literacy VR reading

🟧 Track 6, 🌀 Track 10, 📘 Track 11


23

Proxemics in MR teamwork

🔵 Track 1, ⚙️ Track 9, 🌀 Track 10


24

AR knowledge workspaces

🔵 Track 1, ⚙️ Track 9, 🌀 Track 10

25

Body-aware parkour VR

🔵 Track 1, 🩺 Track 7


26

Immersive museum transformation

🟨 Track 3


27

Global immersive attraction list

🟨 Track 3, 🌿 Track 8, 🌍 Track 14

28

XR theme park edutainment models

🟨 Track 3, ⚙️ Track 9, 🌍 Track 14

29

Triotech narrative rides

🟨 Track 3, 🎮 Track 16

30

The Met VR cultural exhibits

🟨 Track 3, 🟧 Track 6, 🌍 Track 14

31

Multisensory museum design

🟨 Track 3, 🌀 Track 10


32

UNESCO Virtual Museum (heritage + justice)

🟥 Track 4, 🟧 Track 6, 🌍 Track 14

33

XR in nature wellness & ecologies

🌿 Track 8, 🩺 Track 7, 🌍 Track 14, 🪶 Track 17


34

XR-based critical digital art

🟥 Track 4, 🟧 Track 6, 🎮 Track 16

35

Promisedland hybrid XR workflow

🔵 Track 1, 🟨 Track 3, 🌿 Track 8, 🌍 Track 14

36

Holo-Artisan adaptive XR museums

🔵 Track 1, 🟨 Track 3, 🌀 Track 10, 🧭 Track 13

37

Paradox Museum perceptual illusions

🟨 Track 3, 🟥 Track 4


38

Ghostly Manor interactive projection ride

🟨 Track 3, 🎮 Track 16

39

Crystal Bridges outdoor XR playscape

🌿 Track 8, 🪶 Track 17, 🟨 Track 3

🔀 Crosswalk Matrix (Tracks & Interaction Types — Updated with 🟧 for LCH)

Interaction Category

1 Foundations 🔵

3 GLAM 🟨

6 LCH 🟧

7 MHE 🩺

8 NES 🌿

10 SCILE 🌀

14 SDG 🌍

16 Game Literacies 🎮

Narrative & Story-Based XR


Embodied / Physical & Sensory


Cultural Heritage & Preservation




Spatial Knowledge Work & XR Literacies




AI-Driven Personalization




Affective, Emotional, & Social XR

Workforce & Professional XR


Nature, Ecology, Climate XR




Critical Game Design & Mechanics






Legend: ★ Strong match | ☆ Partial match | Blank = minimal alignment

📎 iLRN Codex Placement Recommendations

BookStack › Knowledge Tree › Branch Alignment Tools:

  1. Scan Nomination Rubric (with Track Mapping)
  2. Interactive Showcase Mapping Table (Items 1–39)
  3. Crosswalk Matrix for Reviewers
  4. Nomination Template (Form-Ready)
  5. Branch Track Metadata Pages (Pages for Tracks 11–17 pending)

NEEDED Resources and Related Pages:

🔹 Tally.so nomination form pre-filled with Track emoji tags

🔹 Branch Track Profile pages (one per track, with definitions, use cases, and XR relevance patterns)

🔹 Scan Intelligence Pack PDF version for leadership review