iLRN Knowledge Tree Showcase Mapping โœ” 17 Knowledge Tree Branch Tracks (1โ€“17) trunk = Branch #1 Immersive learning foundations (Computer, science, game design/UX, Learning sciences) Nine main branches of applied immersive learning Seven special tracks for the 12th annual conference in Athens, Greece + online 2026 โœ” Branch/Track color codes ๐ŸŽจ Color Coding Legend โ€” Knowledge Tree Branch Tracks (iLRN2026) Code Track Name ๐Ÿ”ต Track 1: Foundations (Computer Science, Game Studies, Learning Sciences) ๐ŸŸฃ Track 2: Assessment & Evaluation ๐ŸŸจ Track 3: Galleries, Libraries, Archives & Museums (GLAM) ๐ŸŸฅ Track 4: Inclusion, Diversity, Equity, Access & Social Justice (IDEAS) ๐ŸŸฉ Track 5: STEM Education ๐ŸŸง Track 6: Language, Culture & Heritage (LCH)** โ† updated from brown ๐Ÿฉบ Track 7: Medical & Healthcare Education (MHE) ๐ŸŒฟ Track 8: Nature & Environmental Sciences (NES) โš™๏ธ Track 9: Workforce Development & Industry Training (WDIT) ๐ŸŒ€ Track 10: Self and Co-Regulated Learning with Immersive Learning Environments (SCILE) ๐Ÿ“˜ Track 11: XR Literacies (EU Teaching with XR Literacies) ๐Ÿค– Track 12: XRAI4Edu ๐Ÿงญ Track 13: AI-Empowered Immersive Societies (OpenEU) ๐ŸŒ Track 14: Immersive Futures for the UN SDGs ๐ŸŒŽ Track 15: Immersive Learning Across Latin America ๐ŸŽฎ Track 16: Critical Game Literacies ๐Ÿชถ Track 17: OnLIFE Ecologically Connected Immersive Contexts ย  โœ” Immersive Learning Weekly #1 Foundational trunk (Track 1) emphasis โœ” Showcase nomination markings (โ˜…)ย  ๐Ÿ“˜ iLRN Knowledge Tree Showcase Mapping Scan Nomination Table โ€” Items #1โ€“39 (Updated for Codex, November 26, 2025) # Interaction Focus Knowledge Tree Branch Alignment Showcase Value 1 MR-native spatial mechanics ๐Ÿ”ต Track 1, ๐ŸŽฎ Track 16 โ˜… 2 Street-scale locative reality ๐Ÿ”ต Track 1, ๐ŸŒฟ Track 8, ๐ŸŽฎ Track 16 โ˜… 3 MR onboarding (โ€œFirst Encountersโ€) ๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11 โ˜… 4 CHI body-interaction techniques ๐Ÿ”ต Track 1 โ˜… 5 VR-enhanced museum engagement ๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒ€ Track 10 โ˜… 6 Narrative-centered learning in VR ๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŒ€ Track 10, ๐ŸŽฎ Track 16 โ˜… 7 Social VR for autism (MHE) ๐Ÿฉบ Track 7, ๐ŸŒ€ Track 10 โ˜… 8 Affect & presence via VR horror ๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŽฎ Track 16 โ˜… 9 Spatial context-aware MR ๐Ÿ”ต Track 1, ๐ŸŽฎ Track 16 10 Cross-reality game ecosystems ๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐ŸŽฎ Track 16 โ˜… 11 Generative AI NPC learning agents ๐Ÿ”ต Track 1, ๐Ÿค– Track 12, ๐Ÿงญ Track 13, ๐ŸŽฎ Track 16 โ˜… 12 Co-located MR collaboration ๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10 13 Room-reskinning MR mechanics ๐Ÿ”ต Track 1, ๐ŸŸฉ Track 5, ๐ŸŒฟ Track 8, ๐ŸŽฎ Track 16 โ˜… 14 AI-adaptive RPG learning ๐Ÿ”ต Track 1, ๐Ÿค– Track 12, ๐Ÿงญ Track 13, ๐ŸŒ€ Track 10 โ˜… 15 Fuzzy Cognitive Map VR learning ๐Ÿ”ต Track 1, ๐ŸŸฉ Track 5 โ˜… 16 Accessible VR for intellectual disabilities ๐Ÿฉบ Track 7, ๐ŸŸฅ Track 4 17 Embodied AR health exergames ๐Ÿฉบ Track 7, ๐ŸŒ€ Track 10 18 AR emotional companion agents ๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŒ€ Track 10 โ˜… 19 MAR interaction taxonomy ๐Ÿ”ต Track 1, ๐Ÿ“˜ Track 11 20 XR Communities of Practice ๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11 โ˜… 21 Meta-analysis of gamified VR ๐Ÿ”ต Track 1, ๐ŸŸฃ Track 2, ๐ŸŸฉ Track 5 22 Spatial literacy VR reading ๐ŸŸง Track 6, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11 23 Proxemics in MR teamwork ๐Ÿ”ต Track 1, โš™๏ธ Track 9, ๐ŸŒ€ Track 10 24 AR knowledge workspaces ๐Ÿ”ต Track 1, โš™๏ธ Track 9, ๐ŸŒ€ Track 10 โ˜… 25 Body-aware parkour VR ๐Ÿ”ต Track 1, ๐Ÿฉบ Track 7 26 Immersive museum transformation ๐ŸŸจ Track 3 27 Global immersive attraction list ๐ŸŸจ Track 3, ๐ŸŒฟ Track 8, ๐ŸŒ Track 14 โ˜… 28 XR theme park edutainment models ๐ŸŸจ Track 3, โš™๏ธ Track 9, ๐ŸŒ Track 14 โ˜… 29 Triotech narrative rides ๐ŸŸจ Track 3, ๐ŸŽฎ Track 16 โ˜… 30 The Met VR cultural exhibits ๐ŸŸจ Track 3, ๐ŸŸง Track 6, ๐ŸŒ Track 14 โ˜… 31 Multisensory museum design ๐ŸŸจ Track 3, ๐ŸŒ€ Track 10 32 UNESCO Virtual Museum (heritage + justice) ๐ŸŸฅ Track 4, ๐ŸŸง Track 6, ๐ŸŒ Track 14 โ˜… 33 XR in nature wellness & ecologies ๐ŸŒฟ Track 8, ๐Ÿฉบ Track 7, ๐ŸŒ Track 14, ๐Ÿชถ Track 17 34 XR-based critical digital art ๐ŸŸฅ Track 4, ๐ŸŸง Track 6, ๐ŸŽฎ Track 16 โ˜… 35 Promisedland hybrid XR workflow ๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒฟ Track 8, ๐ŸŒ Track 14 โ˜… 36 Holo-Artisan adaptive XR museums ๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒ€ Track 10, ๐Ÿงญ Track 13 โ˜… 37 Paradox Museum perceptual illusions ๐ŸŸจ Track 3, ๐ŸŸฅ Track 4 38 Ghostly Manor interactive projection ride ๐ŸŸจ Track 3, ๐ŸŽฎ Track 16 โ˜… 39 Crystal Bridges outdoor XR playscape ๐ŸŒฟ Track 8, ๐Ÿชถ Track 17, ๐ŸŸจ Track 3 โ˜… ๐Ÿ”€ Crosswalk Matrix (Tracks & Interaction Types โ€” Updated with ๐ŸŸง for LCH) Interaction Category 1 Foundations ๐Ÿ”ต 3 GLAM ๐ŸŸจ 6 LCH ๐ŸŸง 7 MHE ๐Ÿฉบ 8 NES ๐ŸŒฟ 10 SCILE ๐ŸŒ€ 14 SDG ๐ŸŒ 16 Game Literacies ๐ŸŽฎ Narrative & Story-Based XR โ˜… โ˜… โ˜… โ˜† โ˜… โ˜† โ˜… Embodied / Physical & Sensory โ˜… โ˜† โ˜… โ˜… โ˜… โ˜† โ˜… Cultural Heritage & Preservation โ˜… โ˜… โ˜… โ˜† โ˜… Spatial Knowledge Work & XR Literacies โ˜… โ˜… โ˜† โ˜† โ˜… AI-Driven Personalization โ˜… โ˜… โ˜… โ˜… โ˜… Affective, Emotional, & Social XR โ˜… โ˜† โ˜… โ˜… โ˜† โ˜… โ˜† โ˜… Workforce & Professional XR โ˜… โ˜† โ˜… โ˜† โ˜… โ˜† โ˜† Nature, Ecology, Climate XR โ˜† โ˜† โ˜… โ˜† โ˜… Critical Game Design & Mechanics โ˜… โ˜… โ˜… Legend: โ˜… Strong match | โ˜† Partial match | Blank = minimal alignment ๐Ÿ“Ž iLRN Codex Placement Recommendations BookStack โ€บ Knowledge Tree โ€บ Branch Alignment Tools: Scan Nomination Rubric (with Track Mapping) Interactive Showcase Mapping Table (Items 1โ€“39) Crosswalk Matrix for Reviewers Nomination Template (Form-Ready) Branch Track Metadata Pages (Pages for Tracks 11โ€“17 pending) NEEDED Resources and Related Pages: ๐Ÿ”น Tally.so nomination form pre-filled with Track emoji tags ๐Ÿ”น Branch Track Profile pages (one per track, with definitions, use cases, and XR relevance patterns) ๐Ÿ”น Scan Intelligence Pack PDF version for leadership review