# The T-Shaped Model for Immersive Learning at iLRN events

**A design framework for iLRN conferences and events as immersive experiences**

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## Codex Header

**Codex Shelf / Book / Page (suggested):**

- **Shelf:** Annual Conference Series
- **Book:** About the Annual iLRN Conference
- **Page:** The T-Shaped Model for Immersive Learning at iLRN events

**Maintainer:** iLRN Executive Team (CEO office)  
**Primary Use:** Conference and event design, program planning, experience curation, sponsor/partner alignment  
**Status:** Active framework (living document)  
**Last Updated:** 2026-02-04  
  
**Keywords / Tags:** `t-shaped model` `conference experience design` `hybrid` `Milgram continuum` `XR modalities` `place-based learning` `local host integration` `knowledge tree` `innovation garden` `futures lighthouse` `iLEAD`

**One-Sentence Abstract:**  
The iLRN T-Shaped Model is a practical design framework for conferences and events that (1) ensures **modal breadth** across the reality–virtuality continuum and (2) achieves **contextual depth** through authentic engagement with local place, culture, people, and relationships—while remaining aligned with iLRN’s ecosystem triad: the **Knowledge Tree**, **Innovation Garden (iLEAD)**, and **Futures Lighthouse**.

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## Designing immersive learning scope &amp; depth for our iLRN annual Conference

iLRN conferences are not simply venues for presenting work; they are themselves **designed immersive experiences**. This helps our emerging field share common experiences with immersive learning experiences and host dialogue within and about them. The T-Shaped Model is intended to prevent two common failure modes:

1. **Modality narrowness:** a conference becomes “VR-only,” “talks-only,” or “Zoom-only,” inadvertently shrinking the field’s perceived scope and excluding participants with different access realities. We emphasize the variation.
2. **Placelessness:** a conference can be physically hosted in a city (or “online”) yet feel interchangeable—missing the social, cultural, ecological, and relational specificity that makes immersive learning meaningful and ethical.

The T shape expresses a balanced commitment:

- **Horizontal:** a curated spectrum of immersive modalities and participation formats.
- **Vertical:** a deep dive into the host context—its local expertise, communities, ecosystems, histories, and lived realities.

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## The T-Shaped Model at a glance

### [![T-shaped model for immersive learning.png](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/scaled-1680-/ea8Ru9lepYz9BryB-t-shaped-model-for-immersive-learning.png)](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/ea8Ru9lepYz9BryB-t-shaped-model-for-immersive-learning.png)

- **Horizontal = Modal Breadth (Milgram Reality–Virtuality Continuum):** design the program so participants experience a range from **AR → MR → VR**, plus non-XR situated modalities, to represent the breadth of immersive learning practice and research.
- **Vertical = Contextual Depth (Local Host Realm):** design intentional immersion into the **location, culture, people, and relationships** of the host context, creating authentic situated learning and community continuity.

*(Note: This legend is intentionally operational; it is meant to guide planning decisions, not merely label concepts.)*

### Horizontal Dimension: Modal Breadth

**Goal:** Build an intentionally varied program across modalities so participants encounter the *range* of immersive learning—technically, pedagogically, and artistically.

**Anchor concept:** **Milgram’s Reality–Virtuality Continuum** (often referenced informally as “Milgram’s Spectrum”) spanning:

- Physical/real environments and field experiences
- Augmented Reality (AR)
- Mixed Reality (MR) / Augmented Virtuality
- Virtual Reality (VR)
- Fully virtual environments and simulations

**What “breadth” looks like at iLRN:**

- Sessions that cover multiple “levels” of immersion, from low-tech situated activities to high-end XR
- Multiple participation pathways (in-person, online, hybrid synchronous, hybrid asynchronous)
- A balanced mix of **research**, **practice (iLEAD: Immersive Learning, Education, Arts, and Design)**, and **futures/strategy** programming

### Vertical Dimension: Contextual Depth

**Goal:** Create meaningful immersion in the **local host realm**—not as tourism, but as situated learning, relationship-building, and ethical engagement.

**Depth emphasizes:**

- Place and ecology (land, water, climate, built environment, local challenges)
- Culture and history (including contested narratives, heritage, and living traditions)
- People and relationships (local universities, schools, communities of practice, artists, industry, civic partners)
- Stewardship and reciprocity (what iLRN gives back; what continues after we leave)

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## Mapping the T-Shape onto iLRN’s Ecosystem Triad

The T-Shaped Model does **not** collapse iLRN’s ecosystem into a single metaphor. It functions as an integrating lens that helps each ecosystem component contribute coherently to conference design.

### Knowledge Tree — Evidence, theory, disciplines, and scholarly rigor

**Primary contribution to the T:**

- Ensures the **horizontal breadth** reflects the full field (computer science, learning sciences, game studies/UX, and the branch houses) rather than a single technical trend.
- Anchors the conference in publishable scholarship, methods, and peer-reviewed quality.  
    **T-Shape implication:** The Knowledge Tree helps prevent “modality breadth” from becoming a random assortment; it becomes a curated representation of disciplinary scope and quality.

### Innovation Garden (iLEAD) — Practice, demonstration, arts, and design craft

**Primary contribution to the T:**

- Makes “breadth” tangible through **hands-on demos, studios, exhibits, performances, design showcases**, and applied workshops.
- Supports industry/product demos when they are structured as **learning-oriented demonstrations** (with clear educational value, transparency, and appropriate governance boundaries).  
    **T-Shape implication:** The Innovation Garden ensures participants can *experience* immersive learning, not only hear about it.

### Futures Lantern — Scanning, scenarios, anticipatory governance

**Primary contribution to the T:**

- Frames breadth and depth against emerging trajectories: AI, XR infrastructure, access, ethics, regulation, workforce shifts, global patterns.
- Helps the vertical “local immersion” connect to planetary-scale challenges and long-range responsibilities.  
    **T-Shape implication:** The Immersive Futures' Lantern prevents the conference from being only retrospective (what we did) by sustaining forward motion (what we should prepare for).

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## How to use the T-Shaped Model in conference planning

### 1) Program architecture (committee-level)

Use the T as a planning rubric during program assembly:

- **Breadth checks (horizontal):**
    
    
    - Do we have meaningful representation across AR/MR/VR and non-XR immersive modalities?
    - Do we have diversity across research, education practice, arts, and design craft (iLEAD)?
    - Do we have multiple access pathways (hybrid realities, time zones, asynchronous options)?
- **Depth checks (vertical):**
    
    
    - What program elements *could only happen here* (or with this host community)?
    - Where do local partners lead, not merely appear?
    - What is the reciprocity plan—what remains valuable to the host community after iLRN?

### 2) Session and experience design (track-level)

Encourage each track/house to contribute both:

- a **modal offering** (showcase something on the continuum) and
- a **place-rooted offering** (a hosted experience, guided walk, local case study, community panel, site-based design challenge).

### 3) Participant experience journey (attendee-level)

Design “journeys” so attendees naturally traverse the T:

- A participant can sample modalities across the week (horizontal)
- And still “go deep” in at least one local immersion thread (vertical)  
    This is especially important in hybrid formats, where online attendees can otherwise become second-class participants.

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## Seasonal timeline fit (iLRN year begins September 1)

The T-Shaped Model is particularly useful as a **seasonal rhythm** rather than a one-time plan.

### Pre-Season (build-up to September 1)

**Objective:** Establish the conditions for breadth and depth.

- Identify local host partners, cultural advisors, and place-based anchors early
- Run “modal breadth” audits on proposed program content
- Establish hybrid access principles and minimum experience standards

### In-Season (September 1 through the conference cycle)

**Objective:** Operationalize the T in committee timelines.

- Each committee maintains a visible “T checklist” in their workflow
- Program curation ensures breadth; local chair and partners drive depth
- iLEAD programming is treated as a core pillar, not an add-on
- Futures programming remains threaded throughout, not siloed

### Post-Season (after the conference)

**Objective:** Harvest learning and steward continuity.

- Publish reflective artifacts mapped to the T
- Document host reciprocity outcomes
- Convert “depth experiences” into reusable patterns and playbooks in the Codex
- Feed futures insights into the next cycle’s scanning and workshop cards

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## Quality standards and governance signals

To keep the T-Shape from becoming aspirational branding, iLRN uses it as a **governable design constraint**:

- **Minimum breadth standard:** conferences should intentionally represent multiple points along the reality–virtuality continuum and multiple participation modes.
- **Minimum depth standard:** conferences should include hosted experiences that engage local context in ways that are authentic, ethical, and co-led with local partners.
- **Documentation standard:** each conference should produce at least one Codex entry that:
    
    
    1. maps experiences onto the T, and
    2. records what worked, what failed, and what should be revised.

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## Tensions, risks, and constructive dissent

**Opinion (explicit):** The T-Shaped Model will only improve iLRN’s quality if you treat it as a constraint that forces trade-offs, not as a slogan that increases scope.

Key tensions to watch:

1. **Breadth vs. coherence:** More modalities can dilute narrative unity. Without curation, “breadth” becomes a buffet rather than a designed experience.
2. **Depth vs. tokenism:** “Local culture” can become performative if it is inserted late or framed as entertainment rather than co-led, reciprocal engagement.
3. **Hybrid inequity:** Breadth can unintentionally privilege those with high-end hardware and travel budgets unless access pathways are deliberately designed.
4. **Operational load:** Depth requires real relationship work; it cannot be produced by scheduling alone. If under-resourced, it collapses into generic social events.
5. **Governance clarity:** iLEAD product demonstrations, sponsor involvement, and experiential showcases require explicit boundaries so the conference remains educational, transparent, and values-aligned.

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## Practical checklist (paste into committee docs)

### Breadth (Horizontal)

- [ ] Program includes experiences spanning multiple points on the Milgram continuum
- [ ] Clear representation of iLEAD practice: Education, Arts, Design
- [ ] Multiple participation formats supported (in-person, online, hybrid)
- [ ] Hardware access realities considered (loaners, low-tech alternatives, recordings, asynchronous options)

### Depth (Vertical)

- [ ] At least one signature experience co-led with local partners
- [ ] Local context is present in more than one moment (threaded, not isolated)
- [ ] Reciprocity plan documented (what iLRN contributes back)
- [ ] Ethical considerations reviewed (representation, consent, cultural protocols)

### Ecosystem coherence

- [ ] Knowledge Tree: scholarship and disciplinary coverage are visible
- [ ] Innovation Garden: hands-on experiences and showcases are core
- [ ] Futures Lighthouse: anticipatory threads are integrated across the program

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## Suggested citation

**Immersive Learning Research Network (iLRN).** (2026). *The iLRN T-Shaped Model for Immersive Learning: A design framework for conferences and events as immersive experiences.* iLRN Codex.

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## Related Codex pages (recommended links)

- Designing Immersive Convenings at iLRN (parent page)
- iLRN Ecosystem Triad: Knowledge Tree, Innovation Garden (iLEAD), Futures Lighthouse
- Hybrid Stack Rollout Plan (Seasonal timeline integration)
- iLEAD scope and governance boundaries (including product demonstrations)
- Conference experience standards (minimum viable immersion for hybrid equity)

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## Codex colophon

This Codex page is a living artifact maintained by iLRN. It is intended for operational use in planning and governance. Revisions should preserve a changelog, note the rationale for changes, and record any downstream impacts on conference policy, review processes, and participant experience standards.