Exemplars: Programs, Courses & Experiences
Catalog of field-tested implementations (K-12, HE, workforce, GLAM, healthcare…) with context and “adoptability” notes.
- ARTutor - No-code AR creator app
- Chain of Custody - VR simulation and training app for learning forensic best practices
- Medieval Iberia - field tested strategies implementation of IMT in college-level humanities/literature course
- Studio-xplorer - VR on-boarding experience tailored to a specific lab and environment
- Tales of Peso da Régua: The Enigma of the Ancient Vines - Virtual travel experience and cultural exchange activity (K-12)
- Wander - VR Travel platform - commercial but affordable
- Mr. UD - MR and multi-sensory educational resources designed to support adoption of Universal Design strategies
ARTutor - No-code AR creator app
Developed by iLRN community members
https://artutor.cs.duth.gr/home/
Chain of Custody - VR simulation and training app for learning forensic best practices
Developed by iLRN community members
Developed by Pontifical Catholic University of Paraná, Curitiba, Brazil
Medieval Iberia - field tested strategies implementation of IMT in college-level humanities/literature course
https://publications.immersivelrn.org/index.php/practitioner/article/view/449
Developed by iLRN community members
Studio-xplorer - VR on-boarding experience tailored to a specific lab and environment
https://www.library.rochester.edu/projects/studio-xplorer
Tales of Peso da Régua: The Enigma of the Ancient Vines - Virtual travel experience and cultural exchange activity (K-12)
More experimental than field tested
https://publications.immersivelrn.org/index.php/practitioner/article/view/442
Wander - VR Travel platform - commercial but affordable
Similar to Google Earth vr but stand-alone for Meta Quest
https://www.parklineinteractive.com/