Immersive Futures project 2026


About Fridolin Wild's "Vision 2035" Circle of Scholars' workshop

Category 1: 2026 Social Challenges Cards

Societal Challenge Cards document broad social, economic, ecological, and political conditions that create the context within which immersive learning futures will unfold. Each card carries a Circle of Scholars Part I snapshot and a community evidence Part II. The card set reflects the Vision 2035 foresight horizon and is reviewed annually.


Category 1: 2026 Social Challenges Cards

SC: Sustainability

PART I — FORESIGHT SNAPSHOT  |  SC: Sustainability  |  Fixed Time-Stamped Synthesis


2026 SC: Sustainability

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

sustainability  |  ecology  |  infrastructure  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-sustainability-2026


The convergence of ecological crisis with technology development creates both pressure and opportunity for immersive learning systems. Digital infrastructure carries environmental costs — data centers, device manufacturing, and energy consumption — that must be accounted for in the design of immersive learning ecosystems. Simultaneously, immersive technologies offer capabilities for environmental education, remote collaboration (reducing travel footprint), and simulation of ecological systems otherwise impossible to experience directly.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Sustainability  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Sustainability

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-sustainability-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 1: 2026 Social Challenges Cards

SC: Digital Wellbeing

PART I — FORESIGHT SNAPSHOT  |  SC: Digital Wellbeing  |  Fixed Time-Stamped Synthesis


2026 SC: Digital Wellbeing

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

wellbeing  |  mental-health  |  design-ethics  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-dw-2026


The proliferation of screen-mediated, immersive, and always-on digital environments raises significant questions about cognitive load, attention regulation, social development, and mental health — particularly for children, adolescents, and neurodivergent learners. Immersive learning systems must be designed with awareness of these dynamics rather than assuming that engagement metrics are equivalent to wellbeing indicators.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Digital Wellbeing  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Digital Wellbeing

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-dw-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






Category 1: 2026 Social Challenges Cards

SC: Equity

PART I — FORESIGHT SNAPSHOT  |  SC: Equity  |  Fixed Time-Stamped Synthesis


SC: Equity

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

equity  |  access  |  justice  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-equity-2026


Access to immersive learning technologies is unevenly distributed across geographic, economic, racial, and linguistic lines. The benefits of XR, AI, and spatial computing are not automatically democratizing — without deliberate design and policy intervention, they risk reinforcing existing educational inequalities or creating new ones. Equity in the Guild Codex is treated as a structural condition, not a value to be balanced against other considerations.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Equity  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Equity

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-equity-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]





 

Category 1: 2026 Social Challenges Cards

SC: Care, Culture, & Community

PART I — FORESIGHT SNAPSHOT  |  SC: Care, Culture, & Community  |  Fixed Time-Stamped Synthesis


SC: Care, Culture, & Community

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 14, 2026

Facilitator

Fridolin Wild

Tags

care  |  culture  |  community  |  indigenous  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-ccc-2026


Education is embedded in cultural and community contexts that resist reduction to scalable digital solutions. Immersive learning systems designed without attention to local culture, community relationships, and care infrastructures risk producing technically sophisticated but socially harmful interventions. This card documents the Circle of Scholars position — from the January 14, 2026 workshop facilitated by Fridolin Wild — that care, cultural grounding, and community stewardship are first-order design and governance requirements, not optional ethical additions. The care-as-attentional-responsibility framing developed in that workshop holds that immersive technologies shape how people attend to one another, how cultures are represented or transformed, and how communities are formed or fragmented.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Care, Culture, & Community  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Care, Culture, & Community

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-ccc-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Research Integrity Under Pressure

PART I — FORESIGHT SNAPSHOT  |  SC: Research Integrity Under Pressure  |  Fixed Time-Stamped Synthesis


SC: Research Integrity Under Pressure

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

research-integrity  |  evidence  |  methodology  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-ri-2026


The combination of commercial incentive, rapid technology cycles, and publication pressure creates conditions in which research quality in immersive learning is under significant and documented strain. Underpowered studies, outcome measure inconsistency, publication bias toward positive findings, and vendor-funded research all contribute to an evidence base that is thinner and more contested than is typically acknowledged in introductory claims. The iLRN Knowledge Tree is, in part, a direct infrastructure response to this challenge.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Research Integrity Under Pressure  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Research Integrity Under Pressure

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-ri-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Global Inequality

PART I — FORESIGHT SNAPSHOT  |  SC: Global Inequality  |  Fixed Time-Stamped Synthesis


2026 SC: Global Inequality

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

global-inequality  |  geopolitics  |  access  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-gi-2026


The geopolitical distribution of XR and AI research capacity, infrastructure investment, technology manufacturing, and platform governance is heavily concentrated in a small number of countries and regions. This creates structural inequalities in who shapes immersive learning futures — whose pedagogical traditions are encoded into global platforms, whose researchers can access cutting-edge tools, and whose communities bear the costs of extractive technology deployment without capturing equivalent benefits.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Global Inequality  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Global Inequality

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-gi-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Truth & Epistemic Trust

PART I — FORESIGHT SNAPSHOT  |  SC: Truth & Epistemic Trust  |  Fixed Time-Stamped Synthesis


2026 SC: Truth & Epistemic Trust

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

epistemic-trust  |  misinformation  |  media-literacy  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-etrust-2026


The rise of synthetic media, AI-generated content, and high-fidelity simulation creates new challenges for epistemic trust — the foundational social agreement that shared reality is knowable and communicable. For immersive learning, this raises questions about the boundaries between authentic experience and simulation, the pedagogical implications of photorealistic synthetic environments, and the social responsibilities of immersive content creators working in an era of widespread epistemic uncertainty.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Truth & Epistemic Trust  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Truth & Epistemic Trust

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-etrust-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Responsible AI

PART I — FORESIGHT SNAPSHOT  |  SC: Responsible AI  |  Fixed Time-Stamped Synthesis


2026 SC: Responsible AI

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

responsible-AI  |  bias  |  governance  |  transparency  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-rai-2026


AI systems are rapidly becoming embedded in immersive learning environments as adaptive tutoring engines, content generators, assessment systems, virtual facilitators, and behavioral monitors. The responsible development and deployment of AI in these contexts requires explicit frameworks for bias, transparency, data governance, consent, and learner agency preservation. This card tracks the evolving regulatory landscape, risk frameworks, and design standards relevant to AI integration in immersive learning.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Responsible AI  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Responsible AI

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-rai-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Resilience

PART I — FORESIGHT SNAPSHOT  |  SC: Resilience  |  Fixed Time-Stamped Synthesis


2026 SC: Resilience

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

resilience  |  continuity  |  crisis  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-resilience-2026


Educational systems globally face disruption from climate events, pandemics, geopolitical conflict, and economic instability. Immersive learning technologies present both opportunities and risks: opportunities to maintain learning continuity when physical infrastructure is unavailable, and risks of creating single points of failure when digital infrastructure itself is disrupted or when resilient design has been sacrificed for efficiency.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Resilience  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Resilience

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-resilience-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]





 

Category 1: 2026 Social Challenges Cards

SC: Employment Upheaval

PART I — FORESIGHT SNAPSHOT  |  SC: Employment Upheaval  |  Fixed Time-Stamped Synthesis


2026 SC: Employment Upheaval

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

employment  |  reskilling  |  workforce  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-employment-2026


AI and automation are restructuring labor markets in ways that have direct implications for education and training systems. Immersive learning technologies are simultaneously positioned as responses to reskilling demands — enabling rapid, high-fidelity vocational and professional training — and as potential contributors to job displacement in educational and training sectors. The research evidence on XR-based skill transfer to real workplace performance remains limited and contested.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Employment Upheaval  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Employment Upheaval

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-employment-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 1: 2026 Social Challenges Cards

SC: Ethics, Privacy, & Bodily Autonomy

PART I — FORESIGHT SNAPSHOT  |  SC: Ethics, Privacy, & Bodily Autonomy  |  Fixed Time-Stamped Synthesis


2026 SC: Ethics, Privacy, & Bodily Autonomy

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

privacy  |  ethics  |  biometrics  |  consent  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-ep-2026


Immersive technologies — particularly those involving biometric sensing, eye-tracking, full-body motion capture, affect recognition, and persistent digital identity — collect data at a level of intimacy that exceeds prior educational technologies by a significant margin. This creates ethical and legal questions about consent, bodily autonomy, data sovereignty, and the limits of institutional surveillance in learning contexts that existing frameworks are not yet adequate to address.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Ethics, Privacy, & Bodily Autonomy  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Ethics, Privacy, & Bodily Autonomy

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-ep-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






Category 1: 2026 Social Challenges Cards

SC: Accessibility

PART I — FORESIGHT SNAPSHOT  |  SC: Accessibility  |  Fixed Time-Stamped Synthesis


2026 SC: Accessibility

Card Type

Societal Challenge

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

accessibility  |  UDL  |  disability  |  inclusion  |  layer1  |  sc

Tally.so Form

https://tally.so/r/ilrn-if-sc-access-2026


Accessibility in immersive learning encompasses physical, cognitive, sensory, linguistic, and socioeconomic dimensions. Standard XR hardware and software has historically been developed without adequate attention to users with disabilities, older learners, or those with limited prior technology exposure. This card tracks the state of accessibility research, design standards, and policy requirements, and holds the position — emerging from Guild foresight work — that accessibility-first design is both a moral requirement and a market opportunity.

Key Drivers / Contributing Conditions:

Educational and Design Implications:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: See cross-links above

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  SC: Accessibility  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  SC: Accessibility

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-sc-access-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]





 

Category 2: 2026 Future Technology Possibility

Future Technology Possibility Cards describe technologies plausible within a ten-to-twenty year horizon with significant implications for immersive learning. These cards are explicitly probabilistic — they describe what might be, not what will be. Each card carries a Circle of Scholars Part I snapshot and a community evidence Part II in which plausibility assessments, weak signals, and horizon challenges are welcomed.


Category 2: 2026 Future Technology Possibility

old template...Flow Machines: Adaptive XR via Biometrics

 Flow Machines: Adaptive XR via Biometrics

Workshop Synthesis
Circle of Scholars Activity
Facilitated by Fridolin Wild
January 14, 2026

Technology Possibility — Circle of Scholars

IMG_3505.jpeg

One Sentence Abstract

This Codex entry documents a shared articulation and ongoing tensions emerging from an iLRN Circle of Scholars workshop exploring biometric sensing and adaptive XR as a technological possibility for maintaining learner flow through closed-loop, real-time pedagogical control systems.

Suggested Citation

Immersive Learning Research Network (iLRN). (2026). Flow machines: Adaptive XR via biometrics—Technology possibility—Circle of Scholars workshop synthesis. Immersive Futures Guild, iLRN Codex. https://codex.immersivelrn.org/link/459


Part I — Shared Articulation (Workshop Synthesis)

Context

This card emerged from the Circle of Scholars 2026 workshop as an exploration of a specific technology possibility: the use of real-time biometric sensing (e.g., heart rate variability, galvanic skin response, eye tracking, EEG proxies) to dynamically adapt immersive learning environments.

Participants examined the idea that XR systems could sense learner state continuously and adjust difficulty, pacing, modality, and feedback to sustain engagement—framing pedagogy as a closed-loop control system rather than a fixed instructional sequence.

The discussion treated this not as an inevitability, but as a design frontier with profound implications for agency, ethics, evidence, and governance.

Core Claim

Biometric-adaptive XR systems make it technically feasible for pedagogy to operate as a real-time feedback loop—continuously sensing learner state and tuning experience parameters to maintain flow—but this capability fundamentally reshapes assumptions about agency, consent, and instructional responsibility.


Key Dimensions Identified

The workshop surfaced four interrelated dimensions of this technology possibility:

1. Flow as a Controllable Variable

Flow was discussed not as a mystical state, but as a measurable proxy constructed from physiological and behavioral signals.

Key considerations included:

2. Pedagogy as Closed-Loop Control

Participants explored the shift from open-loop instructional design to adaptive systems that respond continuously to learner state.

This reframing raised questions about:

3. Biometric Data as Pedagogical Substrate

Biometric signals were treated not merely as analytics, but as instructional inputs.

Discussion emphasized:

4. Automation, Agency, and Trust

Adaptive XR systems introduce new asymmetries between system intelligence and learner awareness.

Key concerns included:


Why This Matters for Immersive Learning

Participants emphasized that biometric-adaptive XR systems:

As immersive learning systems become more responsive and autonomous, the locus of pedagogical responsibility moves from content to control logic.


Part II — Tensions, Open Questions, and Ongoing Dialogue

(This section remains intentionally open and revisitable.)

Unresolved Tensions Identified

The workshop did not resolve several core tensions:

Flow optimization vs. learner autonomy
When does adaptive support become behavioral steering?

Responsiveness vs. opacity
How much should learners know about how systems are adapting them?

Personalization vs. normalization
Do adaptive systems privilege certain physiological norms over others?

Efficiency vs. educational friction
What kinds of struggle or discomfort are pedagogically necessary—and should not be optimized away?

Points of Debate

Participants raised questions requiring further inquiry:


Relationship to the iLRN Ways of Knowing Map

This card intersects with all three iLRN Ways of Knowing:

Tree (Knowledge / Evidence):
Learning sciences, control theory, affective computing, human-AI interaction, psychophysiology

Garden (Practice):
Adaptive XR design, biometric sensing pipelines, instructor dashboards, ethical design patterns

Lantern (Futures):
Automated pedagogy, attention economies, governance of adaptive learning systems

The card functions as a technology possibility, not a recommended practice or settled theory.


Invitation for Continued Contribution

Members of iLRN are invited to:

To contest, contribute, or extend this discussion,
please complete the Technology Possibility contribution form for Vision 2035: Flow Machines — Adaptive XR via Biometrics.

Disagreement is expected. Documentation is encouraged.

Examples, critiques, implementations, and methodological proposals related to this card may be added here through documented community contribution.


Working Status

This card reflects the current synthesis of the Circle of Scholars workshop.
It is a living artifact and may evolve as further dialogue, evidence, and practice emerge.


Codex Colophon

This page is part of the iLRN Codex, a living knowledge base supporting scholarly dialogue, practice-based inquiry, and futures-oriented exploration in immersive learning.

Guild: Immersive Futures
Activity: Circle of Scholars
Artifact Type: Technology Possibility Card
Methodological Context: Design-Based Research (DBR)
Ways of Knowing: Tree · Garden · Lantern

This artifact records a time-stamped synthesis, not a final position.
Disagreement is expected. Documentation is encouraged.

Versioning & Status

Permanent link:
https://codex.immersivelrn.org/link/459

Category 2: 2026 Future Technology Possibility

FT: Agentic AI

PART I — FORESIGHT SNAPSHOT  |  FT: Agentic AI  |  Fixed Time-Stamped Synthesis


2026 FT: Agentic AI

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

agentic-AI  |  autonomy  |  pedagogy  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-agentai-2026


Agentic AI systems capable of planning multi-step actions, pursuing goals across time, and operating with minimal human oversight are moving from laboratory research into deployed applications. In immersive learning, agentic AI raises questions about who controls the trajectory of a learning experience, how agency is shared between learner, educator, and system, and what happens when learning agents pursue optimization targets that do not align with human educational values.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Responsible AI | SCENARIO: Open Human Agency | STRAND: Human-Centered AI + XR

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Agentic AI  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Agentic AI

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-agentai-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Surveillance-by-Design XR

PART I — FORESIGHT SNAPSHOT  |  FT: Surveillance-by-Design XR  |  Fixed Time-Stamped Synthesis


2026 FT: Surveillance-by-Design XR

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

surveillance  |  biometrics  |  privacy  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-survxr-2026


As XR hardware becomes more capable of continuous biometric sensing, platforms and institutions face design choices about whether to build surveillance capacity into immersive learning systems by default. Surveillance-by-design refers to architectures that treat learner behavioral and biometric data as a core product feature rather than an opt-in capability. This card tracks the development trajectory of these architectures and the regulatory and community resistance to them.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Ethics Privacy & Bodily Autonomy | SCENARIO: Extractive Surveillance | STRAND: Ethical Multimodal Analytics

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Surveillance-by-Design XR  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Surveillance-by-Design XR

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-survxr-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Flow Machines and Adaptive XR

PART I — FORESIGHT SNAPSHOT  |  FT: Flow Machines & Adaptive XR  |  Fixed Time-Stamped Synthesis


2026 FT: Flow Machines & Adaptive XR

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

adaptive-XR  |  flow  |  personalization  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-flow-2026


Adaptive XR systems using real-time multimodal data about learner state — attention, arousal, cognitive load, emotional valence — to adjust the immersive environment dynamically are in active development. At their best, these systems support flow states and optimize learning conditions for individual learners. At their worst, they become manipulative engagement engines that optimize for behavioral compliance rather than genuine learning.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Digital Wellbeing | SCENARIO: Creative Immersion | STRAND: Embodied Cognition & Learning

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Flow Machines & Adaptive XR  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Flow Machines & Adaptive XR

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-flow-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Invisible Computing

PART I — FORESIGHT SNAPSHOT  |  FT: Invisible Computing  |  Fixed Time-Stamped Synthesis


2026 FT: Invisible Computing

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

invisible-computing  |  ambient  |  ubiquitous  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-invis-2026


The trajectory of computing toward ambient, embedded, and wearable forms means that the interface boundaries of immersive learning are dissolving. Future learners may not distinguish between digital and physical learning environments because the distinction has become architectural rather than experiential. This card examines the implications of invisible computing for learning design, assessment, ethics, and consent.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Ambient & Invisible XR Infrastructure | FT: Wearables Everywhere

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Invisible Computing  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Invisible Computing

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-invis-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






Category 2: 2026 Future Technology Possibility

FT: Conversational Presence

PART I — FORESIGHT SNAPSHOT  |  FT: Conversational Presence  |  Fixed Time-Stamped Synthesis


2026 FT: Conversational Presence

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

conversational-AI  |  social-presence  |  LLM  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-convpres-2026


Large language model and multimodal AI systems are creating a new category of social presence in immersive environments — AI agents that sustain extended, contextually coherent, emotionally responsive conversation. In learning contexts this raises questions about the nature of teacher-learner relationships, parasocial dynamics, and the appropriate scope of AI as a social partner in education.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Social & Co-Regulated XR Learning | SCENARIO: Creative Immersion

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Conversational Presence  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Conversational Presence

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-convpres-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Expanding XR Attack Surface

PART I — FORESIGHT SNAPSHOT  |  FT: Expanding XR Attack Surface  |  Fixed Time-Stamped Synthesis


2026 FT: Expanding XR Attack Surface

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

cybersecurity  |  attack-surface  |  privacy  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-xratk-2026


As immersive environments become more interconnected and data-rich, they become larger and more consequential targets for malicious actors. The XR attack surface includes hardware vulnerabilities, platform data breaches, identity spoofing in social VR, manipulation of environmental stimuli to induce disorientation or harmful responses, and exfiltration of biometric and behavioral data.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Ethics Privacy & Bodily Autonomy | SCENARIO: Extractive Surveillance

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Expanding XR Attack Surface  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Expanding XR Attack Surface

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-xratk-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 2: 2026 Future Technology Possibility

FT: Democratized World-Building

PART I — FORESIGHT SNAPSHOT  |  FT: Democratized World-Building  |  Fixed Time-Stamped Synthesis


2026 FT: Democratized World-Building

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

world-building  |  generative-AI  |  democratization  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-worldbuild-2026


Generative AI tools are dramatically lowering the technical barriers to creating interactive 3D environments, narrative simulations, and immersive scenarios. This democratization has significant implications for who can create immersive learning experiences — shifting capacity from specialized development studios to individual educators, students, and community members — and for the equity, quality, and safety of the resulting ecosystem.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Learners as World-Builders | SCENARIO: Global Co-Creation

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Democratized World-Building  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Democratized World-Building

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-worldbuild-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Real Time Generative 3D

PART I — FORESIGHT SNAPSHOT  |  FT: Real-Time Generative 3D  |  Fixed Time-Stamped Synthesis


2026 FT: Real-Time Generative 3D

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

generative-3D  |  AI  |  content-creation  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-gen3d-2026


The capability for AI systems to generate photorealistic or stylized 3D environments and objects in real time — rather than through pre-authored asset pipelines — is developing rapidly. This has direct implications for immersive learning content creation economies, the viability of adaptive environments that respond to learner choices, and the provenance and authenticity of educational immersive content.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: FT: Democratized World-Building | SCENARIO: Creative Immersion

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Real-Time Generative 3D  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Real-Time Generative 3D

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-gen3d-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 2: 2026 Future Technology Possibility

FT: Wearables Everywhere

PART I — FORESIGHT SNAPSHOT  |  FT: Wearables Everywhere  |  Fixed Time-Stamped Synthesis


FT: Wearables Everywhere

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

wearables  |  haptics  |  biosensors  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-wear-2026


The proliferation of wearable computing — headsets, smart glasses, haptic devices, biosensors, and spatial audio systems — is creating a diverse hardware ecosystem for immersive learning. Future learners may engage with immersive content through a wide variety of form factors, not all of which share the same interaction paradigms, accessibility properties, or data collection capabilities.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Accessibility | STRAND: Ambient & Invisible XR Infrastructure

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Wearables Everywhere  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Wearables Everywhere

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-wear-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




 

Category 2: 2026 Future Technology Possibility

FT: Reality Governance

PART I — FORESIGHT SNAPSHOT  |  FT: Reality Governance  |  Fixed Time-Stamped Synthesis


2026 FT: Reality Governance

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

governance  |  regulation  |  policy  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-realgov-2026


As immersive technologies become capable of mediating substantial portions of human experience — work, education, social interaction, civic life — questions of governance move from technical and corporate domains into policy and democratic processes. Reality governance refers to the emerging field of policy, regulation, and institutional frameworks that govern who controls immersive environments, what occurs within them, and who bears accountability for harms.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Responsible AI | SCENARIO: Open Human Agency

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Reality Governance  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Reality Governance

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-realgov-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Open XR Futures

PART I — FORESIGHT SNAPSHOT  |  FT: Open XR Futures  |  Fixed Time-Stamped Synthesis


2026 FT: Open XR Futures

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

open-XR  |  interoperability  |  standards  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-openxr-2026


The trajectory of XR platforms is contested between proprietary, closed ecosystems controlled by large technology corporations and open, interoperable standards developed through community and standards-body governance. The outcome of this contest has significant implications for who can build immersive learning experiences, on what terms, with what portability, and with what accountability to learner communities.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Open Human Agency | SC: Equity

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Open XR Futures  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Open XR Futures

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-openxr-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




 

Category 2: 2026 Future Technology Possibility

FT: MultiModal Intelligence

PART I — FORESIGHT SNAPSHOT  |  FT: Multimodal Intelligence  |  Fixed Time-Stamped Synthesis


2026 FT: Multimodal Intelligence

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

multimodal-AI  |  intelligence  |  sensing  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-multimod-2026


AI systems capable of processing and generating across text, image, audio, video, and 3D modalities simultaneously are creating new possibilities for immersive learning design. Multimodal intelligence enables richer, more contextually responsive learning environments, but also introduces compounded risks of bias, consent violation, and the inappropriate collapse of distinctions between different types of learner expression.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Ethical Multimodal Analytics | STRAND: Human-Centered AI + XR

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Multimodal Intelligence  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Multimodal Intelligence

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-multimod-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: AI without AGI

PART I — FORESIGHT SNAPSHOT  |  FT: AI without AGI  |  Fixed Time-Stamped Synthesis


2026 FT: AI without AGI

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

narrow-AI  |  AI-capabilities  |  design  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-ainoagi-2026


Narrow AI systems — highly capable at specific tasks but without general intelligence — are already reshaping immersive learning design. This card addresses the practical implications of systems that are powerful but bounded: capable at content generation, adaptive feedback, and learning analytics, while remaining limited in contextual judgment, ethical reasoning, and genuine pedagogical understanding. The mismatch between AI capability perception and AI capability reality is itself a design and governance challenge.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Pragmatic Normalization | STRAND: Human-Centered AI + XR

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: AI without AGI  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: AI without AGI

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-ainoagi-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Horizon Scanning as Infrastructure

PART I — FORESIGHT SNAPSHOT  |  FT: Horizon Scanning as Infrastructure  |  Fixed Time-Stamped Synthesis


2026 FT: Horizon Scanning as Infrastructure

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

horizon-scanning  |  foresight  |  infrastructure  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-horizscan-2026


Systematic horizon scanning — the ongoing monitoring of weak signals, emerging technologies, and shifting social conditions — is increasingly recognized as an organizational capability requiring permanent infrastructure rather than periodic exercises. For iLRN's Immersive Futures Guild, this means treating the Codex itself, the annual Circle of Scholars cycle, and the Tally.so community evidence system as components of continuous horizon scanning infrastructure.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Open Human Agency | Immersive Futures Guild infrastructure

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Horizon Scanning as Infrastructure  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Horizon Scanning as Infrastructure

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-horizscan-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 2: 2026 Future Technology Possibility

FT: Swarm Intelligence

PART I — FORESIGHT SNAPSHOT  |  FT: Swarm Intelligence  |  Fixed Time-Stamped Synthesis


2026 FT: Swarm Intelligence

Card Type

Future Technology Possibility

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

swarm  |  distributed  |  collaboration  |  layer1  |  ft

Tally.so Form

https://tally.so/r/ilrn-if-ft-swarm-2026


Swarm intelligence approaches — distributed, decentralized problem-solving by large numbers of loosely coupled agents — are finding applications in collaborative learning environment design, crowd-sourced knowledge construction, and the management of large-scale virtual educational communities. This card examines the pedagogical and organizational implications of swarm approaches for immersive learning at scale.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Social & Co-Regulated XR Learning | SCENARIO: Global Co-Creation

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Swarm Intelligence  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  FT: Swarm Intelligence

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-swarm-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 3: Historical Technology Shift cards

Historical Technology Shift Cards document technology transitions that have already occurred and that have shaped the present landscape of immersive learning. These cards are retrospective — they describe what happened and analyze its significance for current and future conditions. They serve as grounding references that anchor foresight claims in documented change rather than speculative projection.


Category 3: Historical Technology Shift cards

HT: Generative AI Enters the World

PART I — FORESIGHT SNAPSHOT  |  HT: Generative AI Enters the World  |  Fixed Time-Stamped Synthesis


2026 HT: Generative AI Enters the World

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

generative-AI  |  historical  |  transition  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-genaiworld-2026


The public release of capable large language models and generative image systems between 2022 and 2024 constituted a discontinuous shift in the capability landscape available to immersive learning designers. Content generation, code authoring, scenario scripting, and assessment feedback became accessible through conversational interfaces at a scale and quality threshold that forced the field to reconsider foundational design assumptions. The field is still processing the implications.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: FT: Agentic AI | FT: Real-Time Generative 3D

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Generative AI Enters the World  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Generative AI Enters the World

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-genaiworld-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: AI inside Immersion

PART I — FORESIGHT SNAPSHOT  |  HT: AI Inside Immersion  |  Fixed Time-Stamped Synthesis


2026 HT: AI Inside Immersion

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

AI-in-XR  |  historical  |  adaptive  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-aiimm-2026


The integration of AI capabilities — adaptive engines, natural language interaction, computer vision — directly into XR environments marks a qualitative shift from XR as a presentation medium to XR as an intelligent, responsive environment. Early research on AI-inside-immersion is generating an initial evidence base but the design, governance, and pedagogical implications remain significantly underexplored.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: FT: Agentic AI | STRAND: Human-Centered AI + XR

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: AI Inside Immersion  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: AI Inside Immersion

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-aiimm-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Natural Embodied Interaction

PART I — FORESIGHT SNAPSHOT  |  HT: Natural Embodied Interaction  |  Fixed Time-Stamped Synthesis


2026 HT: Natural Embodied Interaction

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

embodied-interaction  |  historical  |  accessibility  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-embodied-2026


The maturation of hand-tracking, body-tracking, gesture recognition, and voice interaction as standard input modalities for XR has removed the requirement for hand-held controllers in many applications. This shift toward natural embodied interaction has significant implications for learning design, accessibility, and the plausibility of embodied cognition claims in immersive environments.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Embodied Cognition & Learning

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Natural Embodied Interaction  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Natural Embodied Interaction

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-embodied-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Spatial Platforms replace Flat Systems

PART I — FORESIGHT SNAPSHOT  |  HT: Spatial Platforms Replace Flat Systems  |  Fixed Time-Stamped Synthesis


2026 HT: Spatial Platforms Replace Flat Systems

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

spatial-platforms  |  historical  |  virtual-campus  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-spatplat-2026


The emergence of persistent 3D social platforms for conferencing, collaboration, and learning as viable alternatives to 2D video conferencing represents a structural shift in the remote education technology landscape. Platform quality and adoption have been uneven, but the category is established and continues to mature. iLRN's virtual campus work in FrameVR represents a practitioner engagement with this transition.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Pragmatic Normalization

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Spatial Platforms Replace Flat Systems  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Spatial Platforms Replace Flat Systems

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-spatplat-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Multimodal Learning Analytics

PART I — FORESIGHT SNAPSHOT  |  HT: Multimodal Learning Analytics  |  Fixed Time-Stamped Synthesis


2026 HT: Multimodal Learning Analytics

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

learning-analytics  |  historical  |  multimodal  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-mmanalytics-2026


The availability of learning analytics systems capable of processing multiple simultaneous data streams — gaze, gesture, physiological, verbal, and spatial — has expanded the research toolkit for immersive learning researchers. The interpretive frameworks and ethical protocols required to use these tools responsibly are still in active development and remain contested.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Ethical Multimodal Analytics

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Multimodal Learning Analytics  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Multimodal Learning Analytics

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-mmanalytics-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Mobile Fidelity at Scale

PART I — FORESIGHT SNAPSHOT  |  HT: Mobile Fidelity at Scale  |  Fixed Time-Stamped Synthesis


2026 HT: Mobile Fidelity at Scale

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

mobile-XR  |  historical  |  accessibility  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-mobilefid-2026


Mobile devices have achieved sufficient processing, display quality, and sensor capability to support mid-fidelity augmented and mixed reality experiences at scale. This has extended the reach of immersive learning beyond dedicated hardware to devices that many learners already own, though with significant implications for the depth and type of immersive experience achievable.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Equity | SCENARIO: Pragmatic Normalization

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Mobile Fidelity at Scale  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Mobile Fidelity at Scale

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-mobilefid-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Post-hype Reality Check

PART I — FORESIGHT SNAPSHOT  |  HT: Post-Hype Reality Check  |  Fixed Time-Stamped Synthesis


2026 HT: Post-Hype Reality Check

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

hype-cycle  |  historical  |  evidence  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-posthype-2026


Following the VR hype cycle peak of the mid-2010s, the field underwent a period of consolidation, critical reflection, and evidence-based reassessment. Claims are now held to higher evidential standards, and the burden of proof for immersive learning effectiveness has increased. This historical shift is important for calibrating current technology promises against the field's documented capacity for self-correction.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Research Integrity Under Pressure

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Post-Hype Reality Check  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Post-Hype Reality Check

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-posthype-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 3: Historical Technology Shift cards

HT: Affordable XR goes Mainstream

PART I — FORESIGHT SNAPSHOT  |  HT: Affordable XR Goes Mainstream  |  Fixed Time-Stamped Synthesis


2026 HT: Affordable XR Goes Mainstream

Card Type

Historical Technology Shift

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

affordable-XR  |  historical  |  equity  |  layer1  |  ht

Tally.so Form

https://tally.so/r/ilrn-if-ht-affordxr-2026


The release of standalone headsets at consumer price points — most significantly Meta Quest devices — constituted a meaningful threshold crossing for XR accessibility. While significant affordability barriers remain in low-income and Global South contexts, the price-performance trajectory of standalone XR hardware has shifted the equity conversation from 'whether' affordable XR is achievable to 'when and for whom' it is achievable.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Equity | SC: Global Inequality

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  HT: Affordable XR Goes Mainstream  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  HT: Affordable XR Goes Mainstream

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ht-affordxr-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 4: Educational Transformation Cards

Educational Transformation Cards describe structural shifts in how education is organized, delivered, and understood that create the conditions for immersive learning adoption. Unlike Societal Challenge Cards, which track broader social conditions, Educational Transformation Cards focus specifically on changes within educational institutions and systems.

Category 4: Educational Transformation Cards

ET: Hybrid is the New Default

PART I — FORESIGHT SNAPSHOT  |  ET: Hybrid Is the New Default  |  Fixed Time-Stamped Synthesis


2026 ET: Hybrid Is the New Default

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

hybrid-learning  |  remote  |  access  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-hybrid-2026


The COVID-19 pandemic accelerated the normalization of hybrid learning models — simultaneous or alternating in-person and remote participation — in ways that have proven durable beyond the pandemic context. Immersive learning designers must now assume that learners will frequently be distributed across physical and virtual spaces, and that seamless transitions between these contexts are a baseline design requirement.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Pragmatic Normalization | SC: Resilience

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: Hybrid Is the New Default  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: Hybrid Is the New Default

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-hybrid-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]




Category 4: Educational Transformation Cards

ET: Assessment is in Crisis

PART I — FORESIGHT SNAPSHOT  |  ET: Assessment Is in Crisis  |  Fixed Time-Stamped Synthesis


2026 ET: Assessment Is in Crisis

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

assessment  |  validity  |  integrity  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-assesscrisis-2026


Traditional assessment models — standardized testing, proctored examinations, written assignments — are under pressure from multiple directions: AI-assisted completion, accessibility critiques, validity challenges, and the inadequacy of 2D assessment for 3D competency development. Immersive learning offers new assessment possibilities but also introduces new validity and equity challenges not yet resolved.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Immersive Assessment

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: Assessment Is in Crisis  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: Assessment Is in Crisis

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-assesscrisis-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 4: Educational Transformation Cards

ET: From Cohorts to Personal Trajectories

PART I — FORESIGHT SNAPSHOT  |  ET: From Cohorts to Personal Trajectories  |  Fixed Time-Stamped Synthesis


2026 ET: From Cohorts to Personal Trajectories

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

personalization  |  trajectories  |  cohorts  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-trajectories-2026


The combination of AI-driven personalization, credential flexibility, and learner mobility is shifting educational models from cohort-based progression to individualized learning trajectories. Immersive learning environments that support personalization at scale are positioned within this shift, but must address the social isolation risks of purely individualized learning paths.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: STRAND: Social & Co-Regulated XR Learning

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: From Cohorts to Personal Trajectories  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: From Cohorts to Personal Trajectories

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-trajectories-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]





 

Category 4: Educational Transformation Cards

ET: Teacher Capability is the Bottleneck

PART I — FORESIGHT SNAPSHOT  |  ET: Teacher Capability Is the Bottleneck  |  Fixed Time-Stamped Synthesis


2026 ET: Teacher Capability Is the Bottleneck

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

teacher-development  |  bottleneck  |  professional-learning  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-teachbottleneck-2026


Research consistently identifies teacher confidence, capability, and institutional support as the primary determinant of whether educational technology is used effectively in practice. Immersive learning adoption is constrained not primarily by technology availability but by the professional development, time, and institutional support required for educators to integrate XR into practice with competence and intentionality.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SCENARIO: Pragmatic Normalization | SC: Employment Upheaval

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: Teacher Capability Is the Bottleneck  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: Teacher Capability Is the Bottleneck

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-teachbottleneck-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]







PART I — FORESIGHT SNAPSHOT  |  ET: Inclusion Is No Longer Optional  |  Fixed Time-Stamped Synthesis

Category 4: Educational Transformation Cards

ET: Inclusion is No Longer Optional

PART I — FORESIGHT SNAPSHOT  |  ET: Inclusion Is No Longer Optional  |  Fixed Time-Stamped Synthesis


2026 ET: Inclusion Is No Longer Optional

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

inclusion  |  UDL  |  design  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-inclusion-2026


Legal, ethical, and social pressure has elevated inclusive design from an enhancement to a baseline requirement for educational technology. For immersive learning, this means that accessibility, cultural responsiveness, and equitable access must be integrated from the earliest design stages rather than retrofitted after development — a shift that requires both design practice change and procurement standards change.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Accessibility | STRAND: Inclusive & Accessible Immersion

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: Inclusion Is No Longer Optional  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: Inclusion Is No Longer Optional

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-inclusion-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]







PART I — FORESIGHT SNAPSHOT  |  ET: The Cost Crisis Meets the Tech Promise  |  Fixed Time-Stamped Synthesis

 

Category 4: Educational Transformation Cards

ET: The Cost Crisis Meets the Tech Promise

PART I — FORESIGHT SNAPSHOT  |  ET: The Cost Crisis Meets the Tech Promise  |  Fixed Time-Stamped Synthesis


2026 ET: The Cost Crisis Meets the Tech Promise

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

cost  |  investment  |  ROI  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-costcrisis-2026


Educational institutions globally face significant cost pressure at precisely the moment when immersive technology investment is at its highest demand. The tension between financial constraint and technology promise is shaping which immersive learning investments are pursued, by whom, and on what justification. Research on cost-effectiveness and return on educational investment is urgently needed and systematically underprovided.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Equity | STRAND: Transfer & Ecological Validity

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: The Cost Crisis Meets the Tech Promise  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: The Cost Crisis Meets the Tech Promise

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-costcrisis-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]






 

Category 4: Educational Transformation Cards

ET: Digital Literacy is now Spatial

PART I — FORESIGHT SNAPSHOT  |  ET: Digital Literacy Is Now Spatial  |  Fixed Time-Stamped Synthesis


2026 ET: Digital Literacy Is Now Spatial

Card Type

Educational Transformation

Series

Immersive Futures Guild — Vision 2035

Layer

1 — Atomic Foresight Object

Status

Active

Confidence

Medium

Workshop

Circle of Scholars — January 2026

Facilitator

Circle of Scholars Workshop Team

Tags

digital-literacy  |  spatial  |  curriculum  |  layer1  |  et

Tally.so Form

https://tally.so/r/ilrn-if-et-spatlit-2026


The addition of spatial computing, AR navigation, and virtual environment interaction to the competency landscape means that digital literacy now has a spatial dimension. Educators are required to develop spatial literacy — the capacity to navigate, create, and critically evaluate three-dimensional digital environments — alongside existing digital skill frameworks. No widely adopted curriculum framework yet adequately addresses this requirement.

Key Drivers / Contributing Conditions:

Tensions Carried Forward to Part II:

Linked Scenarios / Strands: SC: Accessibility | STRAND: Learners as World-Builders

Ways of Knowing: Tree  ·  Garden  ·  Lantern


PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  ET: Digital Literacy Is Now Spatial  |  H2 2026 — Living


T

COMMUNITY CONTRIBUTION FORM  —  ET: Digital Literacy Is Now Spatial

Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-et-spatlit-2026


Part II — Scope and Instructions

This section collects community responses, case examples, and challenges to the Part I foresight snapshot above.

It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027.

Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review.

The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review.

Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion

Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures)


Tensions Open for Community Response:


Contributor / Date

Category

Way of Knowing

Contribution Summary

[ Awaiting contributions — form opens July 1, 2026 ]