FT: Wearables Everywhere PART I — FORESIGHT SNAPSHOT  |  FT: Wearables Everywhere  |  Fixed Time-Stamped Synthesis FT: Wearables Everywhere Card Type Future Technology Possibility Series Immersive Futures Guild — Vision 2035 Layer 1 — Atomic Foresight Object Status Active Confidence Medium Workshop Circle of Scholars — January 2026 Facilitator Circle of Scholars Workshop Team Tags wearables  |  haptics  |  biosensors  |  layer1  |  ft Tally.so Form https://tally.so/r/ilrn-if-ft-wear-2026 The proliferation of wearable computing — headsets, smart glasses, haptic devices, biosensors, and spatial audio systems — is creating a diverse hardware ecosystem for immersive learning. Future learners may engage with immersive content through a wide variety of form factors, not all of which share the same interaction paradigms, accessibility properties, or data collection capabilities. Key Drivers / Contributing Conditions: Consumer wearables market maturation Haptic technology miniaturization Spatial audio normalization in consumer devices Tensions Carried Forward to Part II: How should learning design account for a fragmented and heterogeneous wearable ecosystem? Which wearable form factors enable genuinely immersive learning versus merely mobile content delivery? Linked Scenarios / Strands: SC: Accessibility | STRAND: Ambient & Invisible XR Infrastructure Ways of Knowing: Tree  ·  Garden  ·  Lantern PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK  |  FT: Wearables Everywhere  |  H2 2026 — Living T COMMUNITY CONTRIBUTION FORM  —  FT: Wearables Everywhere Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-wear-2026 Part II — Scope and Instructions This section collects community responses, case examples, and challenges to the Part I foresight snapshot above. It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027. Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review. The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review. Contribution categories:  Case Example  |  Methodological Challenge  |  Cultural/Community Perspective  |  Proposed Evidence Criterion Ways of Knowing accepted:  Tree (evidence)  |  Garden (practice)  |  Lantern (futures) Tensions Open for Community Response: How should learning design account for a fragmented and heterogeneous wearable ecosystem? Which wearable form factors enable genuinely immersive learning versus merely mobile content delivery? Contributor / Date Category Way of Knowing Contribution Summary [ Awaiting contributions — form opens July 1, 2026 ]