Part III — iLRN2026 Virtual Campus Frame-by-Frame
- iLRN Central — Main Hub
- Innovation Gardens
- Circle of Scholars
- Student Center
- (1) Branch/House/Track #1: Foundations of Immersive Learning (Computer Science, Game Design/UX, Learning Sciences)
- (2) Branch/House/Track #2: Assessment & Evaluation
- (3) House/Branch/Track #3: Galleries, Libraries, Archives, Museums (GLAM)
- (4) Branch/House/Track #4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
- (5) Branch/House/Track #5: Science, Tech, Engineering, Arts, Math (STEAM)
- (6) Branch/Track/House/Track #6: Language, Culture, & Heritage
- (7) Branch/House/Track #7: Medical Education & Healthcare
- (8) Branch/House/Track #8: Nature & Environmental Sciences
- (9) Branch/House/Track #9: Workforce & Industry
- (10) Branch/House/Track #10: Self- and Co-Regulated Learning
- The Thirsty Scholar Debate Hall
- Haptics Café
- Guided Virtual Adventures
- Frame VR Playground
- Design Guild
- Mountain Retreat (Hidden!)
iLRN Central — Main Hub
iLRN_Central (Agora Welcome Center)
0. Build Governance Rules
Every asset must either:
-
help users understand where they are
-
help users understand where to go
-
help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name: iLRN_Central (Agora Welcome Center)
Associated Program Area(s):
- Main Stage
- Orientation / Wayfinding Hub
- Cross-program campus gateway (Academic, iLEAD, Futures, Community)
Primary Purpose:
A lightweight, low-polygon Agora that serves as the central orientation, navigation, and gathering space for iLRN2026. It anchors the entire virtual campus by providing immediate clarity on where to go, what is happening, and how to engage across the conference ecosystem.
- Codex Page URL: https://codex.immersivelrn.org/books/online-hosts-ilrn2026-private/page/ilrn-central-main-hub
-
Page Last Updated: April 15, 2026
- Linked Frames:
- Knowledge Tree Branch Houses (all)
- Student Center
- Thirsty Scholar Debate Hall
- Guided Virtual Adventures HQ
- Special Track / Showcase Frames
Secondary Functions:
- Informal gathering and discussion
- Lightweight event hosting (announcements, transitions)
- Visual index of the field and conference activity
For Target Audiences:
- All attendees (primary)
- Presenters
- Volunteers
- Organizing Committee
- First-time visitors
Operational Mode:
- ☑ Online-only (June 14–15)
- ☑ Hybrid (Online + Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
Jonathon Richter (CEO/President, iLRN)
Co-Steward(s):
- Virtual Campus Architect & Community Lead
- Technical Lead (Frame VR)
- Volunteer Coordinator (Operations)
Operations and scheduling: Conference Program Chairs
Technical issues: CTO / Tech Lead
Escalation Path:
Greeter/Volunteer → Tech Support Lead → CTO → CEO (if structural)
3. Design & Experience Intent
Experience Goal:
Participants should immediately understand (within seconds) where they are, what pathways exist, and how to enter the intellectual and social life of the conference. The space should feel open, legible, and active—more like a civic forum than a building.
Design Constraints:
- Ultra low-polygon environment (performance-first)
- Minimal textures; repeated modular assets
- Clear sightlines across the entire Agora
- No enclosed or maze-like structures
- Poster-based navigation (not kiosks)
Key Interaction Patterns:
- Arrival / Orientation:
Users spawn at the center axis facing the amphitheater and main stage. An orientation poster kiosk shall be very nearby with wayfinding (e.g. welcome, map, quadrants by color: The four cardinal zones are immediately visible: - Explore the Field (back wall)
- What’s Happening (front)
- Join the Conversation (left)
- See the Work (right)
- Primary Activity:
Users move to one of four walls, each containing eight clickable poster-panels. These act as gateways into the broader ecosystem (Frames, sessions, Codex-linked content). - Central Interaction:
The amphitheater supports live or ambient gathering, with a stage and screen for announcements or featured content. - Exit / Transition:
Users select a poster (gateway) → transition to a target Frame → can return to iLRN_Central within ≤ 2 steps. - GoTo menus have legible links to each Frame across the virtual campus
Athens Reuse or Extension:
Functions as the conceptual “digital Agora” complement to physical gathering spaces in Athens. Can be mirrored through signage, program structure, and session clustering.
Opinion:
This redesign corrects the prior failure mode: overbuilt architecture that obscured purpose. The Agora now behaves as an index, not a destination.
Entry Points:
- Default spawn location (center axis)
- Direct links from schedule (CVENT)
- Guided tours and onboarding flows
Internal Wayfinding Elements:
- Four labeled zones (large-scale text):
- Explore the Field
- What’s Happening
- Join the Conversation
- See the Work
- Eight poster-panels per zone (32 total):
- Each is a clear, clickable gateway
- Central amphitheater (visual anchor)
- Perimeter column rhythm (subtle spatial boundary cue)
Exit Paths:
- Poster → linked Frame
- Return links from all Frames → iLRN_Central
- Guided navigation (optional)
Wayfinding Owner:
Virtual Campus Architect
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Insert)
Baseline Commitments:
- ☑ Clear signage and readable contrast
- ☑ Audio redundancy (voice + visual cues)
- ☑ Spatial simplicity (single open layout)
- ☑ Alternative participation pathway documented (Codex + Zoom)
Known Constraints or Risks:
- Poster density (32 total) may overwhelm without strong visual hierarchy
- Reliance on spatial navigation may disadvantage first-time XR users
Athens Considerations:
- Align signage language with physical program categories
- Ensure consistency in terminology across modalities
6. Volunteer & Support Roles
|
Role |
Name |
Backup |
Notes |
|
Greeter / Wayfinder |
|
|
First point of contact at spawn |
|
Presentation Moderator |
|
|
For amphitheater use |
|
Tech Support |
|
|
Visible and accessible at all times |
|
Volunteer Float |
|
|
Covers overflow and transitions |
Training Required:
- ☑ Yes (Codex onboarding page)
Shift Coverage Notes:
- Continuous coverage across 48-hour global cycle
- Explicit handoffs between time zones
7. Presentation & Session Operations
Presentation Format(s):
- ☑ Live (announcements only)
- ☑ Pre-recorded (screen playback optional)
- ☑ Mixed
Moderator Responsibilities:
- Speaker readiness
- Timekeeping
- Q&A (if applicable)
- Transition signaling
Speaker Support Assets:
- Backup links (Zoom, YouTube)
- Slide hosting (external)
8. Technical Configuration
Frame URL: (insert)
Capacity: ~100 (Plus Frame recommended)
Backup Space: Secondary Hub Frame (if needed)
Known Failure Modes:
- Overcapacity at spawn
- Audio overlap in amphitheater
- Users not understanding poster interactivity
Contingency Plan:
- Redirect to backup Hub
- Push users to Zoom session links
- Deploy volunteers to guide manually
9. 48-Hour Online Conference Integration
Primary Active Windows:
- Continuous (global participation model)
Linked Events:
- Opening / closing moments
- Transition announcements
- Informal gatherings
Quiet / Reset Periods:
- Scheduled low-activity windows between peak cycles
10. Post-Conference Use
Intended Afterlife:
- ☑ Reusable community space
- ☑ Archive (poster panels updated or repurposed)
Documentation Owner:
Virtual Campus Architect + Codex Steward
HUB-03 iLRN Central — Main Hub
|
Frame Type |
Hub — Primary Gathering Space |
Status |
OPEN |
|
Track / Branch |
iLRN ORG — Campus-Wide |
Capacity |
300 users |
|
FrameVR URL |
http://framevr.io/ilrn-central |
||
|
Notes |
Needs completion via FrameVR. Greek Agora-themed hub for iLRN2026 — intended capacity ~300, serving as social complement to Zoom sessions and the in-person Athens conference. |
||
Purpose Statement — what iLRN Central must do
|
iLRN Central is the front door of the iLRN virtual campus. It is the first place most participants will land, the space that sets the tone for the entire conference, and the orientation layer that makes every other Frame navigable. This location acts as an active commons. Every design decision here must serve three functions simultaneously: orient newcomers, connect experienced participants to what they are looking for, and embody the Open Society theme of iLRN2026. |
1 Ownership & Governance
|
Frame Lead / Owner |
Jonathon Richter |
|
Content Contributors |
all 2026 Frame Team |
|
Technical Steward |
Michael Hamaoka |
|
Accessibility Reviewer |
Sarune Savickaite |
|
Last Updated |
April 04, 2026 |
2 Learning Design Requirements — informed by UDL 3.0 (CAST, 2024)
iLRN Central must operationalize the campus learning design principles at the point of entry. The following requirements are non-optional — they are the learning design layer of the build, not decorative or optional additions.
|
|
Orientation & Scaffolding (Frehlich: guided vs. open learning; novices need maps) |
Criterion / Pass Threshold |
|
A clearly marked 'Start Here' zone exists at the entry point with movement and navigation instructions |
Visitor locates it within 10 sec of entering, without prior knowledge |
|
|
Signage explicitly differentiates pathways for: first-time visitors / returning members / conference presenters |
Three distinct pathway signs or boards present at entry |
|
|
A 'What is iLRN?' explainer board is present — including the mission statement and three network lenses |
Board visible from entry; text legible on mobile screen |
|
|
A campus map or Frame directory is embedded as a board or linked object |
Full campus map (all 24 frames) accessible from Central without leaving the Frame |
|
|
|
Representation — Multiple Ways to Access Content (UDL 3.0, CAST 2024) |
Criterion / Pass Threshold |
|
All navigation signage uses text labels AND visual/spatial cues — not spatial position alone |
No portal or zone identified only by colour or shape |
|
|
A link to the Codex (BookStack) is prominently featured as a text-equivalent layer for all in-world content |
Codex URL linked on at least one board in the entry zone |
|
|
Live event schedule is posted as a board in Central (not only in external calendar systems) |
Current week's schedule visible in-Frame |
|
|
|
Action & Expression — Multiple Ways to Participate (UDL 3.0; Frehlich: transactional learning) |
Criterion / Pass Threshold |
|
At least two asynchronous contribution pathways are available from Central (e.g. forum link, Codex comment) |
Both links confirmed live |
|
|
Quest/scavenger hunt entry point or first clue is embedded in Central (iLRN2026 Greek Agora theme) |
Quest entry confirmed with George / Greek team before launch |
|
|
Discord server link is embedded in Central as a contribution/community pathway |
Discord invite link confirmed live and not expired |
|
|
|
Engagement — Relevance, Autonomy, and Belonging (UDL 3.0; Frehlich: emotional well-being) |
Criterion / Pass Threshold |
|
Greek Agora theming is applied — cultural artifacts, philosophical references, spatial identity elements |
At least 3 distinct Agora-themed elements placed; performance budget not exceeded |
|
|
iLRN2026 conference theme (From Plato's Cave to Open Immersive Societies) is visually present |
Theme text or visual visible from entry zone |
|
|
Social spaces (Haptics Café, Thirsty Scholar) are signposted directly from Central |
Portal or board links to both social spaces |
|
|
A welcoming statement from iLRN leadership is included (text board or video board) |
Statement approved by organising team; video set to NOT autoplay |
3 Design & Build Checklist
every asset must either help users understand where they are, where to go, or why this space matters. If it does none of those, it is a likely candidate for removal
|
|
Layout (Hub Frame — high traffic, open, multi-portal) |
Criterion / Pass Threshold |
|
Open, uncluttered layout at entry — no objects blocking central walking path |
Walk path clear for avatar movement in all directions from spawn point |
|
|
Multiple portals (minimum 4) connecting to key campus zones |
≥ 4 portals: Branch Houses hub, Special Projects, Community Spaces, and Expo |
|
|
Consistent portal visual language used — same portal asset style as all other Frames |
Portal asset matches campus-wide standard |
|
|
Frame environment size is appropriate for 300-user capacity — large, open environment selected |
Not a small meeting room env; auditorium or plaza-scale |
|
|
|
Navigation |
Criterion / Pass Threshold |
|
No dead-end navigation paths — every portal links out; Central links in from all Frames |
Verified by walking test; all portals bidirectional |
|
|
'Go To Menu' configured with named links to all 24 campus Frames |
Frame link list complete and tested |
|
|
Navigation from entry to any Branch House ≤ 2 portal hops |
Routing map confirms ≤ 2 hops to any Frame |
|
|
|
Signage |
Criterion / Pass Threshold |
|
All text legible at default eye level on a mobile screen without zooming |
Phone screen test by reviewer |
|
|
No signage relies on colour alone |
Each colour-coded element has a text or icon label |
|
|
Signage uses consistent font style with rest of campus |
Matches campus-wide signage template |
4 Performance & Asset Budget — 300-user hub
|
iLRN Central has the highest expected concurrent user count on campus (300). Performance budgets should be treated as hard ceilings, not guidelines. Check via Frame Settings → Performance Rating or ?debug=true → Babylon Inspector. |
|
|
Performance Monitor Readings — record actuals in fields below |
Criterion / Pass Threshold |
|
FPS ≥ 40 on reviewer desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
|
FPS ≥ 30 on iOS Safari mobile |
iOS Safari is hardest platform; must pass |
|
|
Draw call count ≤ 200 |
Babylon Inspector → Stats; hard ceiling per FrameVR docs |
|
|
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats; hard ceiling per FrameVR docs |
|
|
Material count ≤ 20 |
Babylon Inspector → Stats; hard ceiling per FrameVR docs |
|
|
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
|
Asset Hygiene — especially critical for high-capacity Hub |
Criterion / Pass Threshold |
|
All images compressed before import (squoosh.app) |
No raw camera/screen captures imported |
|
|
No 3D model from Sketchfab imported without poly-count review |
Flagged models in Assets list reviewed and resolved |
|
|
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Greek Agora themed assets are low-poly — confirmed before placement |
Each Agora asset poly-counted before upload |
|
|
|
Media Settings |
Criterion / Pass Threshold |
|
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
|
Webcam/streaming screens disabled unless live event in progress |
Default OFF; enable only during scheduled sessions |
|
|
No Smoke particle effects in use |
Smoke = high GPU cost; zero tolerance in a 300-user hub |
|
|
No excessive animated objects; animations minimised |
Each looping animation adds ongoing GPU load |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Required Boards — iLRN Central |
Criterion / Pass Threshold |
|
'Start Here' orientation board (movement, interaction, navigation instructions) |
Board present at entry spawn point |
|
|
'What is iLRN?' mission statement board (includes 3 network lenses) |
Text matches approved mission statement in this document |
|
|
Campus map / Frame directory (all 24 frames named and linked) |
All 24 Frame names and URLs current |
|
|
Conference schedule board — current week / full conference programme |
Schedule confirmed with programme team; updated weekly during conference |
|
|
iLRN2026 theme board (From Plato's Cave to Open Immersive Societies) |
Design approved by organising team |
|
|
Leadership welcome statement (text or video board; video = no autoplay) |
Content approved; if video, autoplay = OFF |
|
|
Codex link board (BookStack private and/or public pages as appropriate) |
URL live and tested |
|
|
Discord community link board |
Invite link live and not expired |
|
|
Quest / scavenger hunt entry point (Greek Agora theme; first clue or quest intro) |
Content confirmed with George / Greek team |
|
|
Portals to: Branch Houses area / Special Projects / Community Spaces / Expo Halls |
All 4 portal types present and functional |
|
|
|
iLRN2026 Greek Agora Theming Elements |
Criterion / Pass Threshold |
|
At least 3 Agora-themed cultural artifacts placed (columns, amphora, laurel, philosophical text) |
Each asset poly-counted and within budget before placement |
|
|
Philosophical reference to Plato's Cave visible in Central space |
Text or visual element present |
|
|
Quest entry object placed and linked to quest system |
Confirmed live with George / Greek team |
5A iLRN Network Membership Quadrant — Civic Offices
Function within iLRN Central
The iLRN Network Membership Quadrant is a participation and intake district within iLRN Central. It replaces the former Circle of Scholars quadrant and serves as the main civic interface for joining, identifying, routing, and contributing within the iLRN network. This quadrant should not read as a decorative conceptual area. It is an operational zone that helps convert visitors into known participants, members, contributors, partners, volunteers, and chapter contacts.
This quadrant must support both:
- conference-period onboarding, especially for attendees entering the professional layer of the campus, and
- year-round network participation, including public visitors, prospective partners, and future contributors.
Its purpose is to give users a clear answer to the question: How do I formally connect to iLRN from here?
Design Requirement
All twelve offices in this quadrant must be immediately understandable as distinct participation pathways. Users should be able to identify the correct office within a few seconds based on plain-language naming, visible signage, and a short one-sentence purpose statement.
This quadrant must not require prior knowledge of iLRN’s organizational structure in order to be usable.
Core Build Logic
Each office in the quadrant should do at least one of the following:
- identify who a person is in relation to the network
- route them to the correct next layer of participation
- capture structured interest for follow-up
- open an ongoing relationship with iLRN
Where possible, forms should be short, role-based, and use branching logic instead of forcing everyone through the same intake sequence.
iLRN-Central Civic Offices Directory
1. Membership Application Office
*Campus Link
https://framevr.io/ilrn-central#office-membership-applications
Primary intake point for people formally joining or identifying themselves within the network. This office should distinguish among conference participants, public visitors, students, educators, researchers, and other participant types so that downstream records and access pathways can be updated accordingly.
LINK: MEMBERSHIP APPLICATION FORM
Outputs: member profile record, access tier clarification, role-based follow-up.
2. Campus Visitor Registry
* Campus Link
https://framevr.io/ilrn-central#office02-campus-visitors
A lightweight visitor sign-in office for people who are exploring the campus but are not yet joining as members. This should function like a guest book with optional identification, allowing iLRN to thank visitors, understand traffic, and create a minimal visitor record.
LINK: CAMPUS VISITOR REGISTRY FORM
Outputs: visitor record, follow-up thank-you, possible later invitation into membership pathways.
3. Newsletter Subscription & Contribution Office
*Campus Link
https://framevr.io/ilrn-central#office-subscribe-and-contribute
Subscription and editorial-interest intake for the newsletter. This office should allow users to subscribe, confirm preferred content streams, and indicate whether they would like to contribute material such as articles, interviews, field reports, or resource recommendations.
LINK: SUBSCRIBE and CONTRIBUTE TO OUR iLRN NEWSLETTER FORM
Outputs: segmented newsletter preferences, contributor interest record, editorial follow-up.
4. Partner Development Inquiry Office
Professional intake point for institutional engagement. This office is for organizations or representatives interested in collaboration, sponsorship, partnership, standards participation, or broader institutional membership.
Outputs: qualified partner lead, partnership inquiry record, routing to leadership or business development follow-up.
5. Volunteer & Contributor Interest Office
Participation intake for people willing to give time, labor, coordination, facilitation, technical support, or domain expertise. This office should make visible the different kinds of service pathways across conference operations, virtual campus support, community activities, and longer-term network work.
Outputs: volunteer record, skill matching data, routing to appropriate teams.
6. Community Channels Connection Office
Routing point for ongoing participation in community spaces. This office helps people identify and opt into the relevant communication and community channels across Discord, Invision Community, special interest groups, and design-based research or topic-specific spaces.
Outputs: channel preference data, targeted outreach capability, stronger community routing.
7. Regional Capacity & Community of Practice Affiliation Office
Geographic and chapter-related intake. This office helps users identify existing regional or national communities of practice and also captures interest from people who may want to help start a new chapter where none exists.
Outputs: chapter match, regional interest record, chapter formation lead if relevant.
8. Codex Contribution Office
Entry point for crossing from reader to contributor within the Codex. This office should explain the Codex as living knowledge infrastructure and provide a pathway for contributing resources, reflections, case material, or structured entries.
Outputs: Codex contributor lead, knowledge contribution intake, orientation to BookStack/Codex use.
9. Standards Initiative Stakeholder Office
Intake point for stakeholders interested in standards and competency work. This includes educators, researchers, institutions, and practitioners who want to participate in standards-related discussions, pilots, frameworks, or allied competency-building efforts.
Outputs: standards stakeholder record, working group prospects, follow-up for standards initiatives.
10. Events & Programming Participation Office
Office for people who want to engage through scheduled activities such as webinars, book clubs, debates, workshops, community sessions, or future event programming. This office captures programming interest apart from general membership.
Outputs: event participation interest record, future programming lists, cohort development.
11. Innovation & Project Incubation Office
Office for people who want to propose, join, or support emerging projects. This may include research collaborations, pilot programs, practice showcases, design experiments, or work connected to the Innovation Garden and related initiatives.
Outputs: project idea intake, collaborator matchmaking, incubation pipeline.
12. Sponsorship & Funding Interest Office
Office for organizations or individuals interested in supporting iLRN financially through sponsorship, funding partnerships, donations, or aligned support mechanisms. This should be framed professionally and distinctly from general partnership inquiries.
Outputs: funding lead, sponsorship inquiry, development follow-up.
Pass Thresholds — Membership Quadrant
Criterion / Pass Threshold
- A clearly labeled entrance or directory for the Network Membership Quadrant is visible from the main hub circulation area
- Quadrant identifier visible without entering a side corridor or secondary chamber
- All 12 civic offices are named in plain language and include a one-sentence descriptor
- No office title depends on insider terminology alone
- At least the first 7 priority offices are live by launch
Membership, Visitor Registry, Newsletter, Partner Development, Volunteer, ___, ___ offices confirmed functional
- Each active office contains a working form or link object
- No dead-end office spaces
- Every office includes a visible “What happens next?” statement
- User can tell whether they will receive follow-up, gain access, or be routed elsewhere
Membership Application Office distinguishes member type or user role
- Branching logic or equivalent field tested
- Visitor Registry remains lighter-weight than membership application
- Visitor pathway takes materially less time to complete
- Partner Development and Sponsorship/Funding offices are clearly differentiated
- Institutional relationship inquiries do not collapse into generic contact capture
- Regional Capacity office links to existing chapter information and chapter formation guide
- Chapter pathway live and tested
Codex Contribution office explains what the Codex is for newcomers
- Explanation readable in-Frame and linked externally if needed
- Standards Initiative office is framed in professional language suitable for external stakeholders
- Reviewed for clarity and tone
All office links are accessible outside the Frame as fallback pathways & reflected on our website
Critical participation does not fail if Frame navigation fails
Wayfinding Requirements for This Quadrant
- The quadrant must be signposted from the main iLRN Central entry area.
- It must be possible to understand the difference between:
- joining the network,
- visiting the campus,
- subscribing to communications,
- volunteering,
- institutional partnership,
- chapter affiliation,
- contributing to the Codex,
- participating in standards work.
- If the twelve-office structure produces clutter, the first layer should be a directory board that routes users into grouped pathways such as:
- Join
- Visit
- Contribute
- Partner
- Organize Regionally
- Build Knowledge
- Support / Fund
Such grouping may be spatial, textual, or both, but the underlying office distinctions should still remain clear.
Accessibility Requirements for This Quadrant
- No office may be identifiable by color alone.
- Every office must have readable text labeling.
- Essential participation pathways must be reachable from a stationary avatar position through boards or linked objects.
- All forms must have a web-accessible fallback link.
- Language should be welcoming and legible to newcomers, not written as internal administrative shorthand.
Operational Notes
This quadrant will only be valuable if each office is tied to an actual response workflow. A live form without clear downstream ownership will produce dead records instead of network activity.
Each office should therefore have:
- a responsible owner,
- a follow-up destination,
- and a defined response expectation.
At minimum, ownership for each office should be tracked in an internal operations table even if that table does not appear in the public-facing version of the hub page.
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — completed by a reviewer, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user can orient and find the Start Here zone within 10 seconds of entry |
Blind test with a volunteer unfamiliar with the Frame |
|
☐ |
All text boards legible on mobile screen at default eye level — no zoom required |
Phone screen test |
|
☐ |
No navigation element identified by colour or spatial position alone |
Confirmed with audio OFF and colour-blind simulation |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects in any part of the Frame |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content is accessible from a stationary avatar position |
No movement required to read any essential orientation board |
|
☐ |
Language used on all boards is plain, jargon-free, and welcoming to newcomers |
Reviewed by someone outside the organising team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Frame fully usable on Chrome / Edge desktop (navigation complete, no crash) |
Full navigation test completed |
|
☐ |
Frame usable on iOS Safari mobile (navigation complete, no crash or major lag) |
Full navigation test completed on iPhone |
|
☐ |
Frame loads within 30 sec on simulated Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
Innovation Gardens
Codex Template: iLRN2026 Frame Development & Operations
0. Build Governance Rules
Every asset must either:
- help users understand where they are
- help users understand where to go
- help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name:
Associated Program Area(s):
(e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures)
Primary Purpose:
One–two sentences describing why this Frame exists in the conference ecosystem.
- Codex Page URL
- Last Updated
- Linked Frames
Secondary Functions:
Target Audiences:
(e.g., presenters, attendees, students, volunteers, leadership)
Operational Mode:
-
☐ Online-only (June 14–15)
-
☐ Hybrid (Online + Athens)
-
☐ Face-to-face support only (Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
(Name, role)
Co-Steward(s):
(Name, role)
Who resolves design, scheduling, or access questions.
Escalation Path:
If something breaks or a decision stalls, where does it go?
3. Design & Experience Intent
Experience Goal:
What should participants feel and understand when leaving this Frame?
Design Constraints:
(e.g., capacity limits, spatial layout, Frame VR affordances)
Key Interaction Patterns:
-
Arrival / Orientation
-
Primary activity
-
Exit / Transition
Athens Reuse or Extension (if applicable):
How this Frame translates to, supports, or complements the face-to-face event.
Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.”
4. Wayfinding & Navigation
Entry Points:
(e.g., Hub link, schedule click-through, guided tour)
Internal Wayfinding Elements:
-
Signage
-
Visual landmarks
-
Teleport points
Exit Paths:
(e.g., return to Hub, next session Frame)
Wayfinding Owner:
(Name)
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Name)
Baseline Commitments:
-
☐ Clear signage and readable contrast
-
☐ Audio clarity / redundancy
-
☐ Spatial simplicity (no unnecessary navigation complexity)
-
☐ Alternative participation pathway documented
Known Constraints or Risks:
Be explicit—this supports transparency, not perfection signaling.
Athens Considerations:
(e.g., language support, physical accessibility alignment)
6. Volunteer & Support Roles
Required Roles
| Role | Name | Backup | Notes |
|---|---|---|---|
| Greeter / Wayfinder | |||
| Presentation Moderator | |||
| Tech Support | |||
| Volunteer Float |
Training Required:
-
☐ Yes (link to Codex page)
-
☐ No
Shift Coverage Notes:
(e.g., handoffs across time zones)
7. Presentation & Session Operations
Presentation Format(s):
-
☐ Live
-
☐ Pre-recorded
-
☐ Mixed
Moderator Responsibilities:
-
Speaker readiness check
-
Timekeeping
-
Q&A facilitation
-
Transition to next session
Speaker Support Assets:
(e.g., slide upload location, backup links)
8. Technical Configuration
Frame URL:
Capacity:
Backup Space (if any):
Known Failure Modes:
(e.g., audio lag, late arrivals, capacity overflow)
Contingency Plan:
Where people go if this Frame fails.
9. 48-Hour Online Conference Integration
Primary Active Windows:
(e.g., Day 1 Morning UTC, Day 2 Late UTC)
Linked Events:
(Reference to Events Timeline IDs)
Quiet / Reset Periods:
Explicitly note when nothing should be scheduled.
10. Post-Conference Use
Intended Afterlife:
-
☐ Archive
-
☐ Reusable community space
-
☐ Athens-only support
-
☐ Decommission
Documentation Owner:
Who ensures lessons learned are captured.
Circle of Scholars
The Circle of Scholars frame includes a cafe atmosphere (shown above). As of January 29, 2026, it currently hosts the Digital Well-being 3D Book Club, in conjunction with the Thirsty Scholar frame, which is also used for book club purposes. Book clubs take place on the second Friday of each month in the afternoon (see calendar for specific details).
The frame itself contains multiple breakout rooms and conversation zones. It is partially decorated. The asset list will be updated shortly.
CS-01 The Circle of Scholars
|
Frame Type |
Community Space |
Status |
IN USE |
|
Track / Branch |
iLRN ORG |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Notes |
Book Club Activities |
||
Frame Purpose
|
A structured dialogue and discussion space for the iLRN scholarly community. The Circle of Scholars supports facilitated conversations, working group sessions, and the ongoing Book Club programme. It is designed for focused intellectual exchange rather than casual socialising. |
|
Frame type context: Community Space (Functional/Programmatic) — clear focal point, seating/gathering logic, minimal distractions. Different from social spaces: this is structured, not informal. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: Transactional learning — involving participants in the learning process through interaction and exchange — is the core purpose of this space. Design must actively support that exchange, not merely provide a room for it. |
|
UDL: Structured dialogue must support multiple means of Action & Expression: not all participants can or will contribute verbally in real time. The space should offer asynchronous contribution pathways (forum, Codex) alongside live dialogue. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Focal point / gathering structure clearly defined (circle, stage, or equivalent) |
Identifiable from entry point |
|
☐ |
Book Club schedule posted (upcoming sessions, facilitator named) |
Confirmed with Book Club organiser |
|
☐ |
Forum / async discussion link embedded |
URL live and tested |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
The Thirsty Scholar (CS-08) |
Community-to-Social |
Book Club social extension |
|
Nature & Environmental Sciences (BH-08) |
Community-to-Branch |
Book Club disciplinary connection |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
Student Center
The Student Center currently hosts open hours on Fridays from 8 am to 10 am PST. It contains the main campus map, an AI assistant, four seasonal skyboxes to select from on the side of the fireplace, a book shelf linked to the Prelinger Library's Stacks Explorer which provides a novel means of browsing materials online (the collection focuses on 19th and 20th-century historical ephemera, periodicals, maps, and books, focusing on materials often ignored by traditional libraries, such as trade catalogs and promotional materials). This room also features posters and links to current iLRN happenings, as well as a clock linked to Time Buddy for easy time conversion.
CS-03 iLRN Student Center
|
Frame Type |
Community Space |
Status |
IN USE |
|
Track / Branch |
iLRN ORG |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Notes |
Fridays 8–10 Pacific hosted hours |
||
Frame Purpose
|
The primary community hub for student members of the iLRN network — a welcoming, student-centred space that supports professional development, peer networking, mentoring, and participation in the broader iLRN conference. Hosted hours run Fridays 8–10am Pacific, providing a regular structured touchpoint for students across time zones. |
|
Frame type context: Community Space (Functional/Social hybrid) — requires both a structured hosted hours zone and informal gathering space. The regular Friday schedule must be prominently posted. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: emotional well-being principle is especially important for student participants, who may feel pressure to perform competence in unfamiliar XR environments. The Student Center should actively normalise exploration and error as part of learning. |
|
UDL: Students represent the most diverse range of prior immersive learning experience on campus. UDL Engagement — particularly building relevance and community belonging — is the priority for this space. Students must feel genuinely welcomed, not tolerated. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Friday hosted hours schedule posted prominently (8–10am Pacific; recurring dates listed) |
Schedule current and confirmed with host |
|
☐ |
Student-specific welcome message present (distinct from general iLRN welcome) |
Content approved by student lead or organising team |
|
☐ |
Mentoring or professional development pathway signposted |
At least 1 board or link to mentoring resources |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Circle of Scholars (CS-01) |
Community-to-Community |
Academic community connection |
|
Haptics Café (CS-07) |
Community-to-Social |
Informal social space |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(1) Branch/House/Track #1: Foundations of Immersive Learning (Computer Science, Game Design/UX, Learning Sciences)
The current Foundations frame includes a gallery and an auditorium for large presentations or events (shown above). As of March 20, 2026, it has not been decorated or assigned to host regular activities.
BH-01 Foundations of Immersive Learning
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Knowledge Tree |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Verification Form |
[Tally Form TBA] |
||
Frame Purpose
|
The foundational academic home of the Knowledge Tree — the entry point into immersive learning research for newcomers and an anchor for established scholars. This Frame hosts the broadest disciplinary scope on campus, spanning theoretical grounding, historical context, and cross-cutting research methods in immersive learning. |
|
Frame type context: Branch Houses are persistent disciplinary anchors. They host a central meeting area, image boards linking to the Codex and forums, and a showcase zone. They serve all three network lenses: academic (Tree), practitioner (Garden), and futures (Lantern). |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — UDL 3.0
|
Foundations will attract both seasoned immersive-learning researchers and newcomers to the field. The space must scaffold without patronizing — clear orientation for newcomers, open depth for experts. |
|
UDL: As the broadest-scope Branch House, BH-01 must be especially welcoming to first-time visitors. Multiple means of engagement are the priority: clear pathways for both newcomers (guided) and returning researchers (open exploration). |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at the entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by a blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No color-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Cross-disciplinary welcome board present (acknowledges all 10 branch tracks) |
Board present at entry |
|
☐ |
'New to iLRN?' pathway clearly signed |
Signposted from entry zone |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on color alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimized |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
Methodological overlap |
|
IDEAS (BH-04) |
Branch-to-Branch |
Equity in immersive learning |
|
|
|
|
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(2) Branch/House/Track #2: Assessment & Evaluation
The current House 2 frame includes a gallery with multiple breakout rooms and conference rooms for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-02 Assessment & Evaluation
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Assessment & Evaluation |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for research on how we measure, evaluate, and assess learning outcomes in immersive environments. This Frame supports methodological discussion, instrument development, and evidence synthesis — the backbone of the iLRN mission to find what works. |
|
Frame type context: Branch House — persistent disciplinary anchor with meeting area, Codex-linked boards, and showcase zone. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: core observation that learning in VR is often invisible — not well captured by pre/post tests — is directly on-topic for this branch. The Frame should surface this tension as a productive scholarly question, not a problem to be solved away. |
|
UDL: UDL Action & Expression principle is especially relevant here: how learners demonstrate understanding varies. This Frame content should model multiple assessment modalities, not just text-based or quantitative approaches. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Showcase zone includes examples of multiple assessment modalities (not only text/quant) |
At least 2 modality types represented |
|
☐ |
Board or link to open datasets / instruments repository (if available) |
URL live and tested |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Foundations (BH-01) |
Branch-to-Branch |
Research methods overlap |
|
Self & Co-Regulated Learning (BH-10) |
Branch-to-Branch |
Assessment of self-regulation |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(3) House/Branch/Track #3: Galleries, Libraries, Archives, Museums (GLAM)
The House 3 frame includes a library atmosphere with one large auditorium and several gallery levels (shown above). As of January 29, 2026, it currently hosts occasional activities in partnership with the San Jose State University ASIS&T Student Chapter (see calendar for specific details). It also features a photosphere taken of the Glasgow Botanical Gardens during iLRN 2024.
The frame contains links to Goodreads Book Lists featuring seminal works of fiction and influential nonfiction on XR topics. A LibGuide link has also been posted on one of the shelves, along with links to the Freedom to Read and Seeking Immortality exhibits created by SJSU.
The asset list is being updated.
FrameVR Performance Knowledgebase
BH-03 Galleries, Libraries, Archives & Museums (GLAM)
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
GLAM |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Verification Form |
[Tally form TBA] |
||
|
Notes |
ASIS&T Collaboration Activities; Charlene is steward for this house |
||
Frame Purpose
|
The disciplinary home for immersive learning in gallery, library, archive, and museum contexts. This Frame is also the primary collaboration space for the SJSU ASIS&T Student Chapter partnership. It explores how XR and WebXR technologies extend access to cultural heritage, support information literacy, and create new forms of community-based learning. |
|
Frame type context: Branch House — persistent disciplinary anchor. GLAM has an active external partnership with SJSU's ASIS&T Student Chapter; coordination responsibilities sit with the Frame steward (Charlene). |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — UDL 3.0
|
GLAM spaces are natural environments for contextual and transactional learning. The space should focus on providing context and active participation maps well. The Frame should invite exploration, not just display. |
|
UDL: GLAM contexts have historically grappled with physical accessibility barriers — XR offers powerful ways to extend access. This Frame should model UDL's Representation principle: content accessible across multiple sensory and cognitive channels, reflecting GLAM's commitment to open access. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
ASIS&T Student Chapter collaboration board present (SJSU partnership acknowledged) |
Content confirmed with SJSU ASIS&T contact |
|
☐ |
GLAM-specific theming applied (library/archive/gallery atmosphere referenced in decor) |
At least 2 thematic elements |
|
☐ |
Frame steward (Charlene) listed as Lead Owner in Section 1 |
Required before build begins |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Language, Culture & Heritage (BH-06) |
Branch-to-Branch |
Cultural heritage overlap |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(4) Branch/House/Track #4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
The current House 4 frame includes a gallery and a home-like atmosphere for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-05 Science, Technology, Engineering & Mathematics (STEM)
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
STEM Education |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for immersive learning research and practice in STEM fields. STEM is the most heavily published domain in XR education research — this Frame surfaces and organises that evidence base while connecting it to the broader iLRN ecosystem. |
|
Frame type context: Branch House — persistent disciplinary anchor. Note that current literature skews heavily toward STEM; this Frame curators should actively surface non-STEM connections and resist silo effects. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: expert/novice distinction is acutely relevant in STEM: prior knowledge gaps between participants can be large. The Frame must support both introductory and advanced engagement without either overwhelming newcomers or boring domain experts. |
|
UDL: XR offers powerful Representation options for abstract STEM concepts (molecular structures, mathematical spaces, physics simulations). The Frame should model this — not just talk about it. At least one board should demonstrate an immersive representation of a STEM concept. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
At least one board demonstrates an immersive/XR representation of a STEM concept (not just text description) |
Content confirmed with branch contributor |
|
☐ |
Non-STEM connections signposted (counter-silo measure) |
At least 1 cross-branch link present |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
STEM assessment methods |
|
Nature & Environmental Sciences (BH-08) |
Branch-to-Branch |
Science education overlap |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(5) Branch/House/Track #5: Science, Tech, Engineering, Arts, Math (STEAM)
The current House 5 frame includes a floating gallery and staging area for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-05 Science, Technology, Engineering & Mathematics (STEM)
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
STEM Education |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for immersive learning research and practice in STEM fields. STEM is the most heavily published domain in XR education research — this Frame surfaces and organises that evidence base while connecting it to the broader iLRN ecosystem. |
|
Frame type context: Branch House — persistent disciplinary anchor. Note that current literature skews heavily toward STEM; this Frame curators should actively surface non-STEM connections and resist silo effects. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: expert/novice distinction is acutely relevant in STEM: prior knowledge gaps between participants can be large. The Frame must support both introductory and advanced engagement without either overwhelming newcomers or boring domain experts. |
|
UDL: XR offers powerful Representation options for abstract STEM concepts (molecular structures, mathematical spaces, physics simulations). The Frame should model this — not just talk about it. At least one board should demonstrate an immersive representation of a STEM concept. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
At least one board demonstrates an immersive/XR representation of a STEM concept (not just text description) |
Content confirmed with branch contributor |
|
☐ |
Non-STEM connections signposted (counter-silo measure) |
At least 1 cross-branch link present |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
STEM assessment methods |
|
Nature & Environmental Sciences (BH-08) |
Branch-to-Branch |
Science education overlap |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(6) Branch/Track/House/Track #6: Language, Culture, & Heritage
The current House 6 frame includes a gallery and an auditorium for large presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-06 Language, Culture & Heritage
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Language, Culture & Heritage |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for immersive learning in language acquisition, cultural education, and heritage preservation. This Frame explores how XR creates contexts for authentic language use, cultural immersion, and the preservation and revitalisation of endangered languages and cultural practices. |
|
Frame type context: Branch House — persistent disciplinary anchor. Language and culture are deeply embodied — this Frame design should reflect that, using cultural artifacts as theming elements while respecting cultural sensitivities. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements —+ UDL 3.0
|
Frehlich: Frehlich context and transactional learning principles are especially powerful here: language and culture are learned through participation and exchange, not passive observation. The Frame should invite interaction, not just display. |
|
UDL: Language diversity is a dimension of UDL that is frequently overlooked in XR design. This Frame should model multilingual accessibility: at minimum, boards should acknowledge the multilingual nature of the iLRN global community. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Cultural artifacts used as theming are contextually appropriate and respectfully applied |
Confirmed with branch contributor or cultural advisor |
|
☐ |
Multilingual welcome or acknowledgement present |
At least one board acknowledges global language diversity |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
GLAM (BH-03) |
Branch-to-Branch |
Cultural heritage overlap |
|
IDEAS (BH-04) |
Branch-to-Branch |
Cultural inclusion |
|
Latin America (SP-01) |
Branch-to-Special |
Regional cultural connection |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(7) Branch/House/Track #7: Medical Education & Healthcare
The current House 7 frame includes a gallery, multiple small breakout rooms, and larger conference rooms for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-07 Medical Education & Healthcare
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Medical & Health Education |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for immersive learning in medical, nursing, allied health, and healthcare training. This is one of the most evidence-rich domains in XR education, with strong applications in clinical simulation, procedural training, patient communication, and interprofessional education. |
|
Frame type context: Branch House — persistent disciplinary anchor. Medical education has strict requirements around accuracy, safety, and professional standards. All content must be reviewed by a domain expert before posting. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: Emotional well-being is especially salient in medical education contexts — learners are often under significant stress. The Frame should create a psychologically safe environment, consistent with emphasis on emotional state as a determinant of learning effectiveness. |
|
UDL: UDL applied to medical simulation has particular significance: recent research (Doyle et al., 2025) specifically addresses UDL in simulation-based health professions education, noting that inclusive design reduces barriers and fosters psychological safety — critical in high-stakes training contexts. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
All clinical content reviewed by a domain expert before posting |
Reviewer name recorded in Section 10 Notes |
|
☐ |
Psychological safety framing present (acknowledgement that this is a learning, not evaluation, space) |
Board or text element present |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
Clinical assessment methods |
|
Workforce Development (BH-09) |
Branch-to-Branch |
Healthcare workforce training |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(8) Branch/House/Track #8: Nature & Environmental Sciences
The current House 8 frame includes a one-room Japanese-style location with a manicured garden for events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-08 Nature & Environmental Sciences
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Natural & Environmental Sciences |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Notes |
Book Club Activities |
||
Frame Purpose
|
The disciplinary home for immersive learning in ecology, environmental science, and nature-based education. XR offers unique affordances for environmental education — transporting learners to ecosystems they cannot visit, visualising climate data, and building environmental empathy. This Frame also hosts ongoing Book Club activities. |
|
Frame type context: Branch House — persistent disciplinary anchor with active Book Club programming. Book Club activities should be scheduled and posted on the events board, with connection to the Thirsty Scholar social space. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: Context-rich learning is central to environmental education. emphasis on providing real-world context maps directly: the Frame should ground content in real ecosystems and place-based learning experiences, not abstract descriptions. |
|
UDL: Nature and environmental contexts are naturally multi-sensory — XR can represent them through visual, audio, and spatial modalities. This Frame should model Representation richness: not just images of nature, but immersive or spatial representations where possible. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Book Club schedule posted on events board (upcoming sessions, recurring cadence) |
Dates confirmed with Book Club organiser |
|
☐ |
Link to Thirsty Scholar social space present (Book Club community) |
Portal or board link confirmed live |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Climate / Sustainability (SP-02) |
Branch-to-Special |
Environmental science overlap |
|
STEM (BH-05) |
Branch-to-Branch |
Science education |
|
The Thirsty Scholar (CS-08) |
Branch-to-Social |
Book Club connection |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(9) Branch/House/Track #9: Workforce & Industry
The current House 9 frame includes a small office area with multiple rooms for events (as shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-09 Workforce Development & Industry Training
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Workforce Development & Training |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for immersive learning in workplace training, professional development, and industry skill-building. This Frame bridges academic research and industry practice — a natural home for iLEAD practitioner voices alongside scholarly work on training effectiveness, transfer of learning, and performance support. |
|
Frame type context: Branch House — persistent disciplinary anchor. Workforce Development has a natural dual audience of researchers and practitioners. The iLEAD Garden lens should be especially prominent here. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: pragmatic stance — learning design before technology — is especially resonant in workforce contexts where ROI pressure can drive technology-first decisions. This Frame should model evidence-informed practice. |
|
UDL: Workforce learners span enormous ranges of prior experience, language background, and learning context. UDL's multiple means of engagement is critical: the Frame must support both self-directed learners and those who need structured guidance. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
iLEAD practitioner content prominently featured (not only academic/research content) |
At least 1 board or showcase item from practitioner perspective |
|
☐ |
Industry partner acknowledgements present (if applicable) |
Confirmed with branch contributor |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Medical Education (BH-07) |
Branch-to-Branch |
Healthcare workforce |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
Training effectiveness measurement |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
(10) Branch/House/Track #10: Self- and Co-Regulated Learning
The current House 10 frame includes a floating gallery for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities.
BH-10 Self & Co-Regulated Learning (SciLE)
|
Frame Type |
Branch House |
Status |
OPEN |
|
Track / Branch |
Self & Co-regulated Learning |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The disciplinary home for research on how learners regulate their own learning processes — and how immersive environments support or hinder self-regulation and collaborative regulation. This Frame explores metacognition, motivation, agency, and the social dimensions of learning in XR contexts. |
|
Frame type context: Branch House — persistent disciplinary anchor. SciLE is conceptually connected to UDL goal of learner agency, making it a natural ally of the IDEAS and Foundations branches. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — UDL 3.0
|
: observation that learning in VR is invisible resonates strongly here: self-regulation processes are internal and not easily observed. The Frame should surface methods for supporting and observing self-regulation in XR contexts. |
|
UDL: UDL 3.0 goal — learner agency that is purposeful & reflective, resourceful & authentic, strategic & action-oriented — is the direct outcome that Self & Co-Regulated Learning research aims to understand. This Frame should make that connection explicit. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
UDL 3.0 learner agency connection made explicit (board or text element) |
Present and readable from entry zone |
|
☐ |
Co-regulation examples featured (not only individual self-regulation) |
At least 1 collaborative regulation example in showcase |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Assessment & Evaluation (BH-02) |
Branch-to-Branch |
Measuring self-regulation |
|
Foundations (BH-01) |
Branch-to-Branch |
Learning theory foundations |
|
State of XR (HUB-01) |
Branch-to-Hub |
Large events |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
The Thirsty Scholar Debate Hall
The Thirsty Scholar Debate Hall frame includes a cafe atmosphere (shown above). As of January 29, 2026, it currently hosts the Digital Well-being 3D Book Club, in partnership with A.T. Stills University, with a door linked to the Circle of Scholars location that is also used for book club purposes. Book clubs take place on the second Friday of each month in the afternoon (see calendar for specific details).
CS-08 The Thirsty Scholar
|
Frame Type |
Community Space |
Status |
OPEN |
|
Track / Branch |
iLRN ORG |
Capacity |
50 users |
|
FrameVR URL |
|||
|
Notes |
3D Book Club Fri starting 1/16/2026 (12-month programme) |
||
Frame Purpose
|
The iLRN campus pub and informal scholarly gathering space — a sister social space to the Haptics Café, with a slightly more academic flavour. The Thirsty Scholar hosts the ongoing Friday 3D Book Club (starting 1/16/2026, 12-month programme) and serves as a drop-in space for informal scholarly conversation. |
|
Frame type context: Community Space (Social/Experiential) — experiential design, atmosphere priority. The 12-month Book Club programme makes this a particularly active and persistent space; programming and scheduling must be kept current. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: The Thirsty Scholar embodies transactional learning principle in its most informal form: knowledge exchange happens through conversation, not curriculum. Design should support that exchange by making it easy for people to gather and talk. |
|
UDL: The Book Club programme must be accessible beyond in-world attendance: asynchronous participation options (forum, Codex discussion) should be linked from the Frame so participants across time zones can engage. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
Friday Book Club schedule posted (1/16/2026 start, recurring weekly, 12-month programme) |
Schedule current; dates confirmed with Book Club organiser |
|
☐ |
Asynchronous Book Club participation pathway present (forum or Codex link) |
URL live and tested — for participants who cannot attend live |
|
☐ |
Atmosphere design confirmed — pub/scholarly gathering feel, not conference room |
Reviewer confirms on entry |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal — featured social link |
Signposted from Central |
|
Haptics Café (CS-07) |
Social-to-Social |
Sister social space |
|
Circle of Scholars (CS-01) |
Social-to-Community |
Book Club academic connection |
|
Nature & Environmental Sciences (BH-08) |
Social-to-Branch |
Book Club disciplinary connection |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
Haptics Café
iLRN2026 Frame Development & Operations
0. Build Governance Rules
Every asset must either:
- help users understand where they are
- help users understand where to go
- help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name:
Associated Program Area(s):
(e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures)
Primary Purpose:
One–two sentences describing why this Frame exists in the conference ecosystem.
- Codex Page URL
- Last Updated
- Linked Frames
Secondary Functions:
Target Audiences:
(e.g., presenters, attendees, students, volunteers, leadership)
Operational Mode:
-
☐ Online-only (June 14–15)
-
☐ Hybrid (Online + Athens)
-
☐ Face-to-face support only (Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
(Name, role)
Co-Steward(s):
(Name, role)
Who resolves design, scheduling, or access questions.
Escalation Path:
If something breaks or a decision stalls, where does it go?
3. Design & Experience Intent
Experience Goal:
What should participants feel and understand when leaving this Frame?
Design Constraints:
(e.g., capacity limits, spatial layout, Frame VR affordances)
Key Interaction Patterns:
-
Arrival / Orientation
-
Primary activity
-
Exit / Transition
Athens Reuse or Extension (if applicable):
How this Frame translates to, supports, or complements the face-to-face event.
Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.”
4. Wayfinding & Navigation
Entry Points:
(e.g., Hub link, schedule click-through, guided tour)
Internal Wayfinding Elements:
-
Signage
-
Visual landmarks
-
Teleport points
Exit Paths:
(e.g., return to Hub, next session Frame)
Wayfinding Owner:
(Name)
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Name)
Baseline Commitments:
-
☐ Clear signage and readable contrast
-
☐ Audio clarity / redundancy
-
☐ Spatial simplicity (no unnecessary navigation complexity)
-
☐ Alternative participation pathway documented
Known Constraints or Risks:
Be explicit—this supports transparency, not perfection signaling.
Athens Considerations:
(e.g., language support, physical accessibility alignment)
6. Volunteer & Support Roles
Required Roles
| Role | Name | Backup | Notes |
|---|---|---|---|
| Greeter / Wayfinder | |||
| Presentation Moderator | |||
| Tech Support | |||
| Volunteer Float |
Training Required:
-
☐ Yes (link to Codex page)
-
☐ No
Shift Coverage Notes:
(e.g., handoffs across time zones)
7. Presentation & Session Operations
Presentation Format(s):
-
☐ Live
-
☐ Pre-recorded
-
☐ Mixed
Moderator Responsibilities:
-
Speaker readiness check
-
Timekeeping
-
Q&A facilitation
-
Transition to next session
Speaker Support Assets:
(e.g., slide upload location, backup links)
8. Technical Configuration
Frame URL:
Capacity:
Backup Space (if any):
Known Failure Modes:
(e.g., audio lag, late arrivals, capacity overflow)
Contingency Plan:
Where people go if this Frame fails.
9. 48-Hour Online Conference Integration
Primary Active Windows:
(e.g., Day 1 Morning UTC, Day 2 Late UTC)
Linked Events:
(Reference to Events Timeline IDs)
Quiet / Reset Periods:
Explicitly note when nothing should be scheduled.
10. Post-Conference Use
Intended Afterlife:
-
☐ Archive
-
☐ Reusable community space
-
☐ Athens-only support
-
☐ Decommission
Documentation Owner:
Who ensures lessons learned are captured.
Guided Virtual Adventures
The current Guided Virtual Adventures frame includes multiple islands with display screens and contains space for large presentations or events (shown above). As of January 29, 2026, it has not been decorated for iLRN 2026 (contains signage for Chicago 2025) or assigned to host regular activities.
CS-06 Guided Virtual Adventures HQ
|
Frame Type |
Community Space |
Status |
OPEN |
|
Track / Branch |
iLRN ORG |
Capacity |
50 users |
|
FrameVR URL |
|||
Frame Purpose
|
The operational headquarters for Guided Virtual Adventures — structured facilitated experiences that take iLRN community members through curated XR journeys. This Frame serves as the launch point, orientation space, and debrief zone for GVA programming, connecting the adventure experience to the broader iLRN learning community. |
|
Frame type context: Community Space (Functional/Programmatic) — clear stage or focal point for facilitated sessions. GVA programming should be scheduled and posted; this is not a drop-in space. |
1 Ownership & Governance
|
Frame Lead / Owner |
|
|
Content Contributors |
|
|
Technical Steward |
|
|
Accessibility Reviewer |
|
|
Last Updated |
|
2 Learning Design Requirements — + UDL 3.0
|
: GVA is the closest campus equivalent to guided learning model — providing the map and compass for navigating an XR experience. The HQ Frame must make the value and structure of GVA sessions clear to newcomers before they commit to participating. |
|
UDL: Guided experiences carry particular UDL responsibility: the facilitator is the primary accessibility mechanism. All GVA sessions should have explicit onboarding, opt-out/opt-in options for different activity types, and a debrief structure that accommodates multiple expression modes. |
|
|
Universal Requirements (all frames) |
Criterion / Pass Threshold |
|
☐ |
Purpose statement posted in Frame at entry zone |
Visible within 10 sec of entering |
|
☐ |
Orientation cues for newcomers (what this space is, what to do) |
Confirmed by blind test with volunteer |
|
☐ |
Asynchronous contribution pathway available (forum, Codex, Discord link) |
At least 1 async pathway; URL live |
|
☐ |
Content accessible in text form via Codex (Representation — UDL) |
Codex page live and linked in Frame |
|
☐ |
No colour-only navigation cues — all zones/portals have text labels |
Confirmed by reviewer |
|
☐ |
Emotional tone is welcoming; language is jargon-free at entry |
Confirmed by reviewer external to Frame team |
|
|
Frame-Specific Requirements |
Criterion / Pass Threshold |
|
☐ |
GVA programme schedule posted (upcoming adventures, facilitator named) |
Confirmed with GVA programme lead |
|
☐ |
Pre-adventure orientation information available (what to expect, how to prepare) |
Board or document present before entry to adventure |
|
☐ |
Debrief / reflection zone present in Frame |
Area designated and labelled |
3 Design & Build Checklist
|
|
Layout & Purpose |
Criterion / Pass Threshold |
|
☐ |
Frame purpose defined in one sentence, posted at entry |
Written purpose statement visible |
|
☐ |
Environment size matches use case |
Appropriate environment selected; not over/undersized |
|
☐ |
Central meeting / focal area identifiable within 10–15 sec |
Walk-through test by reviewer |
|
|
Navigation |
Criterion / Pass Threshold |
|
☐ |
Minimum 2 outgoing portal links to other Frames |
≥ 2 portals; 0 dead ends |
|
☐ |
Consistent portal visual language (campus-wide asset style) |
Matches campus portal standard |
|
☐ |
Navigation path from entry to any key area ≤ 15 seconds |
Timed walk-through by reviewer |
|
☐ |
All portal destinations confirmed live |
Click-tested by reviewer |
|
|
Signage |
Criterion / Pass Threshold |
|
☐ |
All text legible on mobile screen at default eye level without zooming |
Phone screen test |
|
☐ |
No signage relies on colour alone |
Label or icon accompanies all colour-coded elements |
|
|
Zone Setup (if zones are used) |
Criterion / Pass Threshold |
|
☐ |
'Restrict all assets to zones' enabled if zones are in use |
Frame settings → restrict assets = ON |
|
☐ |
Each zone has a named purpose |
Zone names visible in Frame settings |
4 Performance & Asset Budget — check via Frame Settings → Performance Rating or ?debug=true
|
FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari. |
|
|
Performance Monitor Readings |
Criterion / Pass Threshold |
|
☐ |
FPS ≥ 40 on desktop (Chrome/Edge) |
Target 60; below 40 = must fix |
|
☐ |
FPS ≥ 30 on iOS Safari mobile |
Must pass before launch |
|
☐ |
Draw call count ≤ 200 |
Babylon Inspector → Stats |
|
☐ |
Active face/poly count ≤ 130,000 |
Babylon Inspector → Stats |
|
☐ |
Material count ≤ 20 |
Babylon Inspector → Stats |
|
☐ |
Performance Rating not flagged RED in Frame Settings |
Yellow = caution; Red = block launch |
|
|
Asset Hygiene |
Criterion / Pass Threshold |
|
☐ |
All images compressed before import (squoosh.app) |
No raw camera/screen captures |
|
☐ |
No Sketchfab model imported without poly-count review |
Flagged models resolved or documented |
|
☐ |
Unused assets deleted (not just hidden) |
Assets list contains only active assets |
|
|
Media Settings |
Criterion / Pass Threshold |
|
☐ |
All videos set to NOT autoplay |
Each video asset → autoplay = OFF |
|
☐ |
Webcam/streaming screens disabled unless live event |
Default OFF; enable only during live sessions |
|
☐ |
No Smoke particle effects in use |
High GPU cost; zero tolerance |
|
☐ |
Animated objects minimised |
Each loop adds ongoing GPU cost |
|
FPS Desktop |
|
|
FPS iOS Safari |
|
|
Draw Calls |
|
|
Poly Count |
|
|
Materials |
|
|
Perf. Rating |
|
5 Content & Boards Checklist
|
|
Codex & Community Links |
Criterion / Pass Threshold |
|
☐ |
Codex page URL embedded as board or link in Frame |
BookStack page URL live and linked |
|
☐ |
Forum / InVision Community thread linked |
Thread URL confirmed live |
|
|
Content Boards |
Criterion / Pass Threshold |
|
☐ |
Image board(s) populated with track-relevant content |
At least 1 board with real content, not placeholder |
|
☐ |
Upcoming events board posted and dated |
Event title + date visible; past events removed |
|
☐ |
Showcase zone set up for presenter / author work |
Distinct area labelled Showcase or equivalent |
|
☐ |
Presenter / author content loaded or linked |
Confirmed with content owner |
|
|
Conference-Specific Elements |
Criterion / Pass Threshold |
|
☐ |
Greek cultural / scavenger hunt artifact placed (if assigned) |
Confirm with George / Greek team |
|
☐ |
Quest clue placed correctly (if this Frame is a quest stop) |
Cross-check against quest master list |
|
☐ |
Tally.so submission form linked (if track accepts submissions) |
Tally form URL confirmed and tested |
6 Planned Activities & Events
|
Activity / Event |
Date |
Owner |
Status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 Connected Frames & Portals
|
Destination Frame |
Portal Type |
Notes |
|
iLRN Central (HUB-03) |
Return portal |
Primary inbound route |
|
Student Center (CS-03) |
Community-to-Community |
GVA audience overlap |
|
|
|
|
|
|
|
|
8 Asset Inventory
|
Asset Name / Description |
Poly Count |
File Size |
Owner |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9 Accessibility Sign-Off — reviewer must complete this, not the Frame owner
|
|
Wayfinding & Legibility |
Criterion / Pass Threshold |
|
☐ |
New user orients within 10 seconds without prior knowledge |
Blind test with volunteer |
|
☐ |
All text boards legible on mobile at default eye level |
Phone screen test |
|
☐ |
No element identified by colour or spatial position alone |
Confirmed with audio OFF |
|
|
Inclusivity |
Criterion / Pass Threshold |
|
☐ |
No flashing or strobing effects |
Zero tolerance — photosensitivity risk |
|
☐ |
Critical content accessible from a stationary avatar position |
No movement required to read key boards |
|
☐ |
Language on all boards is plain and welcoming to newcomers |
Reviewed by someone outside Frame team |
|
|
Device & Bandwidth |
Criterion / Pass Threshold |
|
☐ |
Fully usable on Chrome / Edge desktop |
Full navigation completed without crash |
|
☐ |
Usable on iOS Safari mobile |
Full navigation completed without crash or major lag |
|
☐ |
Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) |
Slow 3G test completed and passed |
|
|
Sign-Off |
Criterion / Pass Threshold |
|
☐ |
Reviewer name and date recorded below |
Required before Frame status = Ready |
|
Reviewed By |
|
|
Review Date |
|
|
Outcome |
|
|
Follow-Up Items |
|
10 Codex Integration (BookStack)
|
Codex Book / Chapter |
|
|
Codex Page URL |
|
|
Last Synced |
|
|
Outstanding Codex Tasks |
|
11 Additional Notes & Open Questions
|
|
Frame VR Playground
iLRN2026 Frame Development & Operations
0. Build Governance Rules
Every asset must either:
- help users understand where they are
- help users understand where to go
- help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name:
Associated Program Area(s):
(e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures)
Primary Purpose:
One–two sentences describing why this Frame exists in the conference ecosystem.
- Codex Page URL
- Last Updated
- Linked Frames
Secondary Functions:
Target Audiences:
(e.g., presenters, attendees, students, volunteers, leadership)
Operational Mode:
-
☐ Online-only (June 14–15)
-
☐ Hybrid (Online + Athens)
-
☐ Face-to-face support only (Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
(Name, role)
Co-Steward(s):
(Name, role)
Who resolves design, scheduling, or access questions.
Escalation Path:
If something breaks or a decision stalls, where does it go?
3. Design & Experience Intent
Experience Goal:
What should participants feel and understand when leaving this Frame?
Design Constraints:
(e.g., capacity limits, spatial layout, Frame VR affordances)
Key Interaction Patterns:
-
Arrival / Orientation
-
Primary activity
-
Exit / Transition
Athens Reuse or Extension (if applicable):
How this Frame translates to, supports, or complements the face-to-face event.
Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.”
4. Wayfinding & Navigation
Entry Points:
(e.g., Hub link, schedule click-through, guided tour)
Internal Wayfinding Elements:
-
Signage
-
Visual landmarks
-
Teleport points
Exit Paths:
(e.g., return to Hub, next session Frame)
Wayfinding Owner:
(Name)
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Name)
Baseline Commitments:
-
☐ Clear signage and readable contrast
-
☐ Audio clarity / redundancy
-
☐ Spatial simplicity (no unnecessary navigation complexity)
-
☐ Alternative participation pathway documented
Known Constraints or Risks:
Be explicit—this supports transparency, not perfection signaling.
Athens Considerations:
(e.g., language support, physical accessibility alignment)
6. Volunteer & Support Roles
Required Roles
| Role | Name | Backup | Notes |
|---|---|---|---|
| Greeter / Wayfinder | |||
| Presentation Moderator | |||
| Tech Support | |||
| Volunteer Float |
Training Required:
-
☐ Yes (link to Codex page)
-
☐ No
Shift Coverage Notes:
(e.g., handoffs across time zones)
7. Presentation & Session Operations
Presentation Format(s):
-
☐ Live
-
☐ Pre-recorded
-
☐ Mixed
Moderator Responsibilities:
-
Speaker readiness check
-
Timekeeping
-
Q&A facilitation
-
Transition to next session
Speaker Support Assets:
(e.g., slide upload location, backup links)
8. Technical Configuration
Frame URL:
Capacity:
Backup Space (if any):
Known Failure Modes:
(e.g., audio lag, late arrivals, capacity overflow)
Contingency Plan:
Where people go if this Frame fails.
9. 48-Hour Online Conference Integration
Primary Active Windows:
(e.g., Day 1 Morning UTC, Day 2 Late UTC)
Linked Events:
(Reference to Events Timeline IDs)
Quiet / Reset Periods:
Explicitly note when nothing should be scheduled.
10. Post-Conference Use
Intended Afterlife:
-
☐ Archive
-
☐ Reusable community space
-
☐ Athens-only support
-
☐ Decommission
Documentation Owner:
Who ensures lessons learned are captured.
Design Guild
iLRN2026 Frame Development & Operations
0. Build Governance Rules
Every asset must either:
- help users understand where they are
- help users understand where to go
- help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name:
Associated Program Area(s):
(e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures)
Primary Purpose:
One–two sentences describing why this Frame exists in the conference ecosystem.
- Codex Page URL
- Last Updated
- Linked Frames
Secondary Functions:
Target Audiences:
(e.g., presenters, attendees, students, volunteers, leadership)
Operational Mode:
-
☐ Online-only (June 14–15)
-
☐ Hybrid (Online + Athens)
-
☐ Face-to-face support only (Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
(Name, role)
Co-Steward(s):
(Name, role)
Who resolves design, scheduling, or access questions.
Escalation Path:
If something breaks or a decision stalls, where does it go?
3. Design & Experience Intent
Experience Goal:
What should participants feel and understand when leaving this Frame?
Design Constraints:
(e.g., capacity limits, spatial layout, Frame VR affordances)
Key Interaction Patterns:
-
Arrival / Orientation
-
Primary activity
-
Exit / Transition
Athens Reuse or Extension (if applicable):
How this Frame translates to, supports, or complements the face-to-face event.
Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.”
4. Wayfinding & Navigation
Entry Points:
(e.g., Hub link, schedule click-through, guided tour)
Internal Wayfinding Elements:
-
Signage
-
Visual landmarks
-
Teleport points
Exit Paths:
(e.g., return to Hub, next session Frame)
Wayfinding Owner:
(Name)
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Name)
Baseline Commitments:
-
☐ Clear signage and readable contrast
-
☐ Audio clarity / redundancy
-
☐ Spatial simplicity (no unnecessary navigation complexity)
-
☐ Alternative participation pathway documented
Known Constraints or Risks:
Be explicit—this supports transparency, not perfection signaling.
Athens Considerations:
(e.g., language support, physical accessibility alignment)
6. Volunteer & Support Roles
Required Roles
| Role | Name | Backup | Notes |
|---|---|---|---|
| Greeter / Wayfinder | |||
| Presentation Moderator | |||
| Tech Support | |||
| Volunteer Float |
Training Required:
-
☐ Yes (link to Codex page)
-
☐ No
Shift Coverage Notes:
(e.g., handoffs across time zones)
7. Presentation & Session Operations
Presentation Format(s):
-
☐ Live
-
☐ Pre-recorded
-
☐ Mixed
Moderator Responsibilities:
-
Speaker readiness check
-
Timekeeping
-
Q&A facilitation
-
Transition to next session
Speaker Support Assets:
(e.g., slide upload location, backup links)
8. Technical Configuration
Frame URL:
Capacity:
Backup Space (if any):
Known Failure Modes:
(e.g., audio lag, late arrivals, capacity overflow)
Contingency Plan:
Where people go if this Frame fails.
9. 48-Hour Online Conference Integration
Primary Active Windows:
(e.g., Day 1 Morning UTC, Day 2 Late UTC)
Linked Events:
(Reference to Events Timeline IDs)
Quiet / Reset Periods:
Explicitly note when nothing should be scheduled.
10. Post-Conference Use
Intended Afterlife:
-
☐ Archive
-
☐ Reusable community space
-
☐ Athens-only support
-
☐ Decommission
Documentation Owner:
Who ensures lessons learned are captured.
Mountain Retreat (Hidden!)
iLRN2026 Frame Development & Operations
0. Build Governance Rules (NEW SECTION — at top)
Every asset must either:
- help users understand where they are
- help users understand where to go
- help users understand why this space matters
If it does none of these, it should be removed.
1. Frame Overview
Frame Name:
Associated Program Area(s):
(e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures)
Primary Purpose:
One–two sentences describing why this Frame exists in the conference ecosystem.
- Codex Page URL
- Last Updated
- Linked Frames
Secondary Functions:
Target Audiences:
(e.g., presenters, attendees, students, volunteers, leadership)
Operational Mode:
-
☐ Online-only (June 14–15)
-
☐ Hybrid (Online + Athens)
-
☐ Face-to-face support only (Athens)
2. Ownership & Stewardship
Frame Owner (Accountable):
(Name, role)
Co-Steward(s):
(Name, role)
Who resolves design, scheduling, or access questions.
Escalation Path:
If something breaks or a decision stalls, where does it go?
3. Design & Experience Intent
Experience Goal:
What should participants feel and understand when leaving this Frame?
Design Constraints:
(e.g., capacity limits, spatial layout, Frame VR affordances)
Key Interaction Patterns:
-
Arrival / Orientation
-
Primary activity
-
Exit / Transition
Athens Reuse or Extension (if applicable):
How this Frame translates to, supports, or complements the face-to-face event.
Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.”
4. Wayfinding & Navigation
Entry Points:
(e.g., Hub link, schedule click-through, guided tour)
Internal Wayfinding Elements:
-
Signage
-
Visual landmarks
-
Teleport points
Exit Paths:
(e.g., return to Hub, next session Frame)
Wayfinding Owner:
(Name)
5. Accessibility & Inclusion Checklist
Accessibility Lead:
(Name)
Baseline Commitments:
-
☐ Clear signage and readable contrast
-
☐ Audio clarity / redundancy
-
☐ Spatial simplicity (no unnecessary navigation complexity)
-
☐ Alternative participation pathway documented
Known Constraints or Risks:
Be explicit—this supports transparency, not perfection signaling.
Athens Considerations:
(e.g., language support, physical accessibility alignment)
6. Volunteer & Support Roles
Required Roles
| Role | Name | Backup | Notes |
|---|---|---|---|
| Greeter / Wayfinder | |||
| Presentation Moderator | |||
| Tech Support | |||
| Volunteer Float |
Training Required:
-
☐ Yes (link to Codex page)
-
☐ No
Shift Coverage Notes:
(e.g., handoffs across time zones)
7. Presentation & Session Operations
Presentation Format(s):
-
☐ Live
-
☐ Pre-recorded
-
☐ Mixed
Moderator Responsibilities:
-
Speaker readiness check
-
Timekeeping
-
Q&A facilitation
-
Transition to next session
Speaker Support Assets:
(e.g., slide upload location, backup links)
8. Technical Configuration
Frame URL:
Capacity:
Backup Space (if any):
Known Failure Modes:
(e.g., audio lag, late arrivals, capacity overflow)
Contingency Plan:
Where people go if this Frame fails.
9. 48-Hour Online Conference Integration
Primary Active Windows:
(e.g., Day 1 Morning UTC, Day 2 Late UTC)
Linked Events:
(Reference to Events Timeline IDs)
Quiet / Reset Periods:
Explicitly note when nothing should be scheduled.
10. Post-Conference Use
Intended Afterlife:
-
☐ Archive
-
☐ Reusable community space
-
☐ Athens-only support
-
☐ Decommission
Documentation Owner:
Who ensures lessons learned are captured.