Online Hosts iLRN2026 (private) 0.0 About the 2026 Conference Online Hosts Book Establishing this book as the shared foundation for co-creating the online dimension of iLRN 2026, where our global community convenes to imagine and practice the future of immersive learning. Overview The online conference is more than a digital prelude to Athens — it is the gathering point of our global association of immersive learning professionals , where community members from every region, discipline, and practice area first come together. In this space we co-create knowledge, test ideas, exchange practices, and cultivate relationships that will ripple forward into the in-person conference and beyond. This book serves as the single source of record for planning, organizing, and executing the Online Hosts’ responsibilities across the iLRN Frame VR campus and XR platforms. It integrates the technical, logistical, and cultural work of hosting with the creative, collaborative spirit of our community of practice . How to Use this Book Shared Foundation: This is the authoritative reference for all Online Host responsibilities and procedures. Grounded in Online & Virtual Engagement strategies, techniques, and measures Collaborative Living Document: Contribute updates, innovations, and lessons so that our collective knowledge evolves with the conference. Bridge to Athens: Use this book to align online activities with the Athens convening, ensuring continuity across modalities. Cross-Pollination: Link to other Codex books (e.g., Local Hosts, Program Chairs, Virtual Campus) to ensure our online hosting is woven into the full Knowledge Tree. Audience This book is intended for: Online Hosts and moderators supporting the Frame VR campus and XR experiences General Chairs, Program Committees, and Track Leads coordinating session delivery Volunteers assisting with orientation, community engagement, and live support iLRN Governing Body members seeking oversight of online conference practices Core Principles Online hosting should be guided by: Community First: Centering participants as co-creators, not just attendees. Creativity & Play: Designing online experiences that spark imagination and joyful interaction. Collaboration: Facilitating highly interactive exchanges that mirror the best of professional practice. Global Reach: Ensuring equitable access across regions, languages, and time zones. Continuity: Creating momentum that flows naturally into the Athens gathering and sustains connections afterward. Keywords: online hosts, community of practice, iLRN, Frame VR, global convening, immersive learning, collaboration, creativity, continuity Virtual Campus Design iLRN2026 Virtual Campus design guidelines / template iLRN 2026 Virtual Campus [Frame ID + #]   —   [Frame Name] (HUB = Hub/High Traffic Frame, CS = Community Space, SP = Special Project, BH = Branch House) Development & Accessibility Checklist Template [Campus Location Image or Map] [Caption or additional information about space] example: BH-05   Science, Technology, Engineering & Mathematics (STEM) Frame Type (ex. Branch House, BH) Status OPEN Track / Branch (ex. STEM Education) Capacity (ex. 50 users) FrameVR URL [https://framevr.io/your-frame-url] **see Executive Workbench main spreadsheet Frame Purpose [Describe the purpose of this Frame in 2–3 sentences. What is it for? Who is it for? What does it contribute to the campus?] Frame type context: [Frame type] — [brief description of frame type role and any curatorial notes specific to this track or space.] 1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated   2   Learning Design Requirements   —   + UDL 3.0 [Frame-specific learning design note: Describe any particular learner diversity considerations, engagement challenges, or pedagogical requirements relevant to this track or frame type.] UDL: [Frame-specific UDL note — describe which UDL principles are most relevant to this track and how the Frame design should respond to them.]   Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No color-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by a reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ [Frame-specific requirement 1 — describe a design or content requirement unique to this frame or track] [Pass threshold] ☐ [Frame-specific requirement 2 — describe a second design or content requirement unique to this frame or track] [Pass threshold] 3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement is visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by the reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text is legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on color alone Label or icon accompanies all color-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings 4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.   Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event. Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimized Each loop adds ongoing GPU cost FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating   5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested 6   Planned Activities & Events Activity / Event Date Owner Status                                 7   Connected Frames & Portals Destination Frame Portal Type Notes                                     8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                 9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready Reviewed By   Review Date   Outcome   Follow-Up Items   10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks   11   Additional Notes & Open Questions   Debugging & Performance To view the performance in greater depth (beyond what is built into the regular FrameVR menu), add ?debug=true to the end of any FrameVR URL.  Once you have done this and refreshed, you will have the option to "Open Inspector," which will show you a panel with various options to help you understand how well the frame is performing in terms of draw calls and more.  About Building in FrameVR + Advanced Interactions   FrameVR Technical Capabilities iLRN Campus Codex — Engine, interactivity, and 3D asset support Under the Hood: Babylon.js FrameVR is built on Babylon.js , a powerful open-source 3D rendering engine. However, FrameVR abstracts most of Babylon.js’s native functionality behind its own interface. Users work within FrameVR’s sandbox rather than having direct access to the full engine. Advanced features such as complex physics simulations and custom scripting are not directly accessible within the platform. Teams should work within the Action Editor and supported asset formats to achieve interactivity. FrameVR Knowledge Base & Other Info FrameVR offers many valuable resources for users building on their platform. Here are a few of the options available: Knowledge Base Blog Tutorials Help Forum (Discord) Developer API Interactivity: The Action Editor FrameVR’s Action Editor provides a no-code interface for adding interactivity to spaces. While limited compared to full engine access, it supports a meaningful range of triggers and responses:   • Play Audio — Trigger ambient sounds, narration, or sound effects on proximity or interaction • Animate Models — Activate animation cycles embedded in uploaded 3D assets • Show / Hide Objects — Toggle visibility of elements based on user actions • Open URLs — Link out to external content, documents, or media • Teleport Users — Move participants to different locations within or between spaces These tools are well-suited for guided experiences, interactive exhibits, and layered storytelling within a campus environment.   Access this tool by entering Edit Mode > Click Asset > Open Action Editor > Set Trigger + Action   3D Assets: glTF Format FrameVR supports glTF (.glb/.gltf) , the widely used open standard for 3D assets. Importantly, glTF files can contain embedded animation cycles, which can then be triggered via the Action Editor — making it possible to bring in animated objects (moving parts, characters, environmental effects) without custom code. Recommended tools for creating or converting glTF assets: • Blender (free, open-source) — excellent glTF export with full animation support • Sketchfab — browse and download community glTF models, many with embedded animations • Various online converters for existing 3D models   Gaussian Splats: Photorealistic Spatial Capture FrameVR supports Gaussian Splat files (.ply / .splat), a cutting-edge format for representing real-world spaces with photorealistic quality. Gaussian Splats are captured using photogrammetry-adjacent workflows and rendered as volumetric point clouds, producing immersive, high-fidelity representations of physical locations. This is a significant capability for campus-building — real landmarks, architectural spaces, or culturally significant sites can be captured and placed directly into a FrameVR environment. Capture tools to explore: • Luma AI — mobile-friendly capture, accessible for most devices • Polycam — supports Gaussian Splat export alongside standard photogrammetry • Postshot — desktop processing for higher-quality splat results [DRAFT: Example soon, check back for update! ] Note: A Gaussian Splat of a nearby landmark is being explored as a demonstration asset for the iLRN campus — a model for how regional teams might contribute place-based content to shared virtual spaces. Frame Environment Building Options FrameVR offers three main paths to set up the space inside your Frame. Each works for different skill levels, timelines, and goals — and they can be mixed and matched. Option 1: Pre-Built Environments The simplest starting point. FrameVR offers a growing library of ready-made 3D environments — classrooms, auditoriums, galleries, outdoor spaces, and more — that you can select and activate for your Frame with no setup required. These environments are already optimized for performance across desktop, mobile, and VR, making them a reliable choice when accessibility is a priority. Best for: Meetings, classes, events, and any situation where you need a polished space quickly without customization overhead. 💡   Browse available environments directly inside your Frame settings, or check the FrameVR blog for announcements of new releases. Option 2: Frame Tile Editor The Tile Editor (available at tiles.framevr.io ) is a drag-and-drop tool that lets you assemble a custom environment by placing pre-made tiles onto a map — no 3D modeling software needed. Once you're happy with the layout, you export it as a .glb file and upload it as your Frame's environment. Best for: Users who want a custom layout and sense of place without needing Blender or other 3D tools. Great for designing campus-style spaces, custom hallways, or multi-room layouts. 💡   Exported .glb environments from the Tile Editor can also be used in other 3D platforms that support that format. Option 3: Custom Environments & Dynamic Assets For maximum creative control, you can upload your own fully custom 3D environment as a .glb file — or use an AI-generated one as your base. Using World Labs (AI-Generated Environments) World Labs (Marble) can generate immersive 3D scenes from a prompt or image for your Frame — ancient ruins, modern venues, natural landscapes — which you then export as a .glb and bring directly into Frame as your environment. This is one of the fastest ways to create a space that feels unique and intentional. Using Your Own 3D Model If you or a collaborator are working in Blender or another modeling tool, Frame supports uploading fully custom environments with baked lighting, custom navigation meshes, shaders, and more baked directly in. Layering with Dynamic Assets Regardless of whether your base environment comes from World Labs or a 3D artist, Frame's Dynamic Asset Library lets you layer functional elements on top — seating, signage, panels, plants, and other objects — directly inside your Frame without re-exporting anything. You can switch seating layouts, rearrange elements, and iterate in real time. Best for: Events, educational experiences, branded spaces, or any Frame where the environment itself is part of the message. 💡   Dynamic assets from the same model can be duplicated many times without a major performance cost — great for filling seating rows or repeating decorative elements. For guidance on keeping custom environments accessible across devices, see the Frame Design & Performance Guidelines page in this Codex. Using Scenes in FrameVR iLRN 2026 Virtual Campus — Codex Using Scenes in FrameVR Draft Areas, Alternate Configurations & Advanced Scene Management   Last Updated:   April 10, 2026 | Maintained by:   Charlene Hardin Codex Section:   FrameVR Build Documentation What Are Scenes?   Scenes are one of FrameVR’s most useful but least understood features. At its simplest, a Scene is a saved state of your Frame — everything in it, where it is, and how it’s configured. A single Frame can have multiple Scenes, and you can switch between them instantly. Think of Scenes like different “slides” of the same room. The Frame URL stays the same, but the contents of the space can change completely depending on which Scene is active. Visitors always enter whichever Scene is currently set as the active one.   Why This Matters for Building   When you’re actively developing a Frame, you don’t always want your work-in-progress visible to everyone who walks in. Scenes solve this by letting you maintain a “live” version of the space while building and experimenting in a separate draft state — all within the same Frame URL. This means you can iterate freely without worrying about visitors stumbling into half-finished layouts, test new asset placements without disrupting the live experience, and preserve a clean baseline you can always return to.   Common Uses   • Draft mode — Build and test new layouts or assets in a Scene without affecting what visitors see when they arrive • Event configuration — Set up a Scene specifically for a live session (with a presenter screen, specific seating arrangement, etc.) and switch back to the standard configuration afterward • Preservation — Save a clean baseline Scene before making major changes, so you can always revert if something goes wrong • Seasonal or programming variation — Configure different Scenes for different activities within the same Branch House without needing separate Frame URLs   How to Create and Switch Scenes         Important: What Carries Across All Scenes   Not everything is Scene-specific. Certain elements are persistent across all Scenes in a Frame regardless of which Scene is active.   Watch out: Built-in Web Browsers The built-in web browser is one of the most notable persistent elements — if you have a browser open or configured in your Frame, it will be visible and active in every Scene. Keep this in mind when planning your layout, particularly if you’re using a browser for a specific event or presentation and don’t want it to appear in your standard visitor-facing Scene.   As a general rule: if you’re unsure whether an element is Scene-specific, test it in a draft Scene before relying on it in a live configuration. For more information, always consult FrameVR’s Knowledgebase.   Things to Know   • The Scene that loads by default when someone enters your Frame URL is whichever Scene is currently set as active • Switching Scenes affects all visitors currently in the Frame — coordinate with your team before switching during a live event • Asset budgets apply across your whole Frame, not per Scene — a heavily loaded draft Scene still counts toward your performance limits even if it isn’t the active one   Recommended Practice for iLRN Builders   Keep at least two Scenes in any Frame you are actively developing:   LIVE The current visitor-facing version. This is what people see when they enter the Frame. Only update this Scene when changes are ready to go live. DRAFT Your active working area. Build, test, and experiment here freely. Keep this Scene clearly named so anyone with build access knows not to set it as active by mistake.   Name your Scenes clearly and consistently. Avoid generic names like “Scene 1” or “Scene 2” — use descriptive labels that make the purpose immediately obvious to any team member who opens the Frame settings.   Advanced Features   Triggering Scene Changes with the Editing Panel This opens possibilities for guided experiences, event transitions, and interactive storytelling within a single Frame. A persistent navigation element that appears in all Scenes and triggers transitions between them is one practical application.     Setting Items to Appear Across Multiple Scenes By default, assets you place in a Frame are associated with the Scene you’re working in. However, when editing an individual item, you can configure it to appear in multiple Scenes simultaneously. This is useful for elements that should be consistent across several configurations — like permanent signage, a logo, navigation buttons, or a welcome poster — without having to duplicate them manually in each Scene.       Quick Reference   Question Answer Does the Frame URL change between Scenes? No. The Frame URL stays the same regardless of which Scene is active. Can visitors switch Scenes themselves? Only if you set up an Action Editor trigger they can interact with. Otherwise only admins/builders can switch Scenes. Do asset budgets apply per Scene? No. Budgets apply to the whole Frame. All Scenes count toward your total. Are web browsers Scene-specific? No. Built-in web browsers are persistent across all Scenes. Can I make an asset appear in multiple Scenes? Yes. Edit the item and set it to appear in whichever Scenes you choose.   Questions or corrections? Contact the iLRN build team via Discord or the Codex discussion thread. Part I — iLRN2026 Virtual Campus operational, month-to-month planner Codex Month-to-Month Planner (January → July, oriented to June Online + Athens F2F) January — Structural Grounding Primary Function of Codex: Legibility & Trust Key Questions What is the Codex for in this conference cycle? What content is authoritative vs exploratory? What does a newcomer need to understand iLRN without prior context? Benchmarks “Start Here” shelf drafted and locked (read-only) Codex governance norms stated (comments, edits, authority) iLRN2026 book structure finalized (even if sparsely populated) Risks to Watch Overwriting legacy content without signaling change Treating Codex as a website CMS February — Role & Process Visibility Primary Function: Transparency & Participation Readiness Key Questions Who owns what in practice ? Where are decisions made vs documented? How can volunteers observe before acting? Benchmarks Role pages created: Organizing Committee Publications Scientific Quality Assurance Virtual Campus / Frames Commenting enabled and norms reinforced First “Working Draft” pages clearly labeled Risks Silent ownership Informal decisions bypassing Codex documentation March — Frame-by-Frame Development Primary Function: Coordination Across Modalities Key Questions What does each Frame do for the Network? What support roles are required per Frame? What dependencies exist between Frames? Benchmarks One Codex page per Frame with: Purpose Owner Accessibility lead Volunteer needs Knowledge Tree mapping visible Early run-of-show skeleton drafted Risks Treating Frames as purely technical objects Late discovery of accessibility gaps April — Operationalization & Stress Testing Primary Function: Reliability Key Questions Can someone new run this with the documentation alone? Where are the single points of failure? What breaks first under load? Benchmarks 48-hour online event timeline drafted Moderator and escalation protocols documented Volunteer onboarding pages live “Draft → Active” status transitions applied Risks Overconfidence in tacit knowledge Documentation lagging behind decisions May — Lockdown & Rehearsal Primary Function: Execution Readiness Key Questions What is now fixed? What is still adaptable? What must not change during June? Benchmarks Core execution pages locked Only designated roles allowed to edit operational pages Codex used in at least one rehearsal or dry run Clear links from Frames → Codex references Risks Last-minute structural changes “Just this once” exceptions undermining clarity June — Live Use (Online + Athens) Primary Function: Reference & Continuity Online (June 14–15) Key Questions Can participants quickly orient mid-flow? Are moderators supported in real time? Is documentation being updated responsibly? Benchmarks Codex referenced live, not edited impulsively Incident notes logged for post-event synthesis Clear boundary between operational notes and reflections Athens (Late June) Key Questions What requires in-person synthesis? What decisions need durable documentation? What patterns are emerging? Benchmarks Dedicated Athens synthesis pages Governance or strategy changes recorded Explicit handoff to post-conference phase July — Consolidation & Memory Primary Function: Institutional Learning Key Questions What worked structurally? What should never be repeated? What patterns now belong in the Codex permanently? Benchmarks Post-event synthesis completed Pattern candidates identified and refined iLRN2026 book archived with intent (not frozen chaos) Risks Treating Codex as an archive rather than a living system Losing volunteer insight once urgency fades If useful, next steps could include: A single-page “Who touches the Codex when?” cheat sheet A Codex page status taxonomy (Draft / Active / Locked / Archived) A failure-mode map (“If X goes down, consult Y page”) Each would further reduce cognitive load during June. Part II — RACI Map: Campus Dev Ownership Across the Timeline Roles Defined ED — Executive Director (You) OC — Organizing Committee VC Lead — Virtual Campus / Frame Lead Pub Lead — Publications Director SQAO — Scientific Quality Assurance Officer Acc Lead — Accessibility Lead Vol Coord — Volunteer Coordinator Tech — Platform / Systems Support RACI by Function 1. Codex Structure & Governance Role R A C I ED   A     OC R   C I Pub Lead     C I SQAO     C I 2. Frame Pages (Design & Purpose) Role R A C I VC Lead R       ED   A     Acc Lead     C   Vol Coord     C I 3. Accessibility Documentation Role R A C I Acc Lead R       ED   A     VC Lead     C I OC     C I 4. Publications & Review Processes Role R A C I Pub Lead R       SQAO R       ED   A     OC     C I 5. Operational Run-of-Show (Online) Role R A C I OC R       VC Lead R       ED   A     Tech     C I 6. Volunteer Onboarding & Support Role R A C I Vol Coord R       OC   A     VC Lead     C I ED     C I 7. Post-Event Synthesis & Archiving Role R A C I ED R A     OC     C I Pub Lead     C I SQAO     C I Part III — iLRN2026 Virtual Campus Frame-by-Frame iLRN Central — Main Hub iLRN_Central (Agora Welcome Center) 0. Build Governance Rules Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: iLRN_Central (Agora Welcome Center) Associated Program Area(s): Main Stage Orientation / Wayfinding Hub Cross-program campus gateway (Academic, iLEAD, Futures, Community) Primary Purpose: A lightweight, low-polygon Agora that serves as the central orientation, navigation, and gathering space for iLRN2026. It anchors the entire virtual campus by providing immediate clarity on where to go, what is happening, and how to engage across the conference ecosystem. Codex Page URL: https://codex.immersivelrn.org/books/online-hosts-ilrn2026-private/page/ilrn-central-main-hub   Page Last Updated: April 15, 2026 Linked Frames: Knowledge Tree Branch Houses (all) Student Center Thirsty Scholar Debate Hall Guided Virtual Adventures HQ Special Track / Showcase Frames Secondary Functions: Informal gathering and discussion Lightweight event hosting (announcements, transitions) Visual index of the field and conference activity For Target Audiences: All attendees (primary) Presenters Volunteers Organizing Committee First-time visitors Operational Mode: ☑ Online-only (June 14–15) ☑ Hybrid (Online + Athens) 2. Ownership & Stewardship Frame Owner (Accountable): Jonathon Richter (CEO/President, iLRN) Co-Steward(s): Virtual Campus Architect & Community Lead Technical Lead (Frame VR) Volunteer Coordinator (Operations) Decision Authority: Design and navigation: Virtual Campus Architect Operations and scheduling: Conference Program Chairs Technical issues: CTO / Tech Lead Escalation Path: Greeter/Volunteer → Tech Support Lead → CTO → CEO (if structural) 3. Design & Experience Intent Experience Goal: Participants should immediately understand (within seconds) where they are, what pathways exist, and how to enter the intellectual and social life of the conference. The space should feel open, legible, and active—more like a civic forum than a building. Design Constraints: Ultra low-polygon environment (performance-first) Minimal textures; repeated modular assets Clear sightlines across the entire Agora No enclosed or maze-like structures Poster-based navigation (not kiosks) Key Interaction Patterns: Arrival / Orientation: Users spawn at the center axis facing the amphitheater and main stage. An orientation poster kiosk shall be very nearby with wayfinding (e.g. welcome, map, quadrants by color: The four cardinal zones are immediately visible: Explore the Field (back wall) What’s Happening (front) Join the Conversation (left) See the Work (right) Primary Activity: Users move to one of four walls, each containing eight clickable poster-panels. These act as gateways into the broader ecosystem (Frames, sessions, Codex-linked content). Central Interaction: The amphitheater supports live or ambient gathering, with a stage and screen for announcements or featured content. Exit / Transition: Users select a poster (gateway) → transition to a target Frame → can return to iLRN_Central within ≤ 2 steps. GoTo menus have legible links to each Frame across the virtual campus  Athens Reuse or Extension: Functions as the conceptual “digital Agora” complement to physical gathering spaces in Athens. Can be mirrored through signage, program structure, and session clustering. Opinion: This redesign corrects the prior failure mode: overbuilt architecture that obscured purpose. The Agora now behaves as an index, not a destination. 4. Wayfinding & Navigation Entry Points: Default spawn location (center axis) Direct links from schedule (CVENT) Guided tours and onboarding flows Internal Wayfinding Elements: Four labeled zones (large-scale text): Explore the Field What’s Happening Join the Conversation See the Work Eight poster-panels per zone (32 total): Each is a clear, clickable gateway Central amphitheater (visual anchor) Perimeter column rhythm (subtle spatial boundary cue) Exit Paths: Poster → linked Frame Return links from all Frames → iLRN_Central Guided navigation (optional) Wayfinding Owner: Virtual Campus Architect 5. Accessibility & Inclusion Checklist Accessibility Lead: (Insert) Baseline Commitments: ☑ Clear signage and readable contrast ☑ Audio redundancy (voice + visual cues) ☑ Spatial simplicity (single open layout) ☑ Alternative participation pathway documented (Codex + Zoom) Known Constraints or Risks: Poster density (32 total) may overwhelm without strong visual hierarchy Reliance on spatial navigation may disadvantage first-time XR users Athens Considerations: Align signage language with physical program categories Ensure consistency in terminology across modalities 6. Volunteer & Support Roles Role Name Backup Notes Greeter / Wayfinder First point of contact at spawn Presentation Moderator For amphitheater use Tech Support Visible and accessible at all times Volunteer Float Covers overflow and transitions Training Required: ☑ Yes (Codex onboarding page) Shift Coverage Notes: Continuous coverage across 48-hour global cycle Explicit handoffs between time zones 7. Presentation & Session Operations Presentation Format(s): ☑ Live (announcements only) ☑ Pre-recorded (screen playback optional) ☑ Mixed Moderator Responsibilities: Speaker readiness Timekeeping Q&A (if applicable) Transition signaling Speaker Support Assets: Backup links (Zoom, YouTube) Slide hosting (external) 8. Technical Configuration Frame URL: (insert) Capacity: ~100 (Plus Frame recommended) Backup Space: Secondary Hub Frame (if needed) Known Failure Modes: Overcapacity at spawn Audio overlap in amphitheater Users not understanding poster interactivity Contingency Plan: Redirect to backup Hub Push users to Zoom session links Deploy volunteers to guide manually 9. 48-Hour Online Conference Integration Primary Active Windows: Continuous (global participation model) Linked Events: Opening / closing moments Transition announcements Informal gatherings Quiet / Reset Periods: Scheduled low-activity windows between peak cycles 10. Post-Conference Use Intended Afterlife: ☑ Reusable community space ☑ Archive (poster panels updated or repurposed) Documentation Owner: Virtual Campus Architect + Codex Steward HUB-03  iLRN Central — Main Hub Frame Type Hub — Primary Gathering Space Status OPEN Track / Branch iLRN ORG — Campus-Wide Capacity 300 users FrameVR URL http://framevr.io/ilrn-central Notes Needs completion via FrameVR. Greek Agora-themed hub for iLRN2026 — intended capacity ~300, serving as social complement to Zoom sessions and the in-person Athens conference. Purpose Statement   — what iLRN Central must do iLRN Central is the front door of the iLRN virtual campus. It is the first place most participants will land, the space that sets the tone for the entire conference, and the orientation layer that makes every other Frame navigable. This location acts as an active commons. Every design decision here must serve three functions simultaneously: orient newcomers, connect experienced participants to what they are looking for, and embody the Open Society theme of iLRN2026. 1   Ownership & Governance Frame Lead / Owner Jonathon Richter Content Contributors all 2026 Frame Team Technical Steward Michael Hamaoka Accessibility Reviewer Sarune Savickaite Last Updated April 04, 2026 2   Learning Design Requirements   — informed by UDL 3.0 (CAST, 2024) iLRN Central must operationalize the campus learning design principles at the point of entry. The following requirements are non-optional — they are the learning design layer of the build, not decorative or optional additions.   Orientation & Scaffolding (Frehlich: guided vs. open learning; novices need maps) Criterion / Pass Threshold   A clearly marked 'Start Here' zone exists at the entry point with movement and navigation instructions Visitor locates it within 10 sec of entering, without prior knowledge   Signage explicitly differentiates pathways for: first-time visitors / returning members / conference presenters Three distinct pathway signs or boards present at entry   A 'What is iLRN?' explainer board is present — including the mission statement and three network lenses Board visible from entry; text legible on mobile screen   A campus map or Frame directory is embedded as a board or linked object Full campus map (all 24 frames) accessible from Central without leaving the Frame   Representation — Multiple Ways to Access Content (UDL 3.0, CAST 2024) Criterion / Pass Threshold   All navigation signage uses text labels AND visual/spatial cues — not spatial position alone No portal or zone identified only by colour or shape   A link to the Codex (BookStack) is prominently featured as a text-equivalent layer for all in-world content Codex URL linked on at least one board in the entry zone   Live event schedule is posted as a board in Central (not only in external calendar systems) Current week's schedule visible in-Frame   Action & Expression — Multiple Ways to Participate (UDL 3.0; Frehlich: transactional learning) Criterion / Pass Threshold   At least two asynchronous contribution pathways are available from Central (e.g. forum link, Codex comment) Both links confirmed live   Quest/scavenger hunt entry point or first clue is embedded in Central (iLRN2026 Greek Agora theme) Quest entry confirmed with George / Greek team before launch   Discord server link is embedded in Central as a contribution/community pathway Discord invite link confirmed live and not expired   Engagement — Relevance, Autonomy, and Belonging (UDL 3.0; Frehlich: emotional well-being) Criterion / Pass Threshold   Greek Agora theming is applied — cultural artifacts, philosophical references, spatial identity elements At least 3 distinct Agora-themed elements placed; performance budget not exceeded   iLRN2026 conference theme (From Plato's Cave to Open Immersive Societies) is visually present Theme text or visual visible from entry zone   Social spaces (Haptics Café, Thirsty Scholar) are signposted directly from Central Portal or board links to both social spaces   A welcoming statement from iLRN leadership is included (text board or video board) Statement approved by organising team; video set to NOT autoplay 3   Design & Build Checklist every asset must either help users understand where they are, where to go, or why this space matters. If it does none of those, it is a likely candidate for removal    Layout (Hub Frame — high traffic, open, multi-portal) Criterion / Pass Threshold   Open, uncluttered layout at entry — no objects blocking central walking path Walk path clear for avatar movement in all directions from spawn point   Multiple portals (minimum 4) connecting to key campus zones ≥ 4 portals: Branch Houses hub, Special Projects, Community Spaces, and Expo   Consistent portal visual language used — same portal asset style as all other Frames Portal asset matches campus-wide standard   Frame environment size is appropriate for 300-user capacity — large, open environment selected Not a small meeting room env; auditorium or plaza-scale   Navigation Criterion / Pass Threshold   No dead-end navigation paths — every portal links out; Central links in from all Frames Verified by walking test; all portals bidirectional   'Go To Menu' configured with named links to all 24 campus Frames Frame link list complete and tested   Navigation from entry to any Branch House ≤ 2 portal hops Routing map confirms ≤ 2 hops to any Frame   Signage Criterion / Pass Threshold   All text legible at default eye level on a mobile screen without zooming Phone screen test by reviewer   No signage relies on colour alone Each colour-coded element has a text or icon label   Signage uses consistent font style with rest of campus Matches campus-wide signage template 4   Performance & Asset Budget   — 300-user hub iLRN Central has the highest expected concurrent user count on campus (300). Performance budgets should be treated as hard ceilings, not guidelines. Check via Frame Settings → Performance Rating or ?debug=true → Babylon Inspector.   Performance Monitor Readings — record actuals in fields below Criterion / Pass Threshold   FPS ≥ 40 on reviewer desktop (Chrome/Edge) Target 60; below 40 = must fix   FPS ≥ 30 on iOS Safari mobile iOS Safari is hardest platform; must pass   Draw call count ≤ 200 Babylon Inspector → Stats; hard ceiling per FrameVR docs   Active face/poly count ≤ 130,000 Babylon Inspector → Stats; hard ceiling per FrameVR docs   Material count ≤ 20 Babylon Inspector → Stats; hard ceiling per FrameVR docs   Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene — especially critical for high-capacity Hub Criterion / Pass Threshold   All images compressed before import (squoosh.app) No raw camera/screen captures imported   No 3D model from Sketchfab imported without poly-count review Flagged models in Assets list reviewed and resolved   Unused assets deleted (not just hidden) Assets list contains only active assets   Greek Agora themed assets are low-poly — confirmed before placement Each Agora asset poly-counted before upload   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold   All videos set to NOT autoplay Each video asset → autoplay = OFF   Webcam/streaming screens disabled unless live event in progress Default OFF; enable only during scheduled sessions   No Smoke particle effects in use Smoke = high GPU cost; zero tolerance in a 300-user hub   No excessive animated objects; animations minimised Each looping animation adds ongoing GPU load FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating   5   Content & Boards Checklist   Required Boards — iLRN Central Criterion / Pass Threshold   'Start Here' orientation board (movement, interaction, navigation instructions) Board present at entry spawn point   'What is iLRN?' mission statement board (includes 3 network lenses) Text matches approved mission statement in this document   Campus map / Frame directory (all 24 frames named and linked) All 24 Frame names and URLs current   Conference schedule board — current week / full conference programme Schedule confirmed with programme team; updated weekly during conference   iLRN2026 theme board (From Plato's Cave to Open Immersive Societies) Design approved by organising team   Leadership welcome statement (text or video board; video = no autoplay) Content approved; if video, autoplay = OFF   Codex link board (BookStack private and/or public pages as appropriate) URL live and tested   Discord community link board Invite link live and not expired   Quest / scavenger hunt entry point (Greek Agora theme; first clue or quest intro) Content confirmed with George / Greek team   Portals to: Branch Houses area / Special Projects / Community Spaces / Expo Halls All 4 portal types present and functional   iLRN2026 Greek Agora Theming Elements Criterion / Pass Threshold   At least 3 Agora-themed cultural artifacts placed (columns, amphora, laurel, philosophical text) Each asset poly-counted and within budget before placement   Philosophical reference to Plato's Cave visible in Central space Text or visual element present   Quest entry object placed and linked to quest system Confirmed live with George / Greek team 5A iLRN Network Membership Quadrant — Civic Offices Function within iLRN Central The iLRN Network Membership Quadrant is a participation and intake district within iLRN Central. It replaces the former Circle of Scholars quadrant and serves as the main civic interface for joining, identifying, routing, and contributing within the iLRN network. This quadrant should not read as a decorative conceptual area. It is an operational zone that helps convert visitors into known participants, members, contributors, partners, volunteers, and chapter contacts. This quadrant must support both: conference-period onboarding, especially for attendees entering the professional layer of the campus, and year-round network participation, including public visitors, prospective partners, and future contributors. Its purpose is to give users a clear answer to the question: How do I formally connect to iLRN from here? Design Requirement All twelve offices in this quadrant must be immediately understandable as distinct participation pathways. Users should be able to identify the correct office within a few seconds based on plain-language naming, visible signage, and a short one-sentence purpose statement. This quadrant must not require prior knowledge of iLRN’s organizational structure in order to be usable. Core Build Logic Each office in the quadrant should do at least one of the following: identify who a person is in relation to the network route them to the correct next layer of participation capture structured interest for follow-up open an ongoing relationship with iLRN Where possible, forms should be short, role-based, and use branching logic instead of forcing everyone through the same intake sequence. iLRN-Central Civic Offices Directory 1. Membership Application Office *Campus Link https://framevr.io/ilrn-central#office-membership-applications Primary intake point for people formally joining or identifying themselves within the network. This office should distinguish among conference participants, public visitors, students, educators, researchers, and other participant types so that downstream records and access pathways can be updated accordingly. LINK: MEMBERSHIP APPLICATION FORM Outputs : member profile record, access tier clarification, role-based follow-up. 2. Campus Visitor Registry * Campus Link https://framevr.io/ilrn-central#office02-campus-visitors A lightweight visitor sign-in office for people who are exploring the campus but are not yet joining as members. This should function like a guest book with optional identification, allowing iLRN to thank visitors, understand traffic, and create a minimal visitor record. LINK: CAMPUS VISITOR REGISTRY FORM Outputs : visitor record, follow-up thank-you, possible later invitation into membership pathways. 3. Newsletter Subscription & Contribution Office *Campus Link https://framevr.io/ilrn-central#office-subscribe-and-contribute Subscription and editorial-interest intake for the newsletter. This office should allow users to subscribe, confirm preferred content streams, and indicate whether they would like to contribute material such as articles, interviews, field reports, or resource recommendations. LINK: SUBSCRIBE and CONTRIBUTE TO OUR iLRN NEWSLETTER FORM Outputs: segmented newsletter preferences, contributor interest record, editorial follow-up. 4. Partner Development Inquiry Office Professional intake point for institutional engagement. This office is for organizations or representatives interested in collaboration, sponsorship, partnership, standards participation, or broader institutional membership. Outputs: qualified partner lead, partnership inquiry record, routing to leadership or business development follow-up. 5. Volunteer & Contributor Interest Office Participation intake for people willing to give time, labor, coordination, facilitation, technical support, or domain expertise. This office should make visible the different kinds of service pathways across conference operations, virtual campus support, community activities, and longer-term network work. Outputs: volunteer record, skill matching data, routing to appropriate teams. 6. Community Channels Connection Office Routing point for ongoing participation in community spaces. This office helps people identify and opt into the relevant communication and community channels across Discord, Invision Community, special interest groups, and design-based research or topic-specific spaces. Outputs: channel preference data, targeted outreach capability, stronger community routing. 7. Regional Capacity & Community of Practice Affiliation Office Geographic and chapter-related intake. This office helps users identify existing regional or national communities of practice and also captures interest from people who may want to help start a new chapter where none exists. Outputs: chapter match, regional interest record, chapter formation lead if relevant. 8. Codex Contribution Office Entry point for crossing from reader to contributor within the Codex. This office should explain the Codex as living knowledge infrastructure and provide a pathway for contributing resources, reflections, case material, or structured entries. Outputs: Codex contributor lead, knowledge contribution intake, orientation to BookStack/Codex use. 9. Standards Initiative Stakeholder Office Intake point for stakeholders interested in standards and competency work. This includes educators, researchers, institutions, and practitioners who want to participate in standards-related discussions, pilots, frameworks, or allied competency-building efforts. Outputs: standards stakeholder record, working group prospects, follow-up for standards initiatives. 10. Events & Programming Participation Office Office for people who want to engage through scheduled activities such as webinars, book clubs, debates, workshops, community sessions, or future event programming. This office captures programming interest apart from general membership. Outputs: event participation interest record, future programming lists, cohort development. 11. Innovation & Project Incubation Office Office for people who want to propose, join, or support emerging projects. This may include research collaborations, pilot programs, practice showcases, design experiments, or work connected to the Innovation Garden and related initiatives. Outputs: project idea intake, collaborator matchmaking, incubation pipeline. 12. Sponsorship & Funding Interest Office Office for organizations or individuals interested in supporting iLRN financially through sponsorship, funding partnerships, donations, or aligned support mechanisms. This should be framed professionally and distinctly from general partnership inquiries. Outputs: funding lead, sponsorship inquiry, development follow-up. Pass Thresholds — Membership Quadrant Criterion / Pass Threshold A clearly labeled entrance or directory for the Network Membership Quadrant is visible from the main hub circulation area Quadrant identifier visible without entering a side corridor or secondary chamber All 12 civic offices are named in plain language and include a one-sentence descriptor No office title depends on insider terminology alone At least the first 7 priority offices are live by launch Membership, Visitor Registry, Newsletter, Partner Development, Volunteer, ___, ___ offices confirmed functional Each active office contains a working form or link object No dead-end office spaces Every office includes a visible “What happens next?” statement User can tell whether they will receive follow-up, gain access, or be routed elsewhere Membership Application Office distinguishes member type or user role Branching logic or equivalent field tested Visitor Registry remains lighter-weight than membership application Visitor pathway takes materially less time to complete Partner Development and Sponsorship/Funding offices are clearly differentiated Institutional relationship inquiries do not collapse into generic contact capture Regional Capacity office links to existing chapter information and chapter formation guide Chapter pathway live and tested Codex Contribution office explains what the Codex is for newcomers Explanation readable in-Frame and linked externally if needed Standards Initiative office is framed in professional language suitable for external stakeholders Reviewed for clarity and tone All office links are accessible outside the Frame as fallback pathways & reflected on our website  Critical participation does not fail if Frame navigation fails Wayfinding Requirements for This Quadrant The quadrant must be signposted from the main iLRN Central entry area. It must be possible to understand the difference between: joining the network, visiting the campus, subscribing to communications, volunteering, institutional partnership, chapter affiliation, contributing to the Codex, participating in standards work. If the twelve-office structure produces clutter, the first layer should be a directory board that routes users into grouped pathways such as: Join Visit Contribute Partner Organize Regionally Build Knowledge Support / Fund Such grouping may be spatial, textual, or both, but the underlying office distinctions should still remain clear. Accessibility Requirements for This Quadrant No office may be identifiable by color alone. Every office must have readable text labeling. Essential participation pathways must be reachable from a stationary avatar position through boards or linked objects. All forms must have a web-accessible fallback link. Language should be welcoming and legible to newcomers, not written as internal administrative shorthand. Operational Notes This quadrant will only be valuable if each office is tied to an actual response workflow. A live form without clear downstream ownership will produce dead records instead of network activity. Each office should therefore have: a responsible owner, a follow-up destination, and a defined response expectation. At minimum, ownership for each office should be tracked in an internal operations table even if that table does not appear in the public-facing version of the hub page. 6   Planned Activities & Events Activity / Event Date Owner Status                                         7   Connected Frames & Portals Destination Frame Portal Type Notes                                                             8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                         9   Accessibility Sign-Off   — completed by a reviewer, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user can orient and find the Start Here zone within 10 seconds of entry Blind test with a volunteer unfamiliar with the Frame ☐ All text boards legible on mobile screen at default eye level — no zoom required Phone screen test ☐ No navigation element identified by colour or spatial position alone Confirmed with audio OFF and colour-blind simulation   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects in any part of the Frame Zero tolerance — photosensitivity risk ☐ Critical content is accessible from a stationary avatar position No movement required to read any essential orientation board ☐ Language used on all boards is plain, jargon-free, and welcoming to newcomers Reviewed by someone outside the organising team   Device & Bandwidth Criterion / Pass Threshold ☐ Frame fully usable on Chrome / Edge desktop (navigation complete, no crash) Full navigation test completed ☐ Frame usable on iOS Safari mobile (navigation complete, no crash or major lag) Full navigation test completed on iPhone ☐ Frame loads within 30 sec on simulated Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready Reviewed By   Review Date   Outcome   Follow-Up Items   10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks   11   Additional Notes & Open Questions   Innovation Gardens Codex Template: iLRN2026 Frame Development & Operations 0. Build Governance Rules  Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. Circle of Scholars The Circle of Scholars frame includes a cafe atmosphere (shown above). As of January 29, 2026, it currently hosts the Digital Well-being 3D Book Club, in conjunction with the Thirsty Scholar frame, which is also used for book club purposes. Book clubs take place on the second Friday of each month in the afternoon (see calendar for specific details).  The frame itself contains multiple breakout rooms and conversation zones. It is partially decorated. The asset list will be updated shortly. CS-01   The Circle of Scholars   Frame Type Community Space Status IN USE Track / Branch iLRN ORG Capacity 50 users FrameVR URL https://framevr.io/circle-of-scholars Notes Book Club Activities   Frame Purpose A structured dialogue and discussion space for the iLRN scholarly community. The Circle of Scholars supports facilitated conversations, working group sessions, and the ongoing Book Club programme. It is designed for focused intellectual exchange rather than casual socialising.   Frame type context: Community Space (Functional/Programmatic) — clear focal point, seating/gathering logic, minimal distractions. Different from social spaces: this is structured, not informal.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : Transactional learning — involving participants in the learning process through interaction and exchange — is the core purpose of this space. Design must actively support that exchange, not merely provide a room for it.   UDL: Structured dialogue must support multiple means of Action & Expression: not all participants can or will contribute verbally in real time. The space should offer asynchronous contribution pathways (forum, Codex) alongside live dialogue.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Focal point / gathering structure clearly defined (circle, stage, or equivalent) Identifiable from entry point ☐ Book Club schedule posted (upcoming sessions, facilitator named) Confirmed with Book Club organiser ☐ Forum / async discussion link embedded URL live and tested   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route The Thirsty Scholar (CS-08) Community-to-Social Book Club social extension Nature & Environmental Sciences (BH-08) Community-to-Branch Book Club disciplinary connection               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     Student Center The Student Center currently hosts open hours on Fridays from 8 am to 10 am PST . It contains the main campus map, an AI assistant, four seasonal skyboxes to select from on the side of the fireplace, a book shelf linked to the Prelinger Library's Stacks Explorer which provides a novel means of browsing materials online (the collection focuses on 19th and 20th-century historical ephemera, periodicals, maps, and books, focusing on materials often ignored by traditional libraries, such as trade catalogs and promotional materials). This room also features posters and links to current iLRN happenings, as well as a clock linked to  Time Buddy for easy time conversion . CS-03   iLRN Student Center   Frame Type Community Space Status IN USE Track / Branch iLRN ORG Capacity 50 users FrameVR URL https://framevr.io/student-center Notes Fridays 8–10 Pacific hosted hours   Frame Purpose The primary community hub for student members of the iLRN network — a welcoming, student-centred space that supports professional development, peer networking, mentoring, and participation in the broader iLRN conference. Hosted hours run Fridays 8–10am Pacific, providing a regular structured touchpoint for students across time zones.   Frame type context: Community Space (Functional/Social hybrid) — requires both a structured hosted hours zone and informal gathering space. The regular Friday schedule must be prominently posted.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 :   emotional well-being principle is especially important for student participants, who may feel pressure to perform competence in unfamiliar XR environments. The Student Center should actively normalise exploration and error as part of learning.   UDL: Students represent the most diverse range of prior immersive learning experience on campus. UDL Engagement — particularly building relevance and community belonging — is the priority for this space. Students must feel genuinely welcomed, not tolerated.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Friday hosted hours schedule posted prominently (8–10am Pacific; recurring dates listed) Schedule current and confirmed with host ☐ Student-specific welcome message present (distinct from general iLRN welcome) Content approved by student lead or organising team ☐ Mentoring or professional development pathway signposted At least 1 board or link to mentoring resources   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Circle of Scholars (CS-01) Community-to-Community Academic community connection Haptics Café (CS-07) Community-to-Social Informal social space               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (1) Branch/House/Track #1: Foundations of Immersive Learning (Computer Science, Game Design/UX, Learning Sciences) The current Foundations frame includes a gallery and an auditorium for large presentations or events (shown above). As of March 20, 2026, it has not been decorated or assigned to host regular activities. BH-01   Foundations of Immersive Learning Frame Type Branch House Status OPEN Track / Branch Knowledge Tree Capacity 50 users FrameVR URL https://framevr.io/house1-foundations Verification Form [Tally Form TBA] Frame Purpose The foundational academic home of the Knowledge Tree — the entry point into immersive learning research for newcomers and an anchor for established scholars. This Frame hosts the broadest disciplinary scope on campus, spanning theoretical grounding, historical context, and cross-cutting research methods in immersive learning. Frame type context: Branch Houses are persistent disciplinary anchors. They host a central meeting area, image boards linking to the Codex and forums, and a showcase zone. They serve all three network lenses: academic (Tree), practitioner (Garden), and futures (Lantern). 1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated   2   Learning Design Requirements   —   UDL 3.0 Foundations will attract both seasoned immersive-learning researchers and newcomers to the field. The space must scaffold without patronizing — clear orientation for newcomers, open depth for experts. UDL: As the broadest-scope Branch House, BH-01 must be especially welcoming to first-time visitors. Multiple means of engagement are the priority: clear pathways for both newcomers (guided) and returning researchers (open exploration).   Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at the entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by a blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No color-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Cross-disciplinary welcome board present (acknowledges all 10 branch tracks) Board present at entry ☐ 'New to iLRN?' pathway clearly signed Signposted from entry zone 3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on color alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings 4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.   Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets     Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimized Each loop adds ongoing GPU cost FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating   5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested 6   Planned Activities & Events Activity / Event Date Owner Status                                 7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch Methodological overlap IDEAS (BH-04) Branch-to-Branch Equity in immersive learning                   8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                 9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready Reviewed By   Review Date   Outcome   Follow-Up Items   10   Codex Integration Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks   11   Additional Notes & Open Questions   (2) Branch/House/Track #2: Assessment & Evaluation The current House 2 frame includes a gallery with multiple breakout rooms and conference rooms for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-02   Assessment & Evaluation   Frame Type Branch House Status OPEN Track / Branch Assessment & Evaluation Capacity 50 users FrameVR URL https://framevr.io/house2-assessment   Frame Purpose The disciplinary home for research on how we measure, evaluate, and assess learning outcomes in immersive environments. This Frame supports methodological discussion, instrument development, and evidence synthesis — the backbone of the iLRN mission to find what works.   Frame type context: Branch House — persistent disciplinary anchor with meeting area, Codex-linked boards, and showcase zone.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 :   core observation that learning in VR is often invisible — not well captured by pre/post tests — is directly on-topic for this branch. The Frame should surface this tension as a productive scholarly question, not a problem to be solved away.   UDL: UDL Action & Expression principle is especially relevant here: how learners demonstrate understanding varies. This Frame content should model multiple assessment modalities, not just text-based or quantitative approaches.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Showcase zone includes examples of multiple assessment modalities (not only text/quant) At least 2 modality types represented ☐ Board or link to open datasets / instruments repository (if available) URL live and tested   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Foundations (BH-01) Branch-to-Branch Research methods overlap Self & Co-Regulated Learning (BH-10) Branch-to-Branch Assessment of self-regulation State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (3) House/Branch/Track #3: Galleries, Libraries, Archives, Museums (GLAM) The House 3 frame includes a library atmosphere with one large auditorium and several gallery levels (shown above). As of January 29, 2026, it currently hosts occasional activities in partnership with the San Jose State University ASIS&T Student Chapter (see calendar for specific details). It also features a photosphere taken of the Glasgow Botanical Gardens during iLRN 2024. The frame contains links to Goodreads Book Lists featuring seminal works of fiction and influential nonfiction on XR topics. A LibGuide link has also been posted on one of the shelves, along with links to the Freedom to Read and Seeking Immortality exhibits created by SJSU. The asset list is being updated. FrameVR Performance Knowledgebase BH-03   Galleries, Libraries, Archives & Museums (GLAM)   Frame Type Branch House Status OPEN Track / Branch GLAM Capacity 50 users FrameVR URL https://framevr.io/house3-glam Verification Form [Tally form TBA] Notes ASIS&T Collaboration Activities; Charlene is steward for this house   Frame Purpose The disciplinary home for immersive learning in gallery, library, archive, and museum contexts. This Frame is also the primary collaboration space for the SJSU ASIS&T Student Chapter partnership. It explores how XR and WebXR technologies extend access to cultural heritage, support information literacy, and create new forms of community-based learning.   Frame type context: Branch House — persistent disciplinary anchor. GLAM has an active external partnership with SJSU's ASIS&T Student Chapter; coordination responsibilities sit with the Frame steward (Charlene).   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   — UDL 3.0 GLAM spaces are natural environments for contextual and transactional learning. The space should focus on providing context and active participation maps well. The Frame should invite exploration, not just display.   UDL: GLAM contexts have historically grappled with physical accessibility barriers — XR offers powerful ways to extend access. This Frame should model UDL's Representation principle: content accessible across multiple sensory and cognitive channels, reflecting GLAM's commitment to open access.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ ASIS&T Student Chapter collaboration board present (SJSU partnership acknowledged) Content confirmed with SJSU ASIS&T contact ☐ GLAM-specific theming applied (library/archive/gallery atmosphere referenced in decor) At least 2 thematic elements ☐ Frame steward (Charlene) listed as Lead Owner in Section 1 Required before build begins   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Language, Culture & Heritage (BH-06) Branch-to-Branch Cultural heritage overlap                           8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (4) Branch/House/Track #4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) The current House 4 frame includes a gallery and a home-like atmosphere for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-05   Science, Technology, Engineering & Mathematics (STEM)   Frame Type Branch House Status OPEN Track / Branch STEM Education Capacity 50 users FrameVR URL https://framevr.io/house5-stem   Frame Purpose The disciplinary home for immersive learning research and practice in STEM fields. STEM is the most heavily published domain in XR education research — this Frame surfaces and organises that evidence base while connecting it to the broader iLRN ecosystem.   Frame type context: Branch House — persistent disciplinary anchor. Note that current literature skews heavily toward STEM; this Frame curators should actively surface non-STEM connections and resist silo effects.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 :   expert/novice distinction is acutely relevant in STEM: prior knowledge gaps between participants can be large. The Frame must support both introductory and advanced engagement without either overwhelming newcomers or boring domain experts.   UDL: XR offers powerful Representation options for abstract STEM concepts (molecular structures, mathematical spaces, physics simulations). The Frame should model this — not just talk about it. At least one board should demonstrate an immersive representation of a STEM concept.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ At least one board demonstrates an immersive/XR representation of a STEM concept (not just text description) Content confirmed with branch contributor ☐ Non-STEM connections signposted (counter-silo measure) At least 1 cross-branch link present   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch STEM assessment methods Nature & Environmental Sciences (BH-08) Branch-to-Branch Science education overlap State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (5) Branch/House/Track #5: Science, Tech, Engineering, Arts, Math (STEAM) The current House 5 frame includes a floating gallery and staging area for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-05   Science, Technology, Engineering & Mathematics (STEM)   Frame Type Branch House Status OPEN Track / Branch STEM Education Capacity 50 users FrameVR URL https://framevr.io/house5-stem   Frame Purpose The disciplinary home for immersive learning research and practice in STEM fields. STEM is the most heavily published domain in XR education research — this Frame surfaces and organises that evidence base while connecting it to the broader iLRN ecosystem.   Frame type context: Branch House — persistent disciplinary anchor. Note that current literature skews heavily toward STEM; this Frame curators should actively surface non-STEM connections and resist silo effects.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 :   expert/novice distinction is acutely relevant in STEM: prior knowledge gaps between participants can be large. The Frame must support both introductory and advanced engagement without either overwhelming newcomers or boring domain experts.   UDL: XR offers powerful Representation options for abstract STEM concepts (molecular structures, mathematical spaces, physics simulations). The Frame should model this — not just talk about it. At least one board should demonstrate an immersive representation of a STEM concept.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ At least one board demonstrates an immersive/XR representation of a STEM concept (not just text description) Content confirmed with branch contributor ☐ Non-STEM connections signposted (counter-silo measure) At least 1 cross-branch link present   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch STEM assessment methods Nature & Environmental Sciences (BH-08) Branch-to-Branch Science education overlap State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (6) Branch/Track/House/Track #6: Language, Culture, & Heritage The current House 6 frame includes a gallery and an auditorium for large presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-06   Language, Culture & Heritage   Frame Type Branch House Status OPEN Track / Branch Language, Culture & Heritage Capacity 50 users FrameVR URL https://framevr.io/house6-language-culture-heritage   Frame Purpose The disciplinary home for immersive learning in language acquisition, cultural education, and heritage preservation. This Frame explores how XR creates contexts for authentic language use, cultural immersion, and the preservation and revitalisation of endangered languages and cultural practices.   Frame type context: Branch House — persistent disciplinary anchor. Language and culture are deeply embodied — this Frame design should reflect that, using cultural artifacts as theming elements while respecting cultural sensitivities.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —+ UDL 3.0 Frehlich: Frehlich context and transactional learning principles are especially powerful here: language and culture are learned through participation and exchange, not passive observation. The Frame should invite interaction, not just display.   UDL: Language diversity is a dimension of UDL that is frequently overlooked in XR design. This Frame should model multilingual accessibility: at minimum, boards should acknowledge the multilingual nature of the iLRN global community.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Cultural artifacts used as theming are contextually appropriate and respectfully applied Confirmed with branch contributor or cultural advisor ☐ Multilingual welcome or acknowledgement present At least one board acknowledges global language diversity   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route GLAM (BH-03) Branch-to-Branch Cultural heritage overlap IDEAS (BH-04) Branch-to-Branch Cultural inclusion Latin America (SP-01) Branch-to-Special Regional cultural connection               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions   (7) Branch/House/Track #7: Medical Education & Healthcare The current House 7 frame includes a gallery, multiple small breakout rooms, and larger conference rooms for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-07   Medical Education & Healthcare   Frame Type Branch House Status OPEN Track / Branch Medical & Health Education Capacity 50 users FrameVR URL https://framevr.io/house7-meded   Frame Purpose The disciplinary home for immersive learning in medical, nursing, allied health, and healthcare training. This is one of the most evidence-rich domains in XR education, with strong applications in clinical simulation, procedural training, patient communication, and interprofessional education.   Frame type context: Branch House — persistent disciplinary anchor. Medical education has strict requirements around accuracy, safety, and professional standards. All content must be reviewed by a domain expert before posting.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : Emotional well-being is especially salient in medical education contexts — learners are often under significant stress. The Frame should create a psychologically safe environment, consistent with   emphasis on emotional state as a determinant of learning effectiveness.   UDL: UDL applied to medical simulation has particular significance: recent research (Doyle et al., 2025) specifically addresses UDL in simulation-based health professions education, noting that inclusive design reduces barriers and fosters psychological safety — critical in high-stakes training contexts.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ All clinical content reviewed by a domain expert before posting Reviewer name recorded in Section 10 Notes ☐ Psychological safety framing present (acknowledgement that this is a learning, not evaluation, space) Board or text element present   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch Clinical assessment methods Workforce Development (BH-09) Branch-to-Branch Healthcare workforce training State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (8) Branch/House/Track #8: Nature & Environmental Sciences The current House 8 frame includes a one-room Japanese-style location with a manicured garden for events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-08   Nature & Environmental Sciences   Frame Type Branch House Status OPEN Track / Branch Natural & Environmental Sciences Capacity 50 users FrameVR URL https://framevr.io/house8-nature Notes Book Club Activities   Frame Purpose The disciplinary home for immersive learning in ecology, environmental science, and nature-based education. XR offers unique affordances for environmental education — transporting learners to ecosystems they cannot visit, visualising climate data, and building environmental empathy. This Frame also hosts ongoing Book Club activities.   Frame type context: Branch House — persistent disciplinary anchor with active Book Club programming. Book Club activities should be scheduled and posted on the events board, with connection to the Thirsty Scholar social space.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : Context-rich learning is central to environmental education.   emphasis on providing real-world context maps directly: the Frame should ground content in real ecosystems and place-based learning experiences, not abstract descriptions.   UDL: Nature and environmental contexts are naturally multi-sensory — XR can represent them through visual, audio, and spatial modalities. This Frame should model Representation richness: not just images of nature, but immersive or spatial representations where possible.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Book Club schedule posted on events board (upcoming sessions, recurring cadence) Dates confirmed with Book Club organiser ☐ Link to Thirsty Scholar social space present (Book Club community) Portal or board link confirmed live   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Climate / Sustainability (SP-02) Branch-to-Special Environmental science overlap STEM (BH-05) Branch-to-Branch Science education The Thirsty Scholar (CS-08) Branch-to-Social Book Club connection               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (9) Branch/House/Track #9: Workforce & Industry The current House 9 frame includes a small office area with multiple rooms for events (as shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-09   Workforce Development & Industry Training   Frame Type Branch House Status OPEN Track / Branch Workforce Development & Training Capacity 50 users FrameVR URL https://framevr.io/house9-workforce   Frame Purpose The disciplinary home for immersive learning in workplace training, professional development, and industry skill-building. This Frame bridges academic research and industry practice — a natural home for iLEAD practitioner voices alongside scholarly work on training effectiveness, transfer of learning, and performance support.   Frame type context: Branch House — persistent disciplinary anchor. Workforce Development has a natural dual audience of researchers and practitioners. The iLEAD Garden lens should be especially prominent here.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 :   pragmatic stance — learning design before technology — is especially resonant in workforce contexts where ROI pressure can drive technology-first decisions. This Frame should model evidence-informed practice.   UDL: Workforce learners span enormous ranges of prior experience, language background, and learning context. UDL's multiple means of engagement is critical: the Frame must support both self-directed learners and those who need structured guidance.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ iLEAD practitioner content prominently featured (not only academic/research content) At least 1 board or showcase item from practitioner perspective ☐ Industry partner acknowledgements present (if applicable) Confirmed with branch contributor   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Medical Education (BH-07) Branch-to-Branch Healthcare workforce Assessment & Evaluation (BH-02) Branch-to-Branch Training effectiveness measurement State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     (10) Branch/House/Track #10: Self- and Co-Regulated Learning The current House 10 frame includes a floating gallery for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-10   Self & Co-Regulated Learning (SciLE)   Frame Type Branch House Status OPEN Track / Branch Self & Co-regulated Learning Capacity 50 users FrameVR URL https://framevr.io/house10-scile   Frame Purpose The disciplinary home for research on how learners regulate their own learning processes — and how immersive environments support or hinder self-regulation and collaborative regulation. This Frame explores metacognition, motivation, agency, and the social dimensions of learning in XR contexts.   Frame type context: Branch House — persistent disciplinary anchor. SciLE is conceptually connected to UDL goal of learner agency, making it a natural ally of the IDEAS and Foundations branches.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   — UDL 3.0 :   observation that learning in VR is invisible resonates strongly here: self-regulation processes are internal and not easily observed. The Frame should surface methods for supporting and observing self-regulation in XR contexts.   UDL: UDL 3.0 goal — learner agency that is purposeful & reflective, resourceful & authentic, strategic & action-oriented — is the direct outcome that Self & Co-Regulated Learning research aims to understand. This Frame should make that connection explicit.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ UDL 3.0 learner agency connection made explicit (board or text element) Present and readable from entry zone ☐ Co-regulation examples featured (not only individual self-regulation) At least 1 collaborative regulation example in showcase   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch Measuring self-regulation Foundations (BH-01) Branch-to-Branch Learning theory foundations State of XR (HUB-01) Branch-to-Hub Large events               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     The Thirsty Scholar Debate Hall The Thirsty Scholar Debate Hall frame includes a cafe atmosphere (shown above). As of January 29, 2026, it currently hosts  the Digital Well-being 3D Book Club , in partnership with A.T. Stills University , with a door linked to the Circle of Scholars location that is also used for book club purposes. Book clubs take place on the second Friday of each month in the afternoon (see calendar for specific details). CS-08   The Thirsty Scholar   Frame Type Community Space Status OPEN Track / Branch iLRN ORG Capacity 50 users FrameVR URL https://framevr.io/thirsty-scholar Notes 3D Book Club Fri starting 1/16/2026 (12-month programme)   Frame Purpose The iLRN campus pub and informal scholarly gathering space — a sister social space to the Haptics Café, with a slightly more academic flavour. The Thirsty Scholar hosts the ongoing Friday 3D Book Club (starting 1/16/2026, 12-month programme) and serves as a drop-in space for informal scholarly conversation.   Frame type context: Community Space (Social/Experiential) — experiential design, atmosphere priority. The 12-month Book Club programme makes this a particularly active and persistent space; programming and scheduling must be kept current.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : The Thirsty Scholar embodies   transactional learning principle in its most informal form: knowledge exchange happens through conversation, not curriculum. Design should support that exchange by making it easy for people to gather and talk.   UDL: The Book Club programme must be accessible beyond in-world attendance: asynchronous participation options (forum, Codex discussion) should be linked from the Frame so participants across time zones can engage.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Friday Book Club schedule posted (1/16/2026 start, recurring weekly, 12-month programme) Schedule current; dates confirmed with Book Club organiser ☐ Asynchronous Book Club participation pathway present (forum or Codex link) URL live and tested — for participants who cannot attend live ☐ Atmosphere design confirmed — pub/scholarly gathering feel, not conference room Reviewer confirms on entry   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal — featured social link Signposted from Central Haptics Café (CS-07) Social-to-Social Sister social space Circle of Scholars (CS-01) Social-to-Community Book Club academic connection Nature & Environmental Sciences (BH-08) Social-to-Branch Book Club disciplinary connection               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     Haptics Café iLRN2026 Frame Development & Operations 0. Build Governance Rules  Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. Guided Virtual Adventures The current Guided Virtual Adventures frame includes multiple islands with display screens and contains space for large presentations or events (shown above). As of January 29, 2026, it has not been decorated for iLRN 2026 (contains signage for Chicago 2025) or assigned to host regular activities. CS-06   Guided Virtual Adventures HQ   Frame Type Community Space Status OPEN Track / Branch iLRN ORG Capacity 50 users FrameVR URL https://framevr.io/gva   Frame Purpose The operational headquarters for Guided Virtual Adventures — structured facilitated experiences that take iLRN community members through curated XR journeys. This Frame serves as the launch point, orientation space, and debrief zone for GVA programming, connecting the adventure experience to the broader iLRN learning community.   Frame type context: Community Space (Functional/Programmatic) — clear stage or focal point for facilitated sessions. GVA programming should be scheduled and posted; this is not a drop-in space.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : GVA is the closest campus equivalent to   guided learning model — providing the map and compass for navigating an XR experience. The HQ Frame must make the value and structure of GVA sessions clear to newcomers before they commit to participating.   UDL: Guided experiences carry particular UDL responsibility: the facilitator is the primary accessibility mechanism. All GVA sessions should have explicit onboarding, opt-out/opt-in options for different activity types, and a debrief structure that accommodates multiple expression modes.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ GVA programme schedule posted (upcoming adventures, facilitator named) Confirmed with GVA programme lead ☐ Pre-adventure orientation information available (what to expect, how to prepare) Board or document present before entry to adventure ☐ Debrief / reflection zone present in Frame Area designated and labelled   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Student Center (CS-03) Community-to-Community GVA audience overlap               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions     Frame VR Playground iLRN2026 Frame Development & Operations 0. Build Governance Rules  Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. Design Guild iLRN2026 Frame Development & Operations 0. Build Governance Rules Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. Mountain Retreat (Hidden!) iLRN2026 Frame Development & Operations 0. Build Governance Rules (NEW SECTION — at top) Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. Virtual Campus Codex generic Frame Template Codex Template: iLRN2026 Frame Development & Operations 0. Build Governance Rules (NEW SECTION) Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should be removed. Navigation must be resolvable within 10 seconds of entry No critical function depends on a single modality (e.g., color-only signage) All Frames must connect back to iLRN_Central in ≤ 2 steps 1. Frame Overview Frame Name: Associated Program Area(s): (e.g., Main Stage, Knowledge Tree – NES, Student Center, Guided Virtual Adventures) Primary Purpose: One–two sentences describing why this Frame exists in the conference ecosystem. Codex Page URL Last Updated Linked Frames Secondary Functions: Target Audiences: (e.g., presenters, attendees, students, volunteers, leadership) Operational Mode: ☐ Online-only (June 14–15) ☐ Hybrid (Online + Athens) ☐ Face-to-face support only (Athens) 2. Ownership & Stewardship Frame Owner (Accountable): (Name, role) Co-Steward(s): (Name, role) Decision Authority: Who resolves design, scheduling, or access questions. Escalation Path: If something breaks or a decision stalls, where does it go? 3. Design & Experience Intent Experience Goal: What should participants feel and understand when leaving this Frame? Design Constraints: (e.g., capacity limits, spatial layout, Frame VR affordances) Key Interaction Patterns: Arrival / Orientation Primary activity Exit / Transition Athens Reuse or Extension (if applicable): How this Frame translates to, supports, or complements the face-to-face event. Opinion: Explicitly documenting intent here prevents Frames from drifting into “generic meeting rooms.” 4. Wayfinding & Navigation Entry Points: (e.g., Hub link, schedule click-through, guided tour) Internal Wayfinding Elements: Signage Visual landmarks Teleport points Exit Paths: (e.g., return to Hub, next session Frame) Wayfinding Owner: (Name) 5. Accessibility & Inclusion Checklist Accessibility Lead: (Name) Baseline Commitments: ☐ Clear signage and readable contrast ☐ Audio clarity / redundancy ☐ Spatial simplicity (no unnecessary navigation complexity) ☐ Alternative participation pathway documented Known Constraints or Risks: Be explicit—this supports transparency, not perfection signaling. Athens Considerations: (e.g., language support, physical accessibility alignment) 6. Volunteer & Support Roles Required Roles Role Name Backup Notes Greeter / Wayfinder       Presentation Moderator       Tech Support       Volunteer Float       Training Required: ☐ Yes (link to Codex page) ☐ No Shift Coverage Notes: (e.g., handoffs across time zones) 7. Presentation & Session Operations Presentation Format(s): ☐ Live ☐ Pre-recorded ☐ Mixed Moderator Responsibilities: Speaker readiness check Timekeeping Q&A facilitation Transition to next session Speaker Support Assets: (e.g., slide upload location, backup links) 8. Technical Configuration Frame URL: Capacity: Backup Space (if any): Known Failure Modes: (e.g., audio lag, late arrivals, capacity overflow) Contingency Plan: Where people go if this Frame fails. 9. 48-Hour Online Conference Integration Primary Active Windows: (e.g., Day 1 Morning UTC, Day 2 Late UTC) Linked Events: (Reference to Events Timeline IDs) Quiet / Reset Periods: Explicitly note when nothing should be scheduled. 10. Post-Conference Use Intended Afterlife: ☐ Archive ☐ Reusable community space ☐ Athens-only support ☐ Decommission Documentation Owner: Who ensures lessons learned are captured. iLRN 2026 FrameVR Campus Design Project The following information pertains to the construction of the campus in preparation for the iLRN 2026 conference.The following Google Sheet tracks activities, including accessibility work, orientation plans, workflows, and Zoom activity integration: https://docs.google.com/spreadsheets/d/1IW56lfjUORKpHVn75LCJ65rjsmW33VeuwSbMdV6Eyvo/edit?gid=0#gid=0