(1) Branch/House/Track #1: Foundations of Immersive Learning (Computer Science, Game Design/UX, Learning Sciences) The current Foundations frame includes a gallery and an auditorium for large presentations or events (shown above). As of March 20, 2026, it has not been decorated or assigned to host regular activities. BH-01   Foundations of Immersive Learning Frame Type Branch House Status OPEN Track / Branch Knowledge Tree Capacity 50 users FrameVR URL https://framevr.io/house1-foundations Verification Form [Tally Form TBA] Frame Purpose The foundational academic home of the Knowledge Tree — the entry point into immersive learning research for newcomers and an anchor for established scholars. This Frame hosts the broadest disciplinary scope on campus, spanning theoretical grounding, historical context, and cross-cutting research methods in immersive learning. Frame type context: Branch Houses are persistent disciplinary anchors. They host a central meeting area, image boards linking to the Codex and forums, and a showcase zone. They serve all three network lenses: academic (Tree), practitioner (Garden), and futures (Lantern). 1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated   2   Learning Design Requirements   —   UDL 3.0 Foundations will attract both seasoned immersive-learning researchers and newcomers to the field. The space must scaffold without patronizing — clear orientation for newcomers, open depth for experts. UDL: As the broadest-scope Branch House, BH-01 must be especially welcoming to first-time visitors. Multiple means of engagement are the priority: clear pathways for both newcomers (guided) and returning researchers (open exploration).   Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at the entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by a blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No color-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ Cross-disciplinary welcome board present (acknowledges all 10 branch tracks) Board present at entry ☐ 'New to iLRN?' pathway clearly signed Signposted from entry zone 3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on color alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings 4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.   Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets     Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimized Each loop adds ongoing GPU cost FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating   5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested 6   Planned Activities & Events Activity / Event Date Owner Status                                 7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Assessment & Evaluation (BH-02) Branch-to-Branch Methodological overlap IDEAS (BH-04) Branch-to-Branch Equity in immersive learning                   8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                 9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready Reviewed By   Review Date   Outcome   Follow-Up Items   10   Codex Integration Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks   11   Additional Notes & Open Questions