Guided Virtual Adventures The current Guided Virtual Adventures frame includes multiple islands with display screens and contains space for large presentations or events (shown above). As of January 29, 2026, it has not been decorated for iLRN 2026 (contains signage for Chicago 2025) or assigned to host regular activities. CS-06   Guided Virtual Adventures HQ   Frame Type Community Space Status OPEN Track / Branch iLRN ORG Capacity 50 users FrameVR URL https://framevr.io/gva   Frame Purpose The operational headquarters for Guided Virtual Adventures — structured facilitated experiences that take iLRN community members through curated XR journeys. This Frame serves as the launch point, orientation space, and debrief zone for GVA programming, connecting the adventure experience to the broader iLRN learning community.   Frame type context: Community Space (Functional/Programmatic) — clear stage or focal point for facilitated sessions. GVA programming should be scheduled and posted; this is not a drop-in space.   1   Ownership & Governance Frame Lead / Owner   Content Contributors   Technical Steward   Accessibility Reviewer   Last Updated     2   Learning Design Requirements   —   + UDL 3.0 : GVA is the closest campus equivalent to   guided learning model — providing the map and compass for navigating an XR experience. The HQ Frame must make the value and structure of GVA sessions clear to newcomers before they commit to participating.   UDL: Guided experiences carry particular UDL responsibility: the facilitator is the primary accessibility mechanism. All GVA sessions should have explicit onboarding, opt-out/opt-in options for different activity types, and a debrief structure that accommodates multiple expression modes.     Universal Requirements (all frames) Criterion / Pass Threshold ☐ Purpose statement posted in Frame at entry zone Visible within 10 sec of entering ☐ Orientation cues for newcomers (what this space is, what to do) Confirmed by blind test with volunteer ☐ Asynchronous contribution pathway available (forum, Codex, Discord link) At least 1 async pathway; URL live ☐ Content accessible in text form via Codex (Representation — UDL) Codex page live and linked in Frame ☐ No colour-only navigation cues — all zones/portals have text labels Confirmed by reviewer ☐ Emotional tone is welcoming; language is jargon-free at entry Confirmed by reviewer external to Frame team   Frame-Specific Requirements Criterion / Pass Threshold ☐ GVA programme schedule posted (upcoming adventures, facilitator named) Confirmed with GVA programme lead ☐ Pre-adventure orientation information available (what to expect, how to prepare) Board or document present before entry to adventure ☐ Debrief / reflection zone present in Frame Area designated and labelled   3   Design & Build Checklist   Layout & Purpose Criterion / Pass Threshold ☐ Frame purpose defined in one sentence, posted at entry Written purpose statement visible ☐ Environment size matches use case Appropriate environment selected; not over/undersized ☐ Central meeting / focal area identifiable within 10–15 sec Walk-through test by reviewer   Navigation Criterion / Pass Threshold ☐ Minimum 2 outgoing portal links to other Frames ≥ 2 portals; 0 dead ends ☐ Consistent portal visual language (campus-wide asset style) Matches campus portal standard ☐ Navigation path from entry to any key area ≤ 15 seconds Timed walk-through by reviewer ☐ All portal destinations confirmed live Click-tested by reviewer   Signage Criterion / Pass Threshold ☐ All text legible on mobile screen at default eye level without zooming Phone screen test ☐ No signage relies on colour alone Label or icon accompanies all colour-coded elements   Zone Setup (if zones are used) Criterion / Pass Threshold ☐ 'Restrict all assets to zones' enabled if zones are in use Frame settings → restrict assets = ON ☐ Each zone has a named purpose Zone names visible in Frame settings   4   Performance & Asset Budget   — check via Frame Settings → Performance Rating or ?debug=true FrameVR targets: ≤ 200 draw calls · ≤ 130,000 active faces · ≤ 20 materials. FPS target: 60 desktop, ≥ 40 minimum desktop, ≥ 30 iOS Safari.     Performance Monitor Readings Criterion / Pass Threshold ☐ FPS ≥ 40 on desktop (Chrome/Edge) Target 60; below 40 = must fix ☐ FPS ≥ 30 on iOS Safari mobile Must pass before launch ☐ Draw call count ≤ 200 Babylon Inspector → Stats ☐ Active face/poly count ≤ 130,000 Babylon Inspector → Stats ☐ Material count ≤ 20 Babylon Inspector → Stats ☐ Performance Rating not flagged RED in Frame Settings Yellow = caution; Red = block launch   Asset Hygiene Criterion / Pass Threshold ☐ All images compressed before import (squoosh.app) No raw camera/screen captures ☐ No Sketchfab model imported without poly-count review Flagged models resolved or documented ☐ Unused assets deleted (not just hidden) Assets list contains only active assets   Check with the owner of the asset before deletion!!   Media Settings Criterion / Pass Threshold ☐ All videos set to NOT autoplay Each video asset → autoplay = OFF ☐ Webcam/streaming screens disabled unless live event Default OFF; enable only during live sessions ☐ No Smoke particle effects in use High GPU cost; zero tolerance ☐ Animated objects minimised Each loop adds ongoing GPU cost   FPS Desktop   FPS iOS Safari   Draw Calls   Poly Count   Materials   Perf. Rating     5   Content & Boards Checklist   Codex & Community Links Criterion / Pass Threshold ☐ Codex page URL embedded as board or link in Frame BookStack page URL live and linked ☐ Forum / InVision Community thread linked Thread URL confirmed live   Content Boards Criterion / Pass Threshold ☐ Image board(s) populated with track-relevant content At least 1 board with real content, not placeholder ☐ Upcoming events board posted and dated Event title + date visible; past events removed ☐ Showcase zone set up for presenter / author work Distinct area labelled Showcase or equivalent ☐ Presenter / author content loaded or linked Confirmed with content owner   Conference-Specific Elements Criterion / Pass Threshold ☐ Greek cultural / scavenger hunt artifact placed (if assigned) Confirm with George / Greek team ☐ Quest clue placed correctly (if this Frame is a quest stop) Cross-check against quest master list ☐ Tally.so submission form linked (if track accepts submissions) Tally form URL confirmed and tested   6   Planned Activities & Events Activity / Event Date Owner Status                                   7   Connected Frames & Portals Destination Frame Portal Type Notes iLRN Central (HUB-03) Return portal Primary inbound route Student Center (CS-03) Community-to-Community GVA audience overlap               8   Asset Inventory Asset Name / Description Poly Count File Size Owner                                   9   Accessibility Sign-Off   — reviewer must complete this, not the Frame owner   Wayfinding & Legibility Criterion / Pass Threshold ☐ New user orients within 10 seconds without prior knowledge Blind test with volunteer ☐ All text boards legible on mobile at default eye level Phone screen test ☐ No element identified by colour or spatial position alone Confirmed with audio OFF   Inclusivity Criterion / Pass Threshold ☐ No flashing or strobing effects Zero tolerance — photosensitivity risk ☐ Critical content accessible from a stationary avatar position No movement required to read key boards ☐ Language on all boards is plain and welcoming to newcomers Reviewed by someone outside Frame team   Device & Bandwidth Criterion / Pass Threshold ☐ Fully usable on Chrome / Edge desktop Full navigation completed without crash ☐ Usable on iOS Safari mobile Full navigation completed without crash or major lag ☐ Loads within 30 sec on Slow 3G (Chrome DevTools → Network → Slow 3G) Slow 3G test completed and passed   Sign-Off Criterion / Pass Threshold ☐ Reviewer name and date recorded below Required before Frame status = Ready   Reviewed By   Review Date   Outcome   Follow-Up Items     10   Codex Integration (BookStack) Codex Book / Chapter   Codex Page URL   Last Synced   Outstanding Codex Tasks     11   Additional Notes & Open Questions