# Repository (private)

# Case presentation instructions

<span>This chapter gathers the instructions, methods, and templates used in the </span>[Immersive Learning Case Repository](https://codex.immersivelrn.org/books/repository-private "Repository (private)")<span> of the </span>[iLRN Circle of Scholars](https://codex.immersivelrn.org/shelves/circle-of-scholars "Circle of Scholars").

<span>It explains the </span>[Immersive Learning Case Sheet (ILCS)](https://codex.immersivelrn.org/books/repository-private/page/method-and-instrument-immersive-learning-case-sheet-ilcs "Method and Instrument: Immersive Learning Case Sheet (ILCS)")<span> method for describing and interpreting immersive learning use cases and provides a </span>[reusable page template](https://codex.immersivelrn.org/books/repository-private/page/immersive-learning-case-presentation-template "Immersive Learning Case Presentation Template")<span> for publishing new cases in a comparable way.</span>

Use this chapter whenever you want to:  
– document an immersive learning case;  
– understand how ILCS combines the Immersive Learning Brain and Immersion Cube frameworks;  
– or reuse a case for teaching, research, or design.

# Method and Instrument: Immersive Learning Case Sheet (ILCS)

# Immersive Learning Case Sheet (ILCS): Method and Instrument

The **Immersive Learning Case Sheet (ILCS)** is a method for describing immersive learning cases so that they can be compared, reused, and re-designed across projects and publications.<sup>1</sup> It builds on two existing frameworks:

<div id="bkmrk-the-immersive-learni-1" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- the **Immersive Learning Brain (ILB)**, which organises educational *practices* and *strategies* used with immersive learning environments;<sup>2</sup>
- the **Immersion Cube**, which characterises *uses* of immersive environments along three dimensions of immersion: system, narrative, and agency.<sup>3</sup>

</div>In this repository, the ILCS provides the backbone for each case entry. Contributors do **not** need to run the full analysis at research level to participate, but this page explains the complete method so that descriptions remain coherent.

## 1. Goals of the ILCS method

The ILCS was designed to:

<div id="bkmrk-focus-descriptions-o" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- focus descriptions on **how** immersion is used for learning, not only on outcomes;<sup>1</sup>
- tag each case with **practices** and **strategies** (from the ILB) and **uses** (from the Immersion Cube) so that cases are comparable;
- support **reflection and redesign**, by making it easy to see how a case could be enriched or transformed;
- generate a structured artifact – the *Immersive Learning Case Sheet* – that can be shared as a stand-alone reference.

---

</div>## 2. Overview of the ILCS workflow

At a high level, the ILCS method follows three phases:<sup>1</sup>

<div id="bkmrk-draft-a-rich-descrip" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. **Draft a rich description of the case.**  
    Include context, participants, immersive environment, activities, and assessment – with attention to what learners actually *do*.
2. **Interpret the case with the Immersive Learning Brain (ILB).**  
    Identify which *practices* and *strategies* are clearly present in the case, organised by ILB clusters.
3. **Interpret the case with the Immersion Cube.**  
    Decide how much the case depends on system, narrative, and agency immersion, place it in the cube, and identify the closest generic *uses* of immersive environments.

</div>The final **Immersive Learning Case Sheet** pulls these together as:

<div id="bkmrk-a-refined-text-descr" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- a refined text description of the case;
- lists of ILB practices and strategies used;
- Immersion Cube coordinates (system–narrative–agency) and the most proximal uses;
- optional visualisations (images of the case, Immersion Cube plot, bar chart of distances).

---

</div>## 3. Phase 1 – Interpreting the case with the Immersive Learning Brain (ILB)

The ILB groups educational practices and strategies into six clusters such as **Active Context**, **Presence**, **Real and Virtual Multimedia Learning**, **Collaboration**, etc.<sup>2</sup> ILCS uses these clusters to keep the analysis manageable and coherent.

### 3.1 Minimum ILB steps for this repository

When preparing a case for this repository, aim to complete at least these steps:

<div id="bkmrk-write-an-initial-fre" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. **Write an initial free-text description of the case.**  
    Focus on what learners, teachers/trainers, and systems do over time.
2. **Pick the most relevant ILB cluster.**  
    For example:
    
    
    - if the case centres on meaningful real-world tasks, start with **Active Context**;
    - if embodiment and bodily movement are crucial, start with **Presence**;
    - if collaborative problem-solving dominates, start with **Collaboration**.
3. **Within that cluster, check each practice and strategy definition.**  
    Using the ILB paper’s tables,<sup>2</sup> compare the definition of each item with your case:
    
    
    - mark it as **present** only if the case description provides clear evidence;
    - keep a short note on *where* it appears in the case (e.g., “certification test after VR training → authentic practice and assessment”).
4. **Repeat for one or two additional clusters that seem relevant.**  
    You do not need to cover all clusters unless you are doing a full research analysis.
5. **Revise the case narrative.**  
    Rewrite your description so that readers can *see* the practices and strategies you marked as present. Is not necessary to add colored tag text like in the original ILCS article; what is important is to make the supporting details naturally explicit.

</div>### 3.2 Optional full ILB analysis

For research-grade case sheets you may:

<div id="bkmrk-examine-all-six-ilb-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- examine **all six ILB clusters**,
- document *all* applicable practices and strategies, and
- keep a separate table of ILB tags to attach as supplementary material.

</div>In this repository, you are **encouraged – but not required – to go this far**.

## 4. Phase 2 – Interpreting the case with the Immersion Cube

The Immersion Cube positions immersive learning activities along three conceptual dimensions:<sup>3</sup>

<div id="bkmrk-system-immersion-%E2%80%93-b" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **System immersion** – being surrounded by or embedded in the environment or system;
- **Narrative immersion** – engagement with spatial, temporal, and emotional aspects of a story or situation;
- **Agency immersion** – possibilities for meaningful action, decision-making, and control.

</div>Previous work located **16 generic uses** of immersive learning environments in this cube (e.g., *Logistics*, *Simulate the physical world*, *Skill training*).<sup>3</sup> ILCS measures how close a specific case is to each of these uses.

### 4.1 Minimum Immersion Cube steps for this repository

<div id="bkmrk-describe-immersion-i" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. **Describe immersion in your case.**  
    Briefly explain how participants experience:
    
    
    - being present in the environment (system),
    - spatial/temporal/emotional aspects of the situation (narrative),
    - and possibilities for action and decision-making (agency).
2. **Assign coordinates (System, Narrative, Agency).**  
    For each dimension, choose a value between 0 and 1:
    
    
    - 0 → the case barely depends on that dimension;
    - 1 → the case rests heavily on that dimension.  
        Example: the wind-turbine maintenance training reported by Cassola et al. combines full system immersion in VR with medium narrative immersion and high agency, and was placed at (1, 0.6, 0.75).<sup>1,4</sup>
3. **Identify the closest generic uses.**  
    Using the coordinates of the 16 uses from the Immersion Cube work,<sup>3</sup> compute or look up the Euclidean distance to each one.
    
    
    - In practice, you can rely on a spreadsheet, a small script, or the **Immersive Learning Case Sheet Assistant** (custom GPT) to do the calculations for you.
    - Record the **2–3 closest uses** and their distances; these will appear in your case sheet.
4. **Check whether the description supports those uses.**  
    If a proximal use (e.g., *Simulate the physical world*) fits the case, ensure your narrative explicitly mentions the aspects that justify it (e.g., attention to fidelity of models and procedures). If it does not fit, you can note this briefly in the case sheet.

---

</div>## 5. Phase 3 – Building the Immersive Learning Case Sheet

Once you have the ILB and Immersion Cube interpretations, you can assemble the **Immersive Learning Case Sheet** for this repository. Each case sheet should at minimum include:

<div id="bkmrk-header-block-case-ti" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. **Header block**
    
    
    - Case title
    - Contributors and affiliations
    - Source publication(s) and links (if any)
2. **Short description (abstract)**  
    A 3–6 sentence overview of the case, focused on how the immersive experience is used.
3. **Context and participants**  
    Educational level, content domain, number and profile of learners, other stakeholders.
4. **Immersive environment and technologies**  
    Type of environment (VR, AR, MR, 360°, physical mixed setup, etc.), main platforms, physical spaces.
5. **Learning goals and assessment**  
    Intended learning outcomes and how they were assessed (formal or informal).
6. **ILB interpretation – practices and strategies**
    
    
    - Main ILB cluster(s) used;
    - List of key **practices** and **strategies** with one-line justifications.
7. **Immersion Cube interpretation – immersion and uses**
    
    
    - Coordinates (System, Narrative, Agency)
    - Explanation in 2–3 bullet points
    - List of proximal **uses** with distances (and an optional bar chart if you wish).
8. **Media and resources**  
    Screenshots, diagrams, links to videos or interactive demos, and links to further documentation about the case (e.g., a project website for the wind-turbine training case<sup>4</sup> or the Ancient Greek technology case<sup>5</sup>).
9. **Enrichment/Innovation notes (optional)**  
    Notes based on the ILCS idea of *enriching* a case (adding nearby practices/uses) or *innovating* it (exploring distant clusters or uses).<sup>1</sup>

</div>The [**"Immersive Learning Case Presentation Template"** page in this chapter](https://codex.immersivelrn.org/books/repository-private/page/immersive-learning-case-presentation-template "Immersive Learning Case Presentation Template") mirrors this structure so that you can create a new case page by copying and adapting it.

## 6. Using ILCS in this repository: quick path for contributors

If you are contributing a case and want a pragmatic path:

<div id="bkmrk-create-a-new-page-un" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. **Create a new page** under the repository and start from the **Case Presentation Template** in this chapter.
2. **Fill sections 1–5** of the template using your existing project notes or paper.
3. **Run a light ILB analysis**: 
    - pick one or two clusters,
    - identify 3–6 practices/strategies that clearly appear,
    - add them to section 6 of the template.
4. **Estimate immersion coordinates and proximal uses** with the help of: 
    - the ILCS article,<sup>1</sup>
    - the original ILB and Immersion Cube papers,<sup>2,3</sup>
    - or the **Immersive Learning Case Sheet Assistant** custom GPT (see “Additional resources” below).
5. **Attach media**, and if possible, add a short Enrichment/Innovation note.

</div>Even this “lightweight” ILCS use already makes cases much easier to compare and reuse.

## Additional resources

<div id="bkmrk-wind-turbine-mainten" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Wind-turbine maintenance training case** – Check out [the case in this repository](https://codex.immersivelrn.org/books/repository-private/page/case-vr-training-for-wind-turbine-maintenance "VR Training for wind turbine maintenance"), and find detailed materials, images, and videos at [https://vrtraining.inesctec.pt/](https://vrtraining.inesctec.pt/)<sup>4</sup>
- **Ancient Greek technology case** – Check out [the case in this repository](https://codex.immersivelrn.org/books/repository-private/page/case-ancient-greek-technology-with-vrchat "Ancient Greek Technology with VRChat"), and find more details in the [arXiv preprint](https://arxiv.org/abs/2502.04110) “Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant”.<sup>5</sup>
- **Immersive Learning Case Sheet Assistant (custom GPT)** – interactive support for following the ILCS method: [https://chatgpt.com/g/g-JDLJLXin5-immersive-learning-case-sheet-assistant](https://chatgpt.com/g/g-JDLJLXin5-immersive-learning-case-sheet-assistant)

---

</div>## Attribution

Main source for this method summary: Beck &amp; Morgado (2025).<sup>1</sup>

**Page created on 13 November 2025 by Leonel Morgado, in co-writing with ChatGPT 5.1 Thinking.**

## References

<div id="bkmrk-beck%2C-d.%2C-%26-morgado%2C" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. Beck, D., &amp; Morgado, L. (2025). *Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain*. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. [https://doi.org/10.1007/978-3-031-80475-5\_8](https://doi.org/10.1007/978-3-031-80475-5_8)
2. Beck, D., Morgado, L., &amp; O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. *IEEE Transactions on Learning Technologies*, 17, 319–341. [https://doi.org/10.1109/TLT.2023.3243946](https://doi.org/10.1109/TLT.2023.3243946)
3. Beck, D., Morgado, L., &amp; O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. *Journal of Universal Computer Science*, 26(8), 1043–1073.
4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., &amp; Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. *IEEE Transactions on Learning Technologies*, 15(5), 526–539. [https://doi.org/10.1109/TLT.2022.3157065](https://doi.org/10.1109/TLT.2022.3157065)
5. Kasapakis, V., &amp; Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. *arXiv preprint* [arXiv:2502.04110](https://arxiv.org/abs/2502.04110).

</div>

# Immersive Learning Case Presentation Template

# Immersive Learning Case Presentation Template

This page is a **template** for documenting immersive learning cases in the iLRN Immersive Learning Case Repository. It reflects the Immersive Learning Case Sheet (ILCS) method.<sup>1</sup>

When you create a new case:

<div id="bkmrk-make-a-copy-of-this-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. Make a copy of this page.
2. Rename it to `Case – [Short case title]`.
3. Replace the bracketed guidance text with information about your case.
4. Delete any instructions that are no longer relevant.

---

</div>## 1. Case identification

<div id="bkmrk-case-title%3A%5Bshort%2C-m" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Case title:**  
    \[Short, meaningful title people can recognise and reuse.\]
- **Contributors:**  
    \[Names and affiliations of the people describing this case.\]
- **Original source(s):**  
    \[If the case is reported in a paper, thesis, report, or website, list full references and links.\]
- **Time frame:**  
    \[When the case took place (year(s), semester, etc.).\]

---

</div>## 2. Short description (abstract)

\[In 3–6 sentences, summarise what this case is about, who is involved, what immersive environment is used, and how it is used for learning. Focus on *how immersion is employed*, not just on results.\]

<div id="bkmrk--2" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## 3. Context and participants

<div id="bkmrk-educational-level-an" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Educational level and setting:**  
    \[e.g., upper-secondary physics lab; undergraduate engineering course; corporate safety training.\]
- **Discipline / subject area:**  
    \[Main subject domains.\]
- **Number and profile of learners:**  
    \[Approximate numbers; key characteristics such as age range, prior experience.\]
- **Other stakeholders:**  
    \[Teachers/trainers, technical staff, industry partners, institutions.\]
- **Constraints or special conditions:**  
    \[e.g., remote delivery, health &amp; safety constraints, pandemic context, equipment scarcity.\]

---

</div>## 4. Immersive environment and technologies

<div id="bkmrk-type-of-environment%3A" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Type of environment:**  
    \[VR / AR / MR / 360° media / game engine / hybrid physical-digital setup, etc.\]
- **Main platforms and tools:**  
    \[e.g., VRChat, Unity, Unreal, custom engine, specific HMDs, tracking systems, controllers, other hardware.\]
- **Physical and virtual spaces involved:**  
    \[Describe where learners are physically located and what virtual / mixed spaces they experience.\]
- **Key interaction modes:**  
    \[e.g., embodied manipulation, navigation, speech, menus, gaze-based selection, tangible tools.\]

---

</div>## 5. Learning goals and assessment

<div id="bkmrk-intended-learning-ou" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Intended learning outcomes:**  
    \[Bullet list of the main knowledge, skills, attitudes, or competencies targeted.\]
- **Assessment approaches:**  
    \[Formal or informal – tests, performance checklists, observational rubrics, analytics, reflection activities, etc.\]
- **Main results (if available):**  
    \[Very short summary of outcomes, findings, or feedback. You can link to publications with more detail.\]

---

</div>## 6. ILB interpretation – practices and strategies

This section summarises how the case is interpreted using the **Immersive Learning Brain (ILB)** clusters.<sup>2</sup>

You do *not* need to list every possible item; focus on what is clearly present in the case.

<div id="bkmrk-main-ilb-clusters-in" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Main ILB clusters involved:**  
    \[e.g., Active Context; Presence; Real and Virtual Multimedia Learning; Collaboration.\]

</div>### 6.1 Practices

\[List the most relevant ILB *practices* and give a one-line justification for each.\]

<div id="bkmrk-%5Bpractice-1-name%5D-%E2%80%93-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **\[Practice 1 name\]** – \[Short explanation of how it appears in the case.\]
- **\[Practice 2 name\]** – \[…\]
- **\[Practice 3 name\]** – \[…\]

</div>*(Add more if needed.)*

### 6.2 Strategies

\[List the most relevant ILB *strategies* and give a one-line justification.\]

<div id="bkmrk-%5Bstrategy-1-name%5D-%E2%80%93-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **\[Strategy 1 name\]** – \[Short explanation.\]
- **\[Strategy 2 name\]** – \[…\]

</div>*(Add more if needed.)*

If you need help choosing practices and strategies, you can consult the ILB tables in the original paper<sup>2</sup> or the **Immersive Learning Case Sheet Assistant** custom GPT.

<div id="bkmrk--7" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## 7. Immersion Cube interpretation – immersion and uses

This section describes how the case is positioned in the **Immersion Cube** and which generic *uses* of immersive learning environments it is closest to.<sup>3</sup>

### 7.1 Immersion coordinates

<div id="bkmrk-system-immersion-%280%E2%80%93" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **System immersion (0–1):** \[value\]
- **Narrative immersion (0–1):** \[value\]
- **Agency immersion (0–1):** \[value\]

</div>**Justification:**  
\[In 2–4 bullet points, explain why you chose these values, considering dependence on system, narrative, and agency.\]

### 7.2 Proximal uses

\[List the 2–3 Immersion Cube *uses* that are closest to your case.\]

<div id="bkmrk-%5Buse-1-name%5D-%E2%80%93-dista" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **\[Use 1 name\]** – distance: \[value\]; \[short explanation of why this use fits.\]
- **\[Use 2 name\]** – distance: \[value\]; \[…\]
- **\[Use 3 name\]** (optional) – distance: \[value\]; \[…\]

</div>You may optionally include:

<div id="bkmrk-a-small-table-of-all" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- a small **table** of all distances if available, or
- a simple **bar chart** image generated from a spreadsheet, or
- a **3-D diagram** situating the case within the Immersion Cube.

---

</div>## 8. Media and supporting resources

Use this section to attach or link:

<div id="bkmrk-screenshots-or-photo" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Screenshots or photos** of the immersive experience and key interactions;
- **Videos or demos**, if they can be publicly shared;
- **Links to project websites**, repositories, or documentation;
- **Datasets or instruments** (e.g., rubrics, questionnaires) if they are available under suitable licences.

</div>Example resources for inspiration include the [ wind-turbine training materials ](https://codex.immersivelrn.org/books/repository-private/page/case-vr-training-for-wind-turbine-maintenance "Case – VR Training for wind turbine maintenance")<sup>4</sup> and the [ Ancient Greek technology case ](https://codex.immersivelrn.org/books/repository-private/page/case-ancient-greek-technology-with-vrchat "Case – Ancient Greek Technology with VRChat").<sup>5</sup>

<div id="bkmrk--10" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## 9. Enrichment and innovation notes (optional)

Based on your ILCS analysis:<sup>1</sup>

<div id="bkmrk-how-could-the-case-b" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- How could the case be **enriched** by adding or adjusting practices/strategies within the same ILB clusters?
- How could it be **innovated** by exploring less-used clusters or distant Immersion Cube uses?
- Which variations have you already tried, or plan to try?

</div>Short bullet points are enough – this section is primarily to spark ideas for future work.

<div id="bkmrk--12" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## 10. Attribution for this case (to be edited by case authors)

\[State who prepared this particular case sheet and on what basis.\]

Example:

> Main sources: \[short reference list of the paper(s) or project(s) where the case is originally described\].
> 
> Page created on \[date\] by \[name(s) of the person(s) who adapted this template for this specific case\].

*(Please adapt this text for each case page.)*

<div id="bkmrk--14" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## Attribution for this template

Main source: Beck &amp; Morgado (2025).<sup>1</sup>

Page created on 13 November 2025 by Leonel Morgado, in co-writing with ChatGPT 5.1 Thinking.

<div id="bkmrk--16" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">---

</div>## References

<div id="bkmrk-beck%2C-d.%2C-%26-morgado%2C" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. Beck, D., &amp; Morgado, L. (2025). *Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain*. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. [https://doi.org/10.1007/978-3-031-80475-5\_8](https://doi.org/10.1007/978-3-031-80475-5_8)
2. Beck, D., Morgado, L., &amp; O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. *IEEE Transactions on Learning Technologies*, 17, 319–341. [https://doi.org/10.1109/TLT.2023.3243946](https://doi.org/10.1109/TLT.2023.3243946)
3. Beck, D, Morgado, L., &amp; O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. *Journal of Universal Computer Science*, 26(8), 1043–1073.
4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., &amp; Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. *IEEE Transactions on Learning Technologies*, 15(5), 526–539. [https://doi.org/10.1109/TLT.2022.3157065](https://doi.org/10.1109/TLT.2022.3157065)
5. Kasapakis, V., &amp; Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. *arXiv preprint* arXiv:2502.04110.

</div>

# Cases

# Case – VR Training for wind turbine maintenance

# Case – VR Training for Wind Turbine Maintenance

This page documents an immersive learning case in the iLRN Immersive Learning Case Repository, described using the Immersive Learning Case Sheet (ILCS) method.<sup>1</sup>

## 1. Case identification

<div id="bkmrk-case-title%3A%5Bshort%2C-m" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Case title:**  
    VR Training for Wind Turbine Maintenance (VRTrainingIndustry / VESTAS)
- **Contributors:**  
    Leonel Morgado (Universidade Aberta; INESC TEC)  
    Dennis Beck (University of Arkansas)  
    [Immersive Learning Case Sheet Assistant](https://chatgpt.com/g/g-JDLJLXin5-immersive-learning-case-sheet-assistant) – ChatGPT 5.1 Thinking (supporting analysis &amp; drafting)
- **Original source(s):**  
    Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., et al. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. *IEEE Transactions on Learning Technologies*, 15(5), 526–539.  
    Beck, D., &amp; Morgado, L. (2025). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain. In J. M. Krüger et al. (Eds.), *Immersive Learning Research Network. iLRN 2024* (CCIS, Vol. 2271). Springer.  
    VRTrainingIndustry project page, INESC TEC: “Virtual EnvironmentS for optimization and training in InduStry 4.0”, [https://vrtraining.inesctec.pt/](https://vrtraining.inesctec.pt/).
- **Time frame:**  
    2019–2021: design, development, and evaluation during the VRTrainingIndustry project; usability and certification case study with wind-turbine maintenance professionals conducted within this period.

---

</div>## 2. Short description (abstract)

<div id="bkmrk--2" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">This case describes a corporate industrial training scenario for a major wind-turbine manufacturer (VESTAS), in which technicians learn and rehearse turbine maintenance procedures using a VR headset and a high-fidelity 3D turbine model derived from CAD data. Trainers author the course inside VR itself, structuring modules and procedures and recording their own demonstrations as “virtual choreographies” that encapsulate the intended actions. Trainees then perform the same procedures on the virtual turbine, guided by in-world manuals and trainer recordings, with the interaction engine constraining them to correct actions and sequences. Finally, trainees undergo a certification test on a physical turbine in a maintenance workshop, applying the procedures learned in VR under real-world conditions. Immersion is used both to simulate the physical world with high fidelity and to provide experiential, embodied practice before high-stakes physical work.---

</div>## 3. Context and participants

<div id="bkmrk-educational-level-an" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Educational level and setting:**  
    Corporate / industrial training in a wind-energy company (VESTAS); short course conducted in a dedicated VR lab and a physical maintenance workshop.
- **Discipline / subject area:**  
    Mechanical and industrial engineering; wind-turbine maintenance; safety and procedural competence.
- **Number and profile of learners:**  
    Small groups of adult professionals and trainees with prior experience in turbine maintenance or related technical work; in the reported usability and certification study, trainees were expert professionals with varying years of field experience.
- **Other stakeholders:**  
    Expert trainers from VESTAS; INESC TEC research and development team (VR authoring tool and study design); the wider industrial training and certification structure of the company.
- **Constraints or special conditions:**  
    Health and safety risks associated with *in situ* turbine maintenance; limited availability of real turbines and workshop time for training; need to reduce costs and downtime while still providing authentic, certifiable training.

---

</div>## 4. Immersive environment and technologies

<div id="bkmrk-type-of-environment%3A" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Type of environment:**  
    Fully immersive virtual reality (VR) training and authoring environment, with a hybrid pipeline linking VR training to physical maintenance and certification.
- **Main platforms and tools:**  
    Custom VR authoring and training tool developed in Unity; head-mounted display (HMD)-based VR setup with motion/hand controllers; integration of CAD-based turbine models and industrial maintenance data.
- **Physical and virtual spaces involved:**  
    Learners are physically located in a VR lab for authoring and training sessions, and in a real maintenance warehouse/workshop for physical certification. Virtually, they experience a detailed 3D turbine model situated in a virtual maintenance shop, with panels, menus, and in-world documentation surrounding the work area.
- **Key interaction modes:**  
    Embodied manipulation (moving around the turbine, selecting and operating parts), controller-based interaction with components and menus, navigation in 3D space, and the ability to watch and mimic recorded expert actions (“virtual choreographies”). Text input and configuration are handled via in-world panels and a virtual keyboard.

---

</div>## 5. Learning goals and assessment

<div id="bkmrk-intended-learning-ou" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Intended learning outcomes:**  
    – Execute specific wind-turbine maintenance procedures safely and correctly, following the company’s technical manual.  
    – Recognise turbine components and their relationships in a complex generator assembly.  
    – Transfer procedural performance from immersive practice on a virtual turbine to physical execution on a real turbine during certification.  
    – Reduce dependence on scarce physical equipment and expert supervision while maintaining certification standards.
- **Assessment approaches:**  
    – During VR training, the system records trainees’ actions as virtual choreographies and checks them against trainer-specified choreographies (number of errors, execution time).  
    – In the certification phase, trainees perform the same maintenance task on a physical turbine, under supervision of an expert trainer, who checks successful completion, time, and errors.  
    – Questionnaires on usability, perceived fidelity, and satisfaction for both trainers (authoring) and trainees (learning experience).
- **Main results (if available):**  
    Trainers were able to author a full course in VR and judged the tool useful and the virtual turbine faithful to the physical one, though text input and scene switching needed improvement. Trainees reported high satisfaction and perceived fidelity, with relatively low error counts during VR training. In the physical certification test, both a VR-trained participant and a non-VR-trained participant completed the procedure successfully, but the VR-trained participant was faster (35 vs 42 minutes), suggesting promising transfer from immersive training to real-world performance.

---

</div>## 6. ILB interpretation – practices and strategies

This section summarises how the case is interpreted using the **Immersive Learning Brain (ILB)** clusters.<sup>2</sup>

The focus is on clearly present practices and strategies, rather than listing every possible item.

<div id="bkmrk-main-ilb-clusters-in" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Main ILB clusters involved:**  
    Active Context; Presence; Real and Virtual Multimedia Learning. (Engagement &amp; Scaffolding, Collaboration, and Traditional practices are largely absent in the current design.)

</div>### 6.1 Practices

The following ILB *practices* are clearly present in this case:

<div id="bkmrk-%5Bpractice-1-name%5D-%E2%80%93-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Authentic practice and assessment (Active Context)** – trainees rehearse genuine maintenance procedures on a realistic virtual turbine and then perform the same procedures on a physical turbine for certification.
- **Exploration and experimentation of concepts/processes (Active Context)** – VR sessions include a phase for free exploration of the turbine model and for trying out the procedure steps in a safe, resettable environment.
- **Embodied interactions (Presence)** – learners move around and act on the turbine using VR controllers and bodily movement, aligning perception and action in 3D space.
- **Information visualization and inference (Real and Virtual Multimedia Learning)** – the CAD-based turbine model and visible state changes during procedures make internal structure and process dynamics inspectable and interpretable.
- **Learning design for multimodal information (Real and Virtual Multimedia Learning)** – the course combines text (technical manuals), visual/3D representations, and recorded expert demonstrations into a single immersive learning flow.

</div>*(Additional practices such as explicit feedback, coaching, or collaboration are not yet implemented in this case.)*

### 6.2 Strategies

The most relevant ILB *strategies* instantiated by these practices are:

<div id="bkmrk-%5Bstrategy-1-name%5D-%E2%80%93-" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Active learning theories (Active Context)** – learners engage in “learning by doing” via hands-on procedures in VR and the subsequent physical certification task.
- **Authentic learning (Active Context)** – the content and environment are tied to real turbine maintenance and company certification processes, not to a fictional task.
- **Contextual theories (Active Context)** – the virtual and physical environments mirror the contextual conditions of a real maintenance shop and workflow.
- **Interactive visualization (Presence)** – trainees interact with a manipulable, high-fidelity turbine model whose state responds dynamically to their actions.
- **Presence (Presence)** – the design relies on feeling “there” in both the virtual maintenance shop and the physical workshop as a condition for effective exploration, execution, and certification.

</div>*(Strategies from other clusters, such as collaborative learning or narrative/roleplay-based engagement, are candidates for future enrichment rather than being present in this baseline case.)*

## 7. Immersion Cube interpretation – immersion and uses

This section describes how the case is positioned in the **Immersion Cube** and which generic *uses* of immersive learning environments it is closest to.<sup>3</sup>

### 7.1 Immersion coordinates

<div id="bkmrk-system-immersion-%280%E2%80%93" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25); display: flex; gap: 2rem; align-items: flex-start; flex-wrap: wrap;"><div style="flex: 1 1 220px;">- **System immersion (0–1):** 1.0
- **Narrative immersion (0–1):** 0.6
- **Agency immersion (0–1):** 0.75

</div><div style="flex: 1 1 260px; text-align: center;">[ ![Immersion Cube com o caso de treino de manutenção de turbinas eólicas em A=0.75, N=0.60, S=1.00](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/scaled-1680-/ROcOWosd4BUUAn5D-output-1.png)](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/ROcOWosd4BUUAn5D-output-1.png)</div></div>**Justification:**

- **System = 1.0** – key activities (exploration, observation, following procedures, authoring) require being in the immersive VR environment; the certification phase similarly relies on presence in the physical environment with the real turbine.
- **Narrative = 0.6** – there is a defined spatial and temporal structure (maintenance shop + turbine, stepwise procedures, visible state changes), but no developed storyline, characters, or emotional plot beyond “perform the procedures correctly”.
- **Agency = 0.75** – learners and trainers have substantial operational agency in the environment (moving, manipulating components, selecting course structures), yet tactical and strategic agency are limited by predefined procedures and constrained interaction (only correct actions allowed).

### 7.2 Proximal uses

The Immersion Cube analysis (based on the coordinates above and the canonical use-theme coordinates) yields the following closest *uses*:

<figure id="bkmrk-figura-2-%E2%80%93-dist%C3%A2ncia" style="max-width: 960px; margin: 1.5rem auto; text-align: center;">[ ![Gráfico de barras com as distâncias do caso às utilizações do Immersion Cube](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/scaled-1680-/pnyFjctEFVCDlvHT-output.png) ](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/pnyFjctEFVCDlvHT-output.png)<figcaption style="margin-top: 0.4rem; font-size: 0.85rem; color: #4b5563;">Figura 2 – Distância Euclidiana do caso a cada um dos temas de utilização do Immersion Cube.</figcaption></figure><div id="bkmrk-%5Buse-1-name%5D-%E2%80%93-dista" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Simulate the physical world** – distance: 0.27; the VR environment closely mirrors the physical turbine and maintenance shop, using CAD-based models and real procedures to provide safe but faithful practice before work on real equipment.
- **Logistics** – distance: 0.15; geometrically very close in the cube because the scenario can, in principle, reduce costs, risks, and scheduling constraints, although logistics aspects (resource allocation, scheduling) are not explicitly enacted in the described learner activities.

</div>## 8. Media and supporting resources

<div id="bkmrk-screenshots-or-photo" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Links to project websites:**  
    – [VRTrainingIndustry project page (INESC TEC)](https://vrtraining.inesctec.pt/).  
    – [VESTAS corporate site](https://www.vestas.com/en) (the industrial partner).
- **Screenshots and photos:**  
    <figure style="margin: 1rem 0;">[ ![Vista do ambiente de autoria e treino em VR com o modelo de turbina e interfaces de configuração](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/scaled-1680-/Pmsm72ShgVZPtXy6-image.png) ](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/Pmsm72ShgVZPtXy6-image.png)<figcaption style="margin-top: 0.4rem; font-size: 0.85rem; color: #4b5563;">VR environment for authoring and training, with a wind turbine CAD model and technical instructions.</figcaption></figure><figure style="margin: 1rem 0;">[ ![Trainee a executar os procedimentos numa turbina física para efeitos de certificação](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/scaled-1680-/rVw2yoAaBmvP24yO-image.png) ](https://codex.immersivelrn.org/uploads/images/gallery/2025-11/rVw2yoAaBmvP24yO-image.png)<figcaption style="margin-top: 0.4rem; font-size: 0.85rem; color: #4b5563;">Technician during a certification test, executing the same procedure on a physical turbine.</figcaption></figure>
- **Videos or demos:**  
    <figure style="margin: 1rem 0;"><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="allowfullscreen" frameborder="0" height="315" src="https://www.youtube.com/embed/WKWTe0KG1es?si=K_unJCbrE2-1AuXd" title="VR Training for Wind Turbine Maintenance – demo" width="560"></iframe>
    
    </figure>

</div>## 9. Enrichment and innovation notes

Based on the ILCS analysis of this case:<sup>1</sup>

<div id="bkmrk-how-could-the-case-b" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">- **Enrichment within existing clusters:**  
    – One could add an *after-action review* step in VR, where trainees replay and reflect on their own recorded choreographies (not only expert ones), strengthening Active Context and Presence without changing the core flow.  
    – One could introduce light *roleplay* and narrative framing (e.g., “You are the technician called to repair a fault under time constraints”), modestly increasing narrative immersion.
- **Making latent logistics uses explicit:**  
    – One could make the reduction of scheduling constraints and equipment scarcity visible in the design (e.g., explicit planning of who can train and when in VR vs on the physical turbine), so that *Logistics* becomes not only proximal in the cube but an explicit use.
- **Innovation via new clusters and distant uses:**  
    – One could extend the design to multi-user VR sessions with differentiated roles (lead technician, safety officer), activating the Collaboration cluster.  
    – One could add simulated consequences for incorrect actions (e.g., near-miss accidents, downtime scenarios, or environmental impact narratives) to move towards the distant use of *Emotional and cultural experiences*.
- **Variations to explore:**  
    – One could allow controlled “wrong” actions in VR, combined with feedback and after-action review, to increase agency and diagnostic power.  
    – One could explore lighter-weight AR or desktop variants that reduce System immersion but facilitate broader organisational deployment and blended learning setups.

</div>## 10. Attribution for this case (to be edited by case authors)

This case sheet was prepared by:

> Main sources: Cassola et al. (2022) – VR authoring and wind-turbine maintenance training case; Beck &amp; Morgado (2025) – ILCS interpretation using the Immersion Cube and ILB.
> 
> Page adapted from the ILCS template on Nov 14, 2025 by Leonel Morgado, employing the [Immersive Learning Case Sheet Assistant](https://chatgpt.com/g/g-JDLJLXin5-immersive-learning-case-sheet-assistant) – ChatGPT 5.1 Thinking (supporting analysis &amp; drafting)

## References

<div id="bkmrk-beck%2C-d.%2C-%26-morgado%2C" style="max-width: 960px; margin: 2.5rem auto; padding: 2.5rem 3rem; background-color: #ffffff; color: #1a2433; font-family: system-ui,-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif; line-height: 1.6; font-size: 16px; border-radius: 12px; box-shadow: 0 14px 40px rgba(15,23,42,0.12),0 0 0 1px rgba(148,163,184,0.25);">1. Beck, D., &amp; Morgado, L. (2025). *Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain*. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. [https://doi.org/10.1007/978-3-031-80475-5\_8](https://doi.org/10.1007/978-3-031-80475-5_8)
2. Beck, D., Morgado, L., &amp; O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. *IEEE Transactions on Learning Technologies*, 17, 319–341. [https://doi.org/10.1109/TLT.2023.3243946](https://doi.org/10.1109/TLT.2023.3243946)
3. Beck, D., Morgado, L., &amp; O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. *Journal of Universal Computer Science*, 26(8), 1043–1073. [https://doi.org/10.3897/jucs.2020.055](https://doi.org/10.3897/jucs.2020.055)
4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., &amp; Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. *IEEE Transactions on Learning Technologies*, 15(5), 526–539. [https://doi.org/10.1109/TLT.2022.3157065](https://doi.org/10.1109/TLT.2022.3157065)
5. Kasapakis, V., &amp; Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. [*arXiv preprint* arXiv:2502.04110](https://arxiv.org/abs/2502.04110).

</div>

# Case – Ancient Greek Technology with VRChat

(Kasapakis &amp; Morgado)

## UNDER CONSTRUCTION