# Strategic Research Strands 2035 and Future Scenarios  for High Impact Immersive Learning Research

# About Fridolin Wild's "Vision 2035" Circle of Scholars' workshop



# Societal Demand

# Care, Culture, and Community

##### **Workshop Synthesis**  
Circle of Scholars Activity  
Facilitated by **<span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Fridolin Wild</span></span>**  
**January 14, 2026**

**<span style="color: rgb(185, 106, 217);">  
Societal Demand</span> — Circle of Scholars **- Immersive Learning Research Network (iLRN)** **- - Immersive Futures Guild****


# <span style="color: rgb(185, 106, 217);">**Care, Culture, and Community** </span>

##### <span style="color: rgb(241, 196, 15);"> [![IMG_3503.jpeg](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/scaled-1680-/QasZAGjm49YCfn5W-img-3503.jpeg)](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/QasZAGjm49YCfn5W-img-3503.jpeg)</span>  


---

**One Sentence Abstract:**  
This Codex entry documents a shared articulation and ongoing tensions emerging from an iLRN Circle of Scholars workshop addressing care, cultural grounding, and community stewardship as first-order societal demands in immersive learning.

##### <span style="background-color: rgb(0, 0, 0); color: rgb(241, 196, 15);">**Suggested Citation:**</span>

> Immersive Learning Research Network (iLRN). (2026). *Care, culture, and community: Societal demand—Circle of Scholars workshop synthesis*. Immersive Futures Guild, iLRN Codex. [https://codex.immersivelrn.org/link/458](https://codex.immersivelrn.org/link/458)

---


## <span style="background-color: rgb(0, 0, 0);">Part I — Shared Articulation (Workshop Synthesis)</span>

### Context

<p class="callout success">This card emerged from the Circle of Scholars 2026 workshop as a response to a growing societal demand: immersive learning systems must move beyond efficiency, novelty, or scale alone, and instead account for **care, cultural grounding, and community continuity** as first-order design considerations.</p>

Participants noted that immersive technologies increasingly shape **how people attend to one another**, how cultures are represented or transformed, and how communities are formed, sustained, or fragmented over time.

---

### Core Claim

<p class="callout danger">**Immersive learning environments should be designed and evaluated not only for what they teach, but for how they care for people, cultures, and communities.**</p>

This includes care for:

- Learners and participants
- Cultural knowledge and epistemic traditions
- Communities of practice and belonging
- Futures shaped by immersive systems

---

### Key Dimensions Identified

The workshop surfaced three interrelated dimensions:

#### 1. Care

- Care as attentional responsibility, not sentiment
- Recognition of cognitive, emotional, and social load
- Design choices that acknowledge vulnerability, fatigue, and power asymmetries
- Ethical responsibility for how immersion shapes experience and behavior

#### 2. Culture

- Culture as living, situated, and dynamic—not static content
- Respect for cultural protocols, authorship, and sovereignty
- Avoidance of extraction, flattening, or aestheticization
- Recognition that immersive media can amplify harm as easily as understanding

#### 3. Community

- Communities as ongoing sociotechnical systems, not audiences
- Importance of trust, continuity, and shared meaning
- Need for stewardship models beyond single experiences or deployments
- Recognition that immersive learning often succeeds or fails at the community level, not the individual level

---

### Why This Matters for Immersive Learning

Participants emphasized that immersive learning systems:

- Shape **patterns of attention** toward people, places, and narratives
- Influence who feels welcome, represented, or excluded
- Can strengthen or erode communal ties depending on design and governance

As immersive learning scales globally, **care, culture, and community** become structural concerns, not optional values.

---

## Part II — Tensions, Open Questions, and Ongoing Dialogue

<p class="callout warning">*(This section remains intentionally open and revisitable.)*</p>

### Unresolved Tensions Identified

The workshop did not converge on a single resolution. Instead, several productive tensions surfaced:

- **Care vs. scalability**  
    How can immersive systems scale without eroding relational or cultural care?
- **Cultural specificity vs. generalizability**  
    When does adaptation become dilution or misrepresentation?
- **Community stewardship vs. institutional ownership**  
    Who governs immersive learning spaces once they persist over time?
- **Design intention vs. emergent use**  
    How should responsibility be understood when communities appropriate or transform immersive environments?

---

### Points of Debate

Participants raised questions that warrant continued discussion:

- Can care be meaningfully designed, or does it only emerge through practice?
- What constitutes evidence of care or harm in immersive learning systems?
- How should immersive learning account for historical and ongoing inequities?
- When does “community engagement” become performative rather than substantive?

---

### Relationship to the iLRN Ways of Knowing Map

This card intersects directly with all three iLRN Ways of Knowing:

- **Tree (Knowledge / Evidence):**  
    Ethics of care, cultural theory, community learning research
- **Garden (Practice):**  
    Culturally grounded design, community-led XR projects, participatory methods
- **Lantern (Futures):**  
    Governance of immersive worlds, attention ethics, long-term community impact

The card therefore functions as a **cross-cutting societal demand**, not a single application area.

---

### Invitation for Continued Contribution

Members of iLRN are invited to:

- Contribute case examples that illustrate care or harm in immersive learning
- Surface cultural or community perspectives not represented in the workshop
- Challenge the framing where it fails to account for lived experience
- Propose methods for evaluating care, culture, and community impact  
    <p class="callout success">To contest, contribute, or otherwise add to this discussion,</p>
    
    [please complete this contribution form for Societal Demand for Vision 2035: Care, Culture, &amp; Community](https://tally.so/r/b5dKdg)

Disagreement is expected. Documentation is encouraged.

<p class="callout info">Examples, perspectives, challenges, and methods related to this card to appear here with iLRN member use of the above linked feedback form. </p>

---

### Working Status

This card reflects the **current synthesis** of the Circle of Scholars workshop.  
It is a living artifact and may evolve as further dialogue, evidence, and practice emerge.

---

### Codex Colophon

This page is part of the **iLRN Codex**, a living knowledge base supporting scholarly dialogue, practice-based inquiry, and futures-oriented exploration in immersive learning.

- **Guild:** Immersive Futures
- **Activity:** Circle of Scholars
- **Artifact Type:** Societal Demand Card
- **Methodological Context:** Design-Based Research (DBR)
- **Ways of Knowing:** Tree · Garden · Lantern

This artifact records a **time-stamped synthesis**, not a final position.  
Disagreement is expected. Documentation is encouraged.

Contributions, dissents, case examples, and methodological proposals related to this card are collected via the linked **Societal Demand contribution form** and may be incorporated into future revisions.

---

**Versioning &amp; Status**

- **Initial synthesis:** January 2026
- **Status:** Living document
- **Revision policy:** Updated through documented community contributions and facilitated dialogue

Permanent link:  
[https://codex.immersivelrn.org/link/458](https://codex.immersivelrn.org/link/458)

# Technology Possibility

# Flow Machines: Adaptive XR via Biometrics

## Flow Machines: Adaptive XR via Biometrics

**Workshop Synthesis**  
**Circle of Scholars Activity**  
Facilitated by Fridolin Wild  
January 14, 2026

### Technology Possibility — Circle of Scholars

- Immersive Learning Research Network (iLRN)
    
    
    - Immersive Futures Guild

[![IMG_3505.jpeg](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/scaled-1680-/hP4hObJr8bJvEBiB-img-3505.jpeg)](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/hP4hObJr8bJvEBiB-img-3505.jpeg)

### One Sentence Abstract

This Codex entry documents a shared articulation and ongoing tensions emerging from an iLRN Circle of Scholars workshop exploring biometric sensing and adaptive XR as a technological possibility for maintaining learner flow through closed-loop, real-time pedagogical control systems.

##### <span style="color: rgb(241, 196, 15);">Suggested Citation</span>

> Immersive Learning Research Network (iLRN). (2026). *Flow machines: Adaptive XR via biometrics—Technology possibility—Circle of Scholars workshop synthesis*. Immersive Futures Guild, iLRN Codex. <a class="decorated-link cursor-pointer" data-end="1350" data-start="1311" rel="noopener" target="_new">https://codex.immersivelrn.org/link/459<span aria-hidden="true" class="ms-0.5 inline-block align-middle leading-none"><svg aria-hidden="true" class="block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]" data-rtl-flip="" height="20" width="20" xmlns="http://www.w3.org/2000/svg"></svg></span></a>

---

## Part I — Shared Articulation (Workshop Synthesis)

### Context

<p class="callout success">This card emerged from the Circle of Scholars 2026 workshop as an exploration of a specific **technology possibility**: the use of real-time biometric sensing (e.g., heart rate variability, galvanic skin response, eye tracking, EEG proxies) to dynamically adapt immersive learning environments.</p>

Participants examined the idea that XR systems could sense learner state continuously and adjust difficulty, pacing, modality, and feedback to sustain engagement—framing pedagogy as a **closed-loop control system** rather than a fixed instructional sequence.

The discussion treated this not as an inevitability, but as a **design frontier** with profound implications for agency, ethics, evidence, and governance.

### Core Claim

<p class="callout danger">Biometric-adaptive XR systems make it technically feasible for pedagogy to operate as a real-time feedback loop—continuously sensing learner state and tuning experience parameters to maintain flow—but this capability fundamentally reshapes assumptions about agency, consent, and instructional responsibility.</p>

---

## Key Dimensions Identified

The workshop surfaced four interrelated dimensions of this technology possibility:

### 1. Flow as a Controllable Variable

Flow was discussed not as a mystical state, but as a measurable proxy constructed from physiological and behavioral signals.

Key considerations included:

- Operationalizing “flow” through indirect indicators rather than self-report alone
- The risk of collapsing complex cognitive-emotional states into optimization targets
- Whether maintaining flow should always be the goal, versus productive struggle or discomfort

### 2. Pedagogy as Closed-Loop Control

Participants explored the shift from open-loop instructional design to adaptive systems that respond continuously to learner state.

This reframing raised questions about:

- Who defines the target state of the learner
- How control parameters are set, tuned, and validated
- The difference between responsiveness and manipulation
- Transparency of adaptation logic to learners and educators

### 3. Biometric Data as Pedagogical Substrate

Biometric signals were treated not merely as analytics, but as *instructional inputs*.

Discussion emphasized:

- Data quality, noise, and contextual ambiguity
- The danger of over-interpreting physiological signals
- Issues of data ownership, storage, and secondary use
- Cultural and individual variability in biometric expression

### 4. Automation, Agency, and Trust

Adaptive XR systems introduce new asymmetries between system intelligence and learner awareness.

Key concerns included:

- Learner consent in continuously adaptive environments
- The erosion or augmentation of learner self-regulation
- Educator trust in algorithmic pedagogical decisions
- Long-term dependence on optimization systems

---

## Why This Matters for Immersive Learning

Participants emphasized that biometric-adaptive XR systems:

- Shift instructional authority from static design to dynamic systems
- Blur boundaries between assessment, feedback, and intervention
- Introduce ethical stakes at the level of moment-to-moment experience
- Demand new validation methods beyond learning outcomes alone

As immersive learning systems become more responsive and autonomous, **the locus of pedagogical responsibility moves from content to control logic**.

---

## Part II — Tensions, Open Questions, and Ongoing Dialogue

*(This section remains intentionally open and revisitable.)*

### Unresolved Tensions Identified

The workshop did not resolve several core tensions:

**Flow optimization vs. learner autonomy**  
When does adaptive support become behavioral steering?

**Responsiveness vs. opacity**  
How much should learners know about how systems are adapting them?

**Personalization vs. normalization**  
Do adaptive systems privilege certain physiological norms over others?

**Efficiency vs. educational friction**  
What kinds of struggle or discomfort are pedagogically necessary—and should not be optimized away?

### Points of Debate

Participants raised questions requiring further inquiry:

- Can flow be a legitimate instructional objective across all learning domains?
- What constitutes evidence that biometric adaptation improves learning rather than engagement alone?
- How should disagreement between learner self-perception and system inference be handled?
- Who is accountable when adaptive systems fail or cause harm?

---

## Relationship to the iLRN Ways of Knowing Map

This card intersects with all three iLRN Ways of Knowing:

**Tree (Knowledge / Evidence):**  
Learning sciences, control theory, affective computing, human-AI interaction, psychophysiology

**Garden (Practice):**  
Adaptive XR design, biometric sensing pipelines, instructor dashboards, ethical design patterns

**Lantern (Futures):**  
Automated pedagogy, attention economies, governance of adaptive learning systems

The card functions as a **technology possibility**, not a recommended practice or settled theory.

---

## Invitation for Continued Contribution

Members of iLRN are invited to:

- Contribute empirical studies or prototypes involving biometric-adaptive XR
- Surface ethical failures or unintended consequences
- Propose alternative metaphors to “closed-loop control”
- Develop evaluation methods that move beyond engagement metrics

To contest, contribute, or extend this discussion,  
please complete the [**Technology Possibility contribution form for Vision 2035: Flow Machines — Adaptive XR via Biometrics**](https://tally.so/r/xXY6NG).

Disagreement is expected. Documentation is encouraged.

Examples, critiques, implementations, and methodological proposals related to this card may be added here through documented community contribution.

---

## Working Status

This card reflects the current synthesis of the Circle of Scholars workshop.  
It is a living artifact and may evolve as further dialogue, evidence, and practice emerge.

---

## Codex Colophon

This page is part of the **iLRN Codex**, a living knowledge base supporting scholarly dialogue, practice-based inquiry, and futures-oriented exploration in immersive learning.

**Guild:** Immersive Futures  
**Activity:** Circle of Scholars  
**Artifact Type:** Technology Possibility Card  
**Methodological Context:** Design-Based Research (DBR)  
**Ways of Knowing:** Tree · Garden · Lantern

This artifact records a time-stamped synthesis, not a final position.  
Disagreement is expected. Documentation is encouraged.

**Versioning &amp; Status**

- Initial synthesis: January 2026
- Status: Living document
- Revision policy: Updated through documented community contributions and facilitated dialogue

**Permanent link:**  
<a class="decorated-link cursor-pointer" data-end="8220" data-start="8181" rel="noopener" target="_new">https://codex.immersivelrn.org/link/459</a>

# Change in Education

# Inclusion is no longer optional

[![IMG_3504.jpeg](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/scaled-1680-/z9U1SQRm2YsG0QGM-img-3504.jpeg)](https://codex.immersivelrn.org/uploads/images/gallery/2026-02/z9U1SQRm2YsG0QGM-img-3504.jpeg)