Repository (private)


Case presentation instructions

This chapter gathers the instructions, methods, and templates used in the Immersive Learning Case Repository of the iLRN Circle of Scholars.

It explains the Immersive Learning Case Sheet (ILCS) method for describing and interpreting immersive learning use cases and provides a reusable page template for publishing new cases in a comparable way.

Use this chapter whenever you want to:
– document an immersive learning case;
– understand how ILCS combines the Immersive Learning Brain and Immersion Cube frameworks;
– or reuse a case for teaching, research, or design.

Case presentation instructions

Method and Instrument: Immersive Learning Case Sheet (ILCS)

Immersive Learning Case Sheet (ILCS): Method and Instrument

The Immersive Learning Case Sheet (ILCS) is a method for describing immersive learning cases so that they can be compared, reused, and re-designed across projects and publications.1 It builds on two existing frameworks:

In this repository, the ILCS provides the backbone for each case entry. Contributors do not need to run the full analysis at research level to participate, but this page explains the complete method so that descriptions remain coherent.

1. Goals of the ILCS method

The ILCS was designed to:


2. Overview of the ILCS workflow

At a high level, the ILCS method follows three phases:1

  1. Draft a rich description of the case.
    Include context, participants, immersive environment, activities, and assessment – with attention to what learners actually do.

  2. Interpret the case with the Immersive Learning Brain (ILB).
    Identify which practices and strategies are clearly present in the case, organised by ILB clusters.

  3. Interpret the case with the Immersion Cube.
    Decide how much the case depends on system, narrative, and agency immersion, place it in the cube, and identify the closest generic uses of immersive environments.

The final Immersive Learning Case Sheet pulls these together as:


3. Phase 1 – Interpreting the case with the Immersive Learning Brain (ILB)

The ILB groups educational practices and strategies into six clusters such as Active Context, Presence, Real and Virtual Multimedia Learning, Collaboration, etc.2 ILCS uses these clusters to keep the analysis manageable and coherent.

3.1 Minimum ILB steps for this repository

When preparing a case for this repository, aim to complete at least these steps:

  1. Write an initial free-text description of the case.
    Focus on what learners, teachers/trainers, and systems do over time.

  2. Pick the most relevant ILB cluster.
    For example:

    • if the case centres on meaningful real-world tasks, start with Active Context;
    • if embodiment and bodily movement are crucial, start with Presence;
    • if collaborative problem-solving dominates, start with Collaboration.
  3. Within that cluster, check each practice and strategy definition.
    Using the ILB paper’s tables,2 compare the definition of each item with your case:

    • mark it as present only if the case description provides clear evidence;
    • keep a short note on where it appears in the case (e.g., “certification test after VR training → authentic practice and assessment”).
  4. Repeat for one or two additional clusters that seem relevant.
    You do not need to cover all clusters unless you are doing a full research analysis.

  5. Revise the case narrative.
    Rewrite your description so that readers can see the practices and strategies you marked as present. Is not necessary to add colored tag text like in the original ILCS article; what is important is to make the supporting details naturally explicit.

3.2 Optional full ILB analysis

For research-grade case sheets you may:

In this repository, you are encouraged – but not required – to go this far.

4. Phase 2 – Interpreting the case with the Immersion Cube

The Immersion Cube positions immersive learning activities along three conceptual dimensions:3

Previous work located 16 generic uses of immersive learning environments in this cube (e.g., Logistics, Simulate the physical world, Skill training).3 ILCS measures how close a specific case is to each of these uses.

4.1 Minimum Immersion Cube steps for this repository

  1. Describe immersion in your case.
    Briefly explain how participants experience:

    • being present in the environment (system),
    • spatial/temporal/emotional aspects of the situation (narrative),
    • and possibilities for action and decision-making (agency).
  2. Assign coordinates (System, Narrative, Agency).
    For each dimension, choose a value between 0 and 1:

    • 0 → the case barely depends on that dimension;
    • 1 → the case rests heavily on that dimension.
      Example: the wind-turbine maintenance training reported by Cassola et al. combines full system immersion in VR with medium narrative immersion and high agency, and was placed at (1, 0.6, 0.75).1,4
  3. Identify the closest generic uses.
    Using the coordinates of the 16 uses from the Immersion Cube work,3 compute or look up the Euclidean distance to each one.

    • In practice, you can rely on a spreadsheet, a small script, or the Immersive Learning Case Sheet Assistant (custom GPT) to do the calculations for you.
    • Record the 2–3 closest uses and their distances; these will appear in your case sheet.
  4. Check whether the description supports those uses.
    If a proximal use (e.g., Simulate the physical world) fits the case, ensure your narrative explicitly mentions the aspects that justify it (e.g., attention to fidelity of models and procedures). If it does not fit, you can note this briefly in the case sheet.


5. Phase 3 – Building the Immersive Learning Case Sheet

Once you have the ILB and Immersion Cube interpretations, you can assemble the Immersive Learning Case Sheet for this repository. Each case sheet should at minimum include:

  1. Header block

    • Case title
    • Contributors and affiliations
    • Source publication(s) and links (if any)
  2. Short description (abstract)
    A 3–6 sentence overview of the case, focused on how the immersive experience is used.

  3. Context and participants
    Educational level, content domain, number and profile of learners, other stakeholders.

  4. Immersive environment and technologies
    Type of environment (VR, AR, MR, 360°, physical mixed setup, etc.), main platforms, physical spaces.

  5. Learning goals and assessment
    Intended learning outcomes and how they were assessed (formal or informal).

  6. ILB interpretation – practices and strategies

    • Main ILB cluster(s) used;
    • List of key practices and strategies with one-line justifications.
  7. Immersion Cube interpretation – immersion and uses

    • Coordinates (System, Narrative, Agency)
    • Explanation in 2–3 bullet points
    • List of proximal uses with distances (and an optional bar chart if you wish).
  8. Media and resources
    Screenshots, diagrams, links to videos or interactive demos, and links to further documentation about the case (e.g., a project website for the wind-turbine training case4 or the Ancient Greek technology case5).

  9. Enrichment/Innovation notes (optional)
    Notes based on the ILCS idea of enriching a case (adding nearby practices/uses) or innovating it (exploring distant clusters or uses).1

The "Immersive Learning Case Presentation Template" page in this chapter mirrors this structure so that you can create a new case page by copying and adapting it.

6. Using ILCS in this repository: quick path for contributors

If you are contributing a case and want a pragmatic path:

  1. Create a new page under the repository and start from the Case Presentation Template in this chapter.
  2. Fill sections 1–5 of the template using your existing project notes or paper.
  3. Run a light ILB analysis:
    • pick one or two clusters,
    • identify 3–6 practices/strategies that clearly appear,
    • add them to section 6 of the template.
  4. Estimate immersion coordinates and proximal uses with the help of:
    • the ILCS article,1
    • the original ILB and Immersion Cube papers,2,3
    • or the Immersive Learning Case Sheet Assistant custom GPT (see “Additional resources” below).
  5. Attach media, and if possible, add a short Enrichment/Innovation note.

Even this “lightweight” ILCS use already makes cases much easier to compare and reuse.

Additional resources


Attribution

Main source for this method summary: Beck & Morgado (2025).1

Page created on 13 November 2025 by Leonel Morgado, in co-writing with ChatGPT 5.1 Thinking.

References

  1. Beck, D., & Morgado, L. (2025). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. https://doi.org/10.1007/978-3-031-80475-5_8

  2. Beck, D., Morgado, L., & O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. IEEE Transactions on Learning Technologies, 17, 319–341. https://doi.org/10.1109/TLT.2023.3243946

  3. Beck, D., Morgado, L., & O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. Journal of Universal Computer Science, 26(8), 1043–1073.

  4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., & Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. IEEE Transactions on Learning Technologies, 15(5), 526–539. https://doi.org/10.1109/TLT.2022.3157065

  5. Kasapakis, V., & Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. arXiv preprint arXiv:2502.04110.

Case presentation instructions

Immersive Learning Case Presentation Template

Immersive Learning Case Presentation Template

This page is a template for documenting immersive learning cases in the iLRN Immersive Learning Case Repository. It reflects the Immersive Learning Case Sheet (ILCS) method.1

When you create a new case:

  1. Make a copy of this page.
  2. Rename it to Case – [Short case title].
  3. Replace the bracketed guidance text with information about your case.
  4. Delete any instructions that are no longer relevant.

1. Case identification


2. Short description (abstract)

[In 3–6 sentences, summarise what this case is about, who is involved, what immersive environment is used, and how it is used for learning. Focus on how immersion is employed, not just on results.]


3. Context and participants


4. Immersive environment and technologies


5. Learning goals and assessment


6. ILB interpretation – practices and strategies

This section summarises how the case is interpreted using the Immersive Learning Brain (ILB) clusters.2

You do not need to list every possible item; focus on what is clearly present in the case.

6.1 Practices

[List the most relevant ILB practices and give a one-line justification for each.]

(Add more if needed.)

6.2 Strategies

[List the most relevant ILB strategies and give a one-line justification.]

(Add more if needed.)

If you need help choosing practices and strategies, you can consult the ILB tables in the original paper2 or the Immersive Learning Case Sheet Assistant custom GPT.


7. Immersion Cube interpretation – immersion and uses

This section describes how the case is positioned in the Immersion Cube and which generic uses of immersive learning environments it is closest to.3

7.1 Immersion coordinates

Justification:
[In 2–4 bullet points, explain why you chose these values, considering dependence on system, narrative, and agency.]

7.2 Proximal uses

[List the 2–3 Immersion Cube uses that are closest to your case.]

You may optionally include:


8. Media and supporting resources

Use this section to attach or link:

Example resources for inspiration include the wind-turbine training materials 4 and the Ancient Greek technology case .5


9. Enrichment and innovation notes (optional)

Based on your ILCS analysis:1

Short bullet points are enough – this section is primarily to spark ideas for future work.


10. Attribution for this case (to be edited by case authors)

[State who prepared this particular case sheet and on what basis.]

Example:

Main sources: [short reference list of the paper(s) or project(s) where the case is originally described].

Page created on [date] by [name(s) of the person(s) who adapted this template for this specific case].

(Please adapt this text for each case page.)


Attribution for this template

Main source: Beck & Morgado (2025).1

Page created on 13 November 2025 by Leonel Morgado, in co-writing with ChatGPT 5.1 Thinking.


References

  1. Beck, D., & Morgado, L. (2025). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. https://doi.org/10.1007/978-3-031-80475-5_8

  2. Beck, D., Morgado, L., & O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. IEEE Transactions on Learning Technologies, 17, 319–341. https://doi.org/10.1109/TLT.2023.3243946

  3. Beck, D, Morgado, L., & O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. Journal of Universal Computer Science, 26(8), 1043–1073.

  4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., & Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. IEEE Transactions on Learning Technologies, 15(5), 526–539. https://doi.org/10.1109/TLT.2022.3157065

  5. Kasapakis, V., & Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. arXiv preprint arXiv:2502.04110.

Cases

Cases

Case – VR Training for wind turbine maintenance

Case – VR Training for Wind Turbine Maintenance

This page documents an immersive learning case in the iLRN Immersive Learning Case Repository, described using the Immersive Learning Case Sheet (ILCS) method.1

1. Case identification


2. Short description (abstract)

This case describes a corporate industrial training scenario for a major wind-turbine manufacturer (VESTAS), in which technicians learn and rehearse turbine maintenance procedures using a VR headset and a high-fidelity 3D turbine model derived from CAD data. Trainers author the course inside VR itself, structuring modules and procedures and recording their own demonstrations as “virtual choreographies” that encapsulate the intended actions. Trainees then perform the same procedures on the virtual turbine, guided by in-world manuals and trainer recordings, with the interaction engine constraining them to correct actions and sequences. Finally, trainees undergo a certification test on a physical turbine in a maintenance workshop, applying the procedures learned in VR under real-world conditions. Immersion is used both to simulate the physical world with high fidelity and to provide experiential, embodied practice before high-stakes physical work.

3. Context and participants


4. Immersive environment and technologies


5. Learning goals and assessment


6. ILB interpretation – practices and strategies

This section summarises how the case is interpreted using the Immersive Learning Brain (ILB) clusters.2

The focus is on clearly present practices and strategies, rather than listing every possible item.

6.1 Practices

The following ILB practices are clearly present in this case:

(Additional practices such as explicit feedback, coaching, or collaboration are not yet implemented in this case.)

6.2 Strategies

The most relevant ILB strategies instantiated by these practices are:

(Strategies from other clusters, such as collaborative learning or narrative/roleplay-based engagement, are candidates for future enrichment rather than being present in this baseline case.)

7. Immersion Cube interpretation – immersion and uses

This section describes how the case is positioned in the Immersion Cube and which generic uses of immersive learning environments it is closest to.3

7.1 Immersion coordinates

  • System immersion (0–1): 1.0
  • Narrative immersion (0–1): 0.6
  • Agency immersion (0–1): 0.75
Immersion Cube com o caso de treino de manutenção de turbinas eólicas em A=0.75, N=0.60, S=1.00

Justification:

7.2 Proximal uses

The Immersion Cube analysis (based on the coordinates above and the canonical use-theme coordinates) yields the following closest uses:

Gráfico de barras com as distâncias do caso às utilizações do Immersion Cube
Figura 2 – Distância Euclidiana do caso a cada um dos temas de utilização do Immersion Cube.

8. Media and supporting resources

9. Enrichment and innovation notes

Based on the ILCS analysis of this case:1

10. Attribution for this case (to be edited by case authors)

This case sheet was prepared by:

Main sources: Cassola et al. (2022) – VR authoring and wind-turbine maintenance training case; Beck & Morgado (2025) – ILCS interpretation using the Immersion Cube and ILB.

Page adapted from the ILCS template on Nov 14, 2025 by Leonel Morgado, employing the Immersive Learning Case Sheet Assistant – ChatGPT 5.1 Thinking (supporting analysis & drafting)

References

  1. Beck, D., & Morgado, L. (2025). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network. iLRN 2024 (CCIS, Vol. 2271). Springer, Cham, Switzerland. https://doi.org/10.1007/978-3-031-80475-5_8

  2. Beck, D., Morgado, L., & O’Shea, P. (2024). Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. IEEE Transactions on Learning Technologies, 17, 319–341. https://doi.org/10.1109/TLT.2023.3243946

  3. Beck, D., Morgado, L., & O’Shea, P. (2020). Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. Journal of Universal Computer Science, 26(8), 1043–1073. https://doi.org/10.3897/jucs.2020.055

  4. Cassola, F., Mendes, D., Pinto, M., Morgado, L., Costa, S., Anjos, L., Marques, D., Rosa, F., Maia, A., Tavares, H., Coelho, A., & Paredes, H. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. IEEE Transactions on Learning Technologies, 15(5), 526–539. https://doi.org/10.1109/TLT.2022.3157065

  5. Kasapakis, V., & Morgado, L. (2025). Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant. arXiv preprint arXiv:2502.04110.

Cases

Case – Ancient Greek Technology with VRChat

(Kasapakis & Morgado)

UNDER CONSTRUCTION