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About Building in FrameVR + Advanced Interactions
FrameVR Technical Capabilities iLRN Campus Codex — Engine, interactivity, and 3D asset support Under the Hood: Babylon.js FrameVR is built on Babylon.js, a powerful open-source 3D rendering engine. However, FrameVR abstracts most of Babylon.js’s native func...
Using Scenes in FrameVR
iLRN 2026 Virtual Campus — Codex Using Scenes in FrameVR Draft Areas, Alternate Configurations & Advanced Scene Management Last Updated: April 10, 2026 | Maintained by: Charlene Hardin Codex Section: FrameVR Build Documentation What Are Scenes...
iLRN2026 Virtual Campus design guidelines / template
iLRN 2026 Virtual Campus [Frame ID + #] — [Frame Name] (HUB = Hub/High Traffic Frame, CS = Community Space, SP = Special Project, BH = Branch House) Development & Accessibility Checklist Template [Campus Location Image or Map] [Caption or addition...
iLRN 2026 Virtual Campus Canva Projects - Infrastructure
iLRN 2026 Virtual Campus Canva Project Architecture Working document — Charlene Hardin, Volunteer Coordinator & Campus Builder • April 2026 SPREADSHEET CONTAINING LINKS TO CANVA: https://docs.google.com/spreadsheets/d/1dTTy6wOXBb71phRYVhTxZ6nOpveb-wEbZy...
Digital material submission guidelines
Digital materials requirements Online Presenters Presentation Type Video abstract Poster submission FrameVR showcase Oral presentation-> Academic Full Paper -> Academic Short Paper -> iLEAD Oral Presentation Required - 2 - 10 min. ...