Advanced Search
Search Results
60 total results found
Design Principles & Affordances
XR Prototypes & Iterations
Elders & Community Advisors
Academic Leads (PI, Provost, etc.)
XR & Ecology Collaborators
Maslow & the Blackfoot Connection
Montana’s Indian Education for All Act
University Policy & Indigenous Research Guidelines
Spring Bundle
Summer Bundle
Fall Bundle
Winter Bundle
Reports & Public Summaries
XR Demonstrations (Dreamscape, MetaQuest Kits)
Presentations & Fundraising Briefs
iLRN2026 Leadership meeting updates
Category 2: 2026 Future Technology Possibility
Future Technology Possibility Cards describe technologies plausible within a ten-to-twenty year horizon with significant implications for immersive learning. These cards are explicitly probabilistic — they describe what might be, not what will be. Each card ca...
Category 1: 2026 Social Challenges Cards
Societal Challenge Cards document broad social, economic, ecological, and political conditions that create the context within which immersive learning futures will unfold. Each card carries a Circle of Scholars Part I snapshot and a community evidence Part II....
Category 3: Historical Technology Shift cards
Historical Technology Shift Cards document technology transitions that have already occurred and that have shaped the present landscape of immersive learning. These cards are retrospective — they describe what happened and analyze its significance for current ...
Category 4: Educational Transformation Cards
Educational Transformation Cards describe structural shifts in how education is organized, delivered, and understood that create the conditions for immersive learning adoption. Unlike Societal Challenge Cards, which track broader social conditions, Educational...