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Spatial.io
Spatial
Meta Quest
ARTutor
https://artutor.cs.duth.gr/home/
Devices
Meta Quest HTC Vive ...
Viverse - Create
HTC Vive
Viverse - Worlds
ARTutor - No-code AR creator app
Developed by iLRN community members https://artutor.cs.duth.gr/home/
Medieval Iberia - field tested strategies implementation of IMT in college-level humanities/literature course
https://publications.immersivelrn.org/index.php/practitioner/article/view/449 https://www.spatial.io/s/Medieval-Iberia-Exhibition-Spring-2025-67b530335ad1b02f1c65a5b1?share=5696099758790638976 Developed by iLRN community members
Studio-xplorer - VR on-boarding experience tailored to a specific lab and environment
https://www.library.rochester.edu/projects/studio-xplorer
Tales of Peso da Régua: The Enigma of the Ancient Vines - Virtual travel experience and cultural exchange activity (K-12)
More experimental than field tested https://publications.immersivelrn.org/index.php/practitioner/article/view/442
Chain of Custody - VR simulation and training app for learning forensic best practices
Developed by iLRN community members Developed by Pontifical Catholic University of Paraná, Curitiba, Brazil
Wander - VR Travel platform - commercial but affordable
Similar to Google Earth vr but stand-alone for Meta Quest https://www.parklineinteractive.com/
Mr. UD - MR and multi-sensory educational resources designed to support adoption of Universal Design strategies
CONTEXT
At present, immersive learning suffers from a paradox: it is rich in innovation, yet poor in cumulative knowledge. Projects are showcased briefly—at conferences, in papers, or on isolated websites—then often disappear as platforms sunset, funding ends, or team...
NEEDS
Despite the proven benefits of immersive media in education, two of the greatest barriers to their widespread adoption are: - Difficulty in identifying high-quality XR materials - Lack of understanding how to use XR materials in practice (integration into c...
VISION
A curated, accessible collection of XR materials, rich in metadata, which leverages the collective expertise of the iLRN organization (a naturally selected community of experts in XR and education) to gather and share: - Expert recommendations to identify h...
DATABASE
A database specially designed to gather and structure this particular metadata. Conceived to be expandable and interoperable (following IEEE, CEN and Dublin Core standards) and in compliance with FAIR Open Science Principles. > Design ...
WEB INTERFACE
Masters students in Software Design & Engineering at the University of Applied Sciences Campus, Vienna under direction of Dipl.Ing. Andrea Horvath, design a web interface inflected to the needs of educators, making it easy to search and filter resources, expe...
FOCUS GROUP
The iLRN Resource Exchange Focus group (representative experts from the immersive learning community) test the database and web interface design, adding their recommended resources, and testing searches for different educational scenarios > Gather ...