4. Translating to XR
- Purpose: Explore how Indigenous designers and communities decide to represent (or not represent) these beings in XR — including VR, AR, games, and other immersive media.
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Starter Content:
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Ethical cautions about visualizing sacred beings.
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Examples of respectful design (e.g., symbolic representation vs. literal depiction).
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Considerations of hardware, software, and human infrastructure.
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