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4. Translating to XR

  • Purpose: Explore how Indigenous designers and communities decide to represent (or not represent) these beings in XR — including VR, AR, games, and other immersive media.
  • Starter Content:

    • Ethical cautions about visualizing sacred beings.

    • Examples of respectful design (e.g., symbolic representation vs. literal depiction).

    • Considerations of hardware, software, and human infrastructure.