iLRN Knowledge Tree Showcase Mapping
✔ 17 Knowledge Tree Branch Tracks (1–17)
- trunk = Branch #1 Immersive learning foundations (Computer, science, game design/UX, Learning sciences)
- Nine main branches of applied immersive learning
- Seven special tracks for the 12th annual conference in Athens, Greece + online 2026
✔ Branch/Track color codes
✔ week #1 Foundational trunk (Track 1) emphasis
✔ Showcase nomination markings (★)
📘 iLRN Knowledge Tree Showcase Mapping
Scan Nomination Table — Items #1–39 (Updated for Codex, November 26, 2025)
|
# |
Interaction Focus |
Knowledge Tree Branch Alignment |
Showcase Value |
|
1 |
MR-native spatial mechanics |
🔵 Track 1, 🎮 Track 16 |
★ |
|
2 |
Street-scale locative reality |
🔵 Track 1, 🌿 Track 8, 🎮 Track 16 |
★ |
|
3 |
MR onboarding (“First Encounters”) |
🔵 Track 1, 🌀 Track 10, 📘 Track 11 |
★ |
|
4 |
CHI body-interaction techniques |
🔵 Track 1 |
★ |
|
5 |
VR-enhanced museum engagement |
🔵 Track 1, 🟨 Track 3, 🌀 Track 10 |
★ |
|
6 |
Narrative-centered learning in VR |
🔵 Track 1, 🟥 Track 4, 🌀 Track 10, 🎮 Track 16 |
★ |
|
7 |
Social VR for autism (MHE) |
🩺 Track 7, 🌀 Track 10 |
★ |
|
8 |
Affect & presence via VR horror |
🔵 Track 1, 🟥 Track 4, 🎮 Track 16 |
★ |
|
9 |
Spatial context-aware MR |
🔵 Track 1, 🎮 Track 16 |
|
|
10 |
Cross-reality game ecosystems |
🔵 Track 1, 🌀 Track 10, 🎮 Track 16 |
★ |
|
11 |
Generative AI NPC learning agents |
🔵 Track 1, 🤖 Track 12, 🧭 Track 13, 🎮 Track 16 |
★ |
|
12 |
Co-located MR collaboration |
🔵 Track 1, 🌀 Track 10 |
|
|
13 |
Room-reskinning MR mechanics |
🔵 Track 1, 🟩 Track 5, 🌿 Track 8, 🎮 Track 16 |
★ |
|
14 |
AI-adaptive RPG learning |
🔵 Track 1, 🤖 Track 12, 🧭 Track 13, 🌀 Track 10 |
★ |
|
15 |
Fuzzy Cognitive Map VR learning |
🔵 Track 1, 🟩 Track 5 |
★ |
|
16 |
Accessible VR for intellectual disabilities |
🩺 Track 7, 🟥 Track 4 |
|
|
17 |
Embodied AR health exergames |
🩺 Track 7, 🌀 Track 10 |
|
|
18 |
AR emotional companion agents |
🔵 Track 1, 🟥 Track 4, 🌀 Track 10 |
★ |
|
19 |
MAR interaction taxonomy |
🔵 Track 1, 📘 Track 11 |
|
|
20 |
XR Communities of Practice |
🔵 Track 1, 🌀 Track 10, 📘 Track 11 |
★ |
|
21 |
Meta-analysis of gamified VR |
🔵 Track 1, 🟣 Track 2, 🟩 Track 5 |
|
|
22 |
Spatial literacy VR reading |
🟧 Track 6, 🌀 Track 10, 📘 Track 11 |
|
|
23 |
Proxemics in MR teamwork |
🔵 Track 1, ⚙️ Track 9, 🌀 Track 10 |
|
|
24 |
AR knowledge workspaces |
🔵 Track 1, ⚙️ Track 9, 🌀 Track 10 |
★ |
|
25 |
Body-aware parkour VR |
🔵 Track 1, 🩺 Track 7 |
|
|
26 |
Immersive museum transformation |
🟨 Track 3 |
|
|
27 |
Global immersive attraction list |
🟨 Track 3, 🌿 Track 8, 🌍 Track 14 |
★ |
|
28 |
XR theme park edutainment models |
🟨 Track 3, ⚙️ Track 9, 🌍 Track 14 |
★ |
|
29 |
Triotech narrative rides |
🟨 Track 3, 🎮 Track 16 |
★ |
|
30 |
The Met VR cultural exhibits |
🟨 Track 3, 🟧 Track 6, 🌍 Track 14 |
★ |
|
31 |
Multisensory museum design |
🟨 Track 3, 🌀 Track 10 |
|
|
32 |
UNESCO Virtual Museum (heritage + justice) |
🟥 Track 4, 🟧 Track 6, 🌍 Track 14 |
★ |
|
33 |
XR in nature wellness & ecologies |
🌿 Track 8, 🩺 Track 7, 🌍 Track 14, 🪶 Track 17 |
|
|
34 |
XR-based critical digital art |
🟥 Track 4, 🟧 Track 6, 🎮 Track 16 |
★ |
|
35 |
Promisedland hybrid XR workflow |
🔵 Track 1, 🟨 Track 3, 🌿 Track 8, 🌍 Track 14 |
★ |
|
36 |
Holo-Artisan adaptive XR museums |
🔵 Track 1, 🟨 Track 3, 🌀 Track 10, 🧭 Track 13 |
★ |
|
37 |
Paradox Museum perceptual illusions |
🟨 Track 3, 🟥 Track 4 |
|
|
38 |
Ghostly Manor interactive projection ride |
🟨 Track 3, 🎮 Track 16 |
★ |
|
39 |
Crystal Bridges outdoor XR playscape |
🌿 Track 8, 🪶 Track 17, 🟨 Track 3 |
★ |
🔀 Crosswalk Matrix (Tracks & Interaction Types — Updated with 🟧 for LCH)
|
Interaction Category |
1 Foundations 🔵 |
3 GLAM 🟨 |
6 LCH 🟧 |
7 MHE 🩺 |
8 NES 🌿 |
10 SCILE 🌀 |
14 SDG 🌍 |
16 Game Literacies 🎮 |
|
Narrative & Story-Based XR |
★ |
★ |
★ |
|
☆ |
★ |
☆ |
★ |
|
Embodied / Physical & Sensory |
★ |
☆ |
|
★ |
★ |
★ |
☆ |
★ |
|
Cultural Heritage & Preservation |
★ |
★ |
★ |
|
☆ |
|
★ |
|
|
Spatial Knowledge Work & XR Literacies |
★ |
★ |
☆ |
|
☆ |
★ |
|
|
|
AI-Driven Personalization |
★ |
|
|
★ |
|
★ |
★ |
★ |
|
Affective, Emotional, & Social XR |
★ |
☆ |
★ |
★ |
☆ |
★ |
☆ |
★ |
|
Workforce & Professional XR |
★ |
☆ |
|
★ |
☆ |
★ |
☆ |
☆ |
|
Nature, Ecology, Climate XR |
☆ |
|
☆ |
|
★ |
☆ |
★ |
|
|
Critical Game Design & Mechanics |
★ |
|
|
|
|
★ |
|
★ |
Legend: ★ Strong match | ☆ Partial match | Blank = minimal alignment
📎 iLRN Codex Placement Recommendations
BookStack › Knowledge Tree › Branch Alignment Tools:
- Scan Nomination Rubric (with Track Mapping)
- Interactive Showcase Mapping Table (Items 1–39)
- Crosswalk Matrix for Reviewers
- Nomination Template (Form-Ready)
- Branch Track Metadata Pages (Pages for Tracks 11–17 pending)
Resources and Related Pages:
🔹 Tally.so nomination form pre-filled with Track emoji tags
🔹 Branch Track Profile pages (one per track, with definitions, use cases, and XR relevance patterns)
🔹 Scan Intelligence Pack PDF version for leadership review
Happy to move to those next steps.