iLRN Knowledge Tree Showcase Mapping
โ 17 Knowledge Tree Branch Tracks (1โ17)
- trunk = Branch #1 Immersive learning foundations (Computer, science, game design/UX, Learning sciences)
- Nine main branches of applied immersive learning
- Seven special tracks for the 12th annual conference in Athens, Greece + online 2026
โ Branch/Track color codes
๐จ Color Coding Legend โ Knowledge Tree Branch Tracks (iLRN2026)
|
Code |
Track Name |
|
๐ต |
Track 1: Foundations (Computer Science, Game Studies, Learning Sciences) |
|
๐ฃ |
Track 2: Assessment & Evaluation |
|
๐จ |
Track 3: Galleries, Libraries, Archives & Museums (GLAM) |
|
๐ฅ |
Track 4: Inclusion, Diversity, Equity, Access & Social Justice (IDEAS) |
|
๐ฉ |
Track 5: STEM Education |
|
๐ง |
Track 6: Language, Culture & Heritage (LCH)** โ updated from brown |
|
๐ฉบ |
Track 7: Medical & Healthcare Education (MHE) |
|
๐ฟ |
Track 8: Nature & Environmental Sciences (NES) |
|
โ๏ธ |
Track 9: Workforce Development & Industry Training (WDIT) |
|
๐ |
Track 10: Self and Co-Regulated Learning with Immersive Learning Environments (SCILE) |
|
๐ |
Track 11: XR Literacies (EU Teaching with XR Literacies) |
|
๐ค |
Track 12: XRAI4Edu |
|
๐งญ |
Track 13: AI-Empowered Immersive Societies (OpenEU) |
|
๐ |
Track 14: Immersive Futures for the UN SDGs |
|
๐ |
Track 15: Immersive Learning Across Latin America |
|
๐ฎ |
Track 16: Critical Game Literacies |
|
๐ชถ |
Track 17: OnLIFE Ecologically Connected Immersive Contexts |
โ weekImmersive Learning Weekly #1 Foundational trunk (Track 1) emphasis
โ Showcase nomination markings (โ )
๐ iLRN Knowledge Tree Showcase Mapping
Scan Nomination Table โ Items #1โ39 (Updated for Codex, November 26, 2025)
|
# |
Interaction Focus |
Knowledge Tree Branch Alignment |
Showcase Value |
|
1 |
MR-native spatial mechanics |
๐ต Track 1, ๐ฎ Track 16 |
โ |
|
2 |
Street-scale locative reality |
๐ต Track 1, ๐ฟ Track 8, ๐ฎ Track 16 |
โ |
|
3 |
MR onboarding (โFirst Encountersโ) |
๐ต Track 1, ๐ Track 10, ๐ Track 11 |
โ |
|
4 |
CHI body-interaction techniques |
๐ต Track 1 |
โ |
|
5 |
VR-enhanced museum engagement |
๐ต Track 1, ๐จ Track 3, ๐ Track 10 |
โ |
|
6 |
Narrative-centered learning in VR |
๐ต Track 1, ๐ฅ Track 4, ๐ Track 10, ๐ฎ Track 16 |
โ |
|
7 |
Social VR for autism (MHE) |
๐ฉบ Track 7, ๐ Track 10 |
โ |
|
8 |
Affect & presence via VR horror |
๐ต Track 1, ๐ฅ Track 4, ๐ฎ Track 16 |
โ |
|
9 |
Spatial context-aware MR |
๐ต Track 1, ๐ฎ Track 16 |
|
|
10 |
Cross-reality game ecosystems |
๐ต Track 1, ๐ Track 10, ๐ฎ Track 16 |
โ |
|
11 |
Generative AI NPC learning agents |
๐ต Track 1, ๐ค Track 12, ๐งญ Track 13, ๐ฎ Track 16 |
โ |
|
12 |
Co-located MR collaboration |
๐ต Track 1, ๐ Track 10 |
|
|
13 |
Room-reskinning MR mechanics |
๐ต Track 1, ๐ฉ Track 5, ๐ฟ Track 8, ๐ฎ Track 16 |
โ |
|
14 |
AI-adaptive RPG learning |
๐ต Track 1, ๐ค Track 12, ๐งญ Track 13, ๐ Track 10 |
โ |
|
15 |
Fuzzy Cognitive Map VR learning |
๐ต Track 1, ๐ฉ Track 5 |
โ |
|
16 |
Accessible VR for intellectual disabilities |
๐ฉบ Track 7, ๐ฅ Track 4 |
|
|
17 |
Embodied AR health exergames |
๐ฉบ Track 7, ๐ Track 10 |
|
|
18 |
AR emotional companion agents |
๐ต Track 1, ๐ฅ Track 4, ๐ Track 10 |
โ |
|
19 |
MAR interaction taxonomy |
๐ต Track 1, ๐ Track 11 |
|
|
20 |
XR Communities of Practice |
๐ต Track 1, ๐ Track 10, ๐ Track 11 |
โ |
|
21 |
Meta-analysis of gamified VR |
๐ต Track 1, ๐ฃ Track 2, ๐ฉ Track 5 |
|
|
22 |
Spatial literacy VR reading |
๐ง Track 6, ๐ Track 10, ๐ Track 11 |
|
|
23 |
Proxemics in MR teamwork |
๐ต Track 1, โ๏ธ Track 9, ๐ Track 10 |
|
|
24 |
AR knowledge workspaces |
๐ต Track 1, โ๏ธ Track 9, ๐ Track 10 |
โ |
|
25 |
Body-aware parkour VR |
๐ต Track 1, ๐ฉบ Track 7 |
|
|
26 |
Immersive museum transformation |
๐จ Track 3 |
|
|
27 |
Global immersive attraction list |
๐จ Track 3, ๐ฟ Track 8, ๐ Track 14 |
โ |
|
28 |
XR theme park edutainment models |
๐จ Track 3, โ๏ธ Track 9, ๐ Track 14 |
โ |
|
29 |
Triotech narrative rides |
๐จ Track 3, ๐ฎ Track 16 |
โ |
|
30 |
The Met VR cultural exhibits |
๐จ Track 3, ๐ง Track 6, ๐ Track 14 |
โ |
|
31 |
Multisensory museum design |
๐จ Track 3, ๐ Track 10 |
|
|
32 |
UNESCO Virtual Museum (heritage + justice) |
๐ฅ Track 4, ๐ง Track 6, ๐ Track 14 |
โ |
|
33 |
XR in nature wellness & ecologies |
๐ฟ Track 8, ๐ฉบ Track 7, ๐ Track 14, ๐ชถ Track 17 |
|
|
34 |
XR-based critical digital art |
๐ฅ Track 4, ๐ง Track 6, ๐ฎ Track 16 |
โ |
|
35 |
Promisedland hybrid XR workflow |
๐ต Track 1, ๐จ Track 3, ๐ฟ Track 8, ๐ Track 14 |
โ |
|
36 |
Holo-Artisan adaptive XR museums |
๐ต Track 1, ๐จ Track 3, ๐ Track 10, ๐งญ Track 13 |
โ |
|
37 |
Paradox Museum perceptual illusions |
๐จ Track 3, ๐ฅ Track 4 |
|
|
38 |
Ghostly Manor interactive projection ride |
๐จ Track 3, ๐ฎ Track 16 |
โ |
|
39 |
Crystal Bridges outdoor XR playscape |
๐ฟ Track 8, ๐ชถ Track 17, ๐จ Track 3 |
โ |
๐ Crosswalk Matrix (Tracks & Interaction Types โ Updated with ๐ง for LCH)
|
Interaction Category |
1 Foundations ๐ต |
3 GLAM ๐จ |
6 LCH ๐ง |
7 MHE ๐ฉบ |
8 NES ๐ฟ |
10 SCILE ๐ |
14 SDG ๐ |
16 Game Literacies ๐ฎ |
|
Narrative & Story-Based XR |
โ |
โ |
โ |
|
โ |
โ |
โ |
โ |
|
Embodied / Physical & Sensory |
โ |
โ |
|
โ |
โ |
โ |
โ |
โ |
|
Cultural Heritage & Preservation |
โ |
โ |
โ |
|
โ |
|
โ |
|
|
Spatial Knowledge Work & XR Literacies |
โ |
โ |
โ |
|
โ |
โ |
|
|
|
AI-Driven Personalization |
โ |
|
|
โ |
|
โ |
โ |
โ |
|
Affective, Emotional, & Social XR |
โ |
โ |
โ |
โ |
โ |
โ |
โ |
โ |
|
Workforce & Professional XR |
โ |
โ |
|
โ |
โ |
โ |
โ |
โ |
|
Nature, Ecology, Climate XR |
โ |
|
โ |
|
โ |
โ |
โ |
|
|
Critical Game Design & Mechanics |
โ |
|
|
|
|
โ |
|
โ |
Legend: โ Strong match | โ Partial match | Blank = minimal alignment
๐ iLRN Codex Placement Recommendations
BookStack โบ Knowledge Tree โบ Branch Alignment Tools:
- Scan Nomination Rubric (with Track Mapping)
- Interactive Showcase Mapping Table (Items 1โ39)
- Crosswalk Matrix for Reviewers
- Nomination Template (Form-Ready)
- Branch Track Metadata Pages (Pages for Tracks 11โ17 pending)
NEEDED Resources and Related Pages:
๐น Tally.so nomination form pre-filled with Track emoji tags
๐น Branch Track Profile pages (one per track, with definitions, use cases, and XR relevance patterns)
๐น Scan Intelligence Pack PDF version for leadership review