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iLRN Knowledge Tree Showcase Mapping

โœ” 17 Knowledge Tree Branch Tracks (1โ€“17)

  • trunk = Branch #1 Immersive learning foundations (Computer, science, game design/UX, Learning sciences)
  • Nine main branches of applied immersive learning
  • Seven special tracks for the 12th annual conference in Athens, Greece + online 2026

โœ” Branch/Track color codes

๐ŸŽจ Color Coding Legend โ€” Knowledge Tree Branch Tracks (iLRN2026)

Code

Track Name

๐Ÿ”ต

Track 1: Foundations (Computer Science, Game Studies, Learning Sciences)

๐ŸŸฃ

Track 2: Assessment & Evaluation

๐ŸŸจ

Track 3: Galleries, Libraries, Archives & Museums (GLAM)

๐ŸŸฅ

Track 4: Inclusion, Diversity, Equity, Access & Social Justice (IDEAS)

๐ŸŸฉ

Track 5: STEM Education

๐ŸŸง

Track 6: Language, Culture & Heritage (LCH)** โ† updated from brown

๐Ÿฉบ

Track 7: Medical & Healthcare Education (MHE)

๐ŸŒฟ

Track 8: Nature & Environmental Sciences (NES)

โš™๏ธ

Track 9: Workforce Development & Industry Training (WDIT)

๐ŸŒ€

Track 10: Self and Co-Regulated Learning with Immersive Learning Environments (SCILE)

๐Ÿ“˜

Track 11: XR Literacies (EU Teaching with XR Literacies)

๐Ÿค–

Track 12: XRAI4Edu

๐Ÿงญ

Track 13: AI-Empowered Immersive Societies (OpenEU)

๐ŸŒ

Track 14: Immersive Futures for the UN SDGs

๐ŸŒŽ

Track 15: Immersive Learning Across Latin America

๐ŸŽฎ

Track 16: Critical Game Literacies

๐Ÿชถ

Track 17: OnLIFE Ecologically Connected Immersive Contexts

 

โœ” weekImmersive Learning Weekly #1 Foundational trunk (Track 1) emphasis

โœ” Showcase nomination markings (โ˜…) 

๐Ÿ“˜ iLRN Knowledge Tree Showcase Mapping

Scan Nomination Table โ€” Items #1โ€“39 (Updated for Codex, November 26, 2025)

#

Interaction Focus

Knowledge Tree Branch Alignment

Showcase Value

1

MR-native spatial mechanics

๐Ÿ”ต Track 1, ๐ŸŽฎ Track 16

โ˜…

2

Street-scale locative reality

๐Ÿ”ต Track 1, ๐ŸŒฟ Track 8, ๐ŸŽฎ Track 16

โ˜…

3

MR onboarding (โ€œFirst Encountersโ€)

๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11

โ˜…

4

CHI body-interaction techniques

๐Ÿ”ต Track 1

โ˜…

5

VR-enhanced museum engagement

๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒ€ Track 10

โ˜…

6

Narrative-centered learning in VR

๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŒ€ Track 10, ๐ŸŽฎ Track 16

โ˜…

7

Social VR for autism (MHE)

๐Ÿฉบ Track 7, ๐ŸŒ€ Track 10

โ˜…

8

Affect & presence via VR horror

๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŽฎ Track 16

โ˜…

9

Spatial context-aware MR

๐Ÿ”ต Track 1, ๐ŸŽฎ Track 16


10

Cross-reality game ecosystems

๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐ŸŽฎ Track 16

โ˜…

11

Generative AI NPC learning agents

๐Ÿ”ต Track 1, ๐Ÿค– Track 12, ๐Ÿงญ Track 13, ๐ŸŽฎ Track 16

โ˜…

12

Co-located MR collaboration

๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10


13

Room-reskinning MR mechanics

๐Ÿ”ต Track 1, ๐ŸŸฉ Track 5, ๐ŸŒฟ Track 8, ๐ŸŽฎ Track 16

โ˜…

14

AI-adaptive RPG learning

๐Ÿ”ต Track 1, ๐Ÿค– Track 12, ๐Ÿงญ Track 13, ๐ŸŒ€ Track 10

โ˜…

15

Fuzzy Cognitive Map VR learning

๐Ÿ”ต Track 1, ๐ŸŸฉ Track 5

โ˜…

16

Accessible VR for intellectual disabilities

๐Ÿฉบ Track 7, ๐ŸŸฅ Track 4


17

Embodied AR health exergames

๐Ÿฉบ Track 7, ๐ŸŒ€ Track 10


18

AR emotional companion agents

๐Ÿ”ต Track 1, ๐ŸŸฅ Track 4, ๐ŸŒ€ Track 10

โ˜…

19

MAR interaction taxonomy

๐Ÿ”ต Track 1, ๐Ÿ“˜ Track 11


20

XR Communities of Practice

๐Ÿ”ต Track 1, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11

โ˜…

21

Meta-analysis of gamified VR

๐Ÿ”ต Track 1, ๐ŸŸฃ Track 2, ๐ŸŸฉ Track 5


22

Spatial literacy VR reading

๐ŸŸง Track 6, ๐ŸŒ€ Track 10, ๐Ÿ“˜ Track 11


23

Proxemics in MR teamwork

๐Ÿ”ต Track 1, โš™๏ธ Track 9, ๐ŸŒ€ Track 10


24

AR knowledge workspaces

๐Ÿ”ต Track 1, โš™๏ธ Track 9, ๐ŸŒ€ Track 10

โ˜…

25

Body-aware parkour VR

๐Ÿ”ต Track 1, ๐Ÿฉบ Track 7


26

Immersive museum transformation

๐ŸŸจ Track 3


27

Global immersive attraction list

๐ŸŸจ Track 3, ๐ŸŒฟ Track 8, ๐ŸŒ Track 14

โ˜…

28

XR theme park edutainment models

๐ŸŸจ Track 3, โš™๏ธ Track 9, ๐ŸŒ Track 14

โ˜…

29

Triotech narrative rides

๐ŸŸจ Track 3, ๐ŸŽฎ Track 16

โ˜…

30

The Met VR cultural exhibits

๐ŸŸจ Track 3, ๐ŸŸง Track 6, ๐ŸŒ Track 14

โ˜…

31

Multisensory museum design

๐ŸŸจ Track 3, ๐ŸŒ€ Track 10


32

UNESCO Virtual Museum (heritage + justice)

๐ŸŸฅ Track 4, ๐ŸŸง Track 6, ๐ŸŒ Track 14

โ˜…

33

XR in nature wellness & ecologies

๐ŸŒฟ Track 8, ๐Ÿฉบ Track 7, ๐ŸŒ Track 14, ๐Ÿชถ Track 17


34

XR-based critical digital art

๐ŸŸฅ Track 4, ๐ŸŸง Track 6, ๐ŸŽฎ Track 16

โ˜…

35

Promisedland hybrid XR workflow

๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒฟ Track 8, ๐ŸŒ Track 14

โ˜…

36

Holo-Artisan adaptive XR museums

๐Ÿ”ต Track 1, ๐ŸŸจ Track 3, ๐ŸŒ€ Track 10, ๐Ÿงญ Track 13

โ˜…

37

Paradox Museum perceptual illusions

๐ŸŸจ Track 3, ๐ŸŸฅ Track 4


38

Ghostly Manor interactive projection ride

๐ŸŸจ Track 3, ๐ŸŽฎ Track 16

โ˜…

39

Crystal Bridges outdoor XR playscape

๐ŸŒฟ Track 8, ๐Ÿชถ Track 17, ๐ŸŸจ Track 3

โ˜…

๐Ÿ”€ Crosswalk Matrix (Tracks & Interaction Types โ€” Updated with ๐ŸŸง for LCH)

Interaction Category

1 Foundations ๐Ÿ”ต

3 GLAM ๐ŸŸจ

6 LCH ๐ŸŸง

7 MHE ๐Ÿฉบ

8 NES ๐ŸŒฟ

10 SCILE ๐ŸŒ€

14 SDG ๐ŸŒ

16 Game Literacies ๐ŸŽฎ

Narrative & Story-Based XR

โ˜…

โ˜…

โ˜…


โ˜†

โ˜…

โ˜†

โ˜…

Embodied / Physical & Sensory

โ˜…

โ˜†


โ˜…

โ˜…

โ˜…

โ˜†

โ˜…

Cultural Heritage & Preservation

โ˜…

โ˜…

โ˜…


โ˜†


โ˜…


Spatial Knowledge Work & XR Literacies

โ˜…

โ˜…

โ˜†


โ˜†

โ˜…



AI-Driven Personalization

โ˜…



โ˜…


โ˜…

โ˜…

โ˜…

Affective, Emotional, & Social XR

โ˜…

โ˜†

โ˜…

โ˜…

โ˜†

โ˜…

โ˜†

โ˜…

Workforce & Professional XR

โ˜…

โ˜†


โ˜…

โ˜†

โ˜…

โ˜†

โ˜†

Nature, Ecology, Climate XR

โ˜†


โ˜†


โ˜…

โ˜†

โ˜…


Critical Game Design & Mechanics

โ˜…





โ˜…


โ˜…

Legend: โ˜… Strong match | โ˜† Partial match | Blank = minimal alignment

๐Ÿ“Ž iLRN Codex Placement Recommendations

BookStack โ€บ Knowledge Tree โ€บ Branch Alignment Tools:

  1. Scan Nomination Rubric (with Track Mapping)
  2. Interactive Showcase Mapping Table (Items 1โ€“39)
  3. Crosswalk Matrix for Reviewers
  4. Nomination Template (Form-Ready)
  5. Branch Track Metadata Pages (Pages for Tracks 11โ€“17 pending)

NEEDED Resources and Related Pages:

๐Ÿ”น Tally.so nomination form pre-filled with Track emoji tags

๐Ÿ”น Branch Track Profile pages (one per track, with definitions, use cases, and XR relevance patterns)

๐Ÿ”น Scan Intelligence Pack PDF version for leadership review