iLRN 2026 Virtual Campus Canva Projects - Infrastructure
iLRN 2026 Virtual Campus
Canva Project Architecture
Working document — Charlene Hardin, Volunteer Coordinator & Campus Builder • April 2026
Purpose
This document defines the Canva project structure for iLRN 2026 campus infrastructure assets. Projects are organised by output type, not by room, so that all assets of a given type share consistent dimensions, brand settings, and naming conventions regardless of which volunteer produces them.
Dimensions in this document are working assumptions derived from in-world measurement of existing FrameVR frames and are subject to revision following in-world testing.
1. Canva Projects
Four projects cover all current infrastructure asset types:
|
Project Name |
Canvas Size |
Aspect Ratio |
Asset Type |
|
Wayfinding Banners |
1920 × 320 px |
6:1 |
Overhead/corridor ID strips |
|
Large Boards |
2560 × 1024 px |
5:2 |
Main wall display / presentations |
|
Square Posters |
1080 × 1080 px |
1:1 |
Branch House artwork, general posters |
|
Buttons & Icons |
512 × 512 px |
1:1 |
Nav buttons, GOTO menu identifiers |
⚠ Dimensions are working assumptions from in-world screenshots, April 2026. Confirm via in-world testing before producing large batches.
2. Project Setup in Canva
When creating each project in the iLRN 2026 Greece workspace:
|
Setup checklist for each new Canva project 1. Create project with the exact pixel dimensions from the table above (Custom size). 2. Name the project using the convention: iLRN2026_[AssetType] — e.g. iLRN2026_WayfindingBanners 3. Apply brand colours as Canva colour palette swatches (manual entry — Brand Kit admin access pending). 4. Add Cinzel, Raleway, and Lato as project fonts. 5. Name each page within the project by room or context — e.g. House01_Foundations, House02_Assessment. 6. Do not use Canva's background remover or AI image tools without checking output against brand guidelines. |
⚠ Jonathon holds admin access to the Canva Brand Kit. Until the Brand Kit is populated, colours and fonts must be set manually per project. Flag this to Jonathon.
3. File Naming Convention
All assets exported from Canva and uploaded to FrameVR must follow this naming convention. This keeps the campus spreadsheet, Codex pages, and FrameVR asset libraries reconcilable.
|
Field |
Convention |
Example |
|
Project prefix |
iLRN2026_ |
iLRN2026_ |
|
Asset type |
Banner / Board / Poster / Button / Icon |
Banner_ |
|
Room/context |
House01 through House10, or context name |
House02_ |
|
Descriptor |
Brief description, no spaces |
WayfindingStrip |
|
Full example |
— |
iLRN2026_Banner_House02_WayfindingStrip |
For presenter content placed in Branch Houses via the Tally opt-in form, the existing convention applies:
FirstInitialLastName_PaperFirstTwoWords
Infrastructure assets (produced by Team A or Canva Champions) use the iLRN2026_ prefix convention above to distinguish them from presenter content.
4. Brand Reference
Apply these values consistently across all Canva projects. Do not use Canva's default palette or theme colours.
|
Element |
Value |
Notes |
|
Primary |
#1B3B6F — Aegean Deep |
Backgrounds, headers, text on light |
|
Secondary |
#36BAE7 — Athens Cyan |
Accents, highlights |
|
Accent |
#E07840 — Agora Orange |
Calls to action, warnings, emphasis |
|
Display font |
Cinzel |
Titles only — decorative |
|
Heading font |
Raleway |
Section headers, labels |
|
Body font |
Lato |
All body copy, captions |
⚠ The Brand Kit lives in the 2026 Greece Canva workspace but requires Jonathon's admin access to populate fully. Until then, enter hex values manually.
5. Performance Rules
FrameVR performance is the constraint that governs all asset decisions. The April 10 real-world test demonstrated that 19 uncompressed images dropped average FPS from 60 to 10. Every image uploaded to a Frame must go through the compression pipeline below.
|
Rule |
Detail |
|
Compress before upload |
All images must be processed through squoosh.app before uploading to FrameVR |
|
2K texture ceiling |
Maximum 2048px on longest side for mobile iOS compatibility |
|
Format |
Export from Canva as PNG; compress via squoosh to WebP or optimised PNG |
|
File size target |
Under 500KB per image after compression where possible |
|
No smoke/particles |
Do not design assets that imply particle effects in-world |
✓ Design at full resolution in Canva. Export as PNG. Compress via squoosh.app before every FrameVR upload. Never upload raw Canva exports directly.
6. Access & Permissions
Access to Canva projects should follow the principle of minimum necessary permissions. The table below reflects current working assignments.
|
Role |
Canva Access Level |
Notes |
|
Charlene (Coordinator) |
Editor — all projects |
Primary builder and quality control |
|
Canva Champion (per asset type) |
Editor — assigned project only |
One champion per project recommended |
|
Jonathon (CEO) |
Admin — workspace |
Brand Kit population pending |
|
General volunteers |
Viewer or no access |
Receive exported files, do not edit source |
⚠ Canva Champion assignments are not yet confirmed. Coordinate with Charlene before granting editor access to any project.
7. Open Items
|
Item |
Owner |
Status |
|
Confirm in-world dimensions via testing |
Charlene / Team A |
☐ Pending |
|
Populate Brand Kit in Canva 2026 Greece workspace |
Jonathon |
☐ Pending |
|
Assign Canva Champions per project |
Charlene |
☐ Pending |
|
Confirm poster dimensions for poster hall Frames (Aliane) |
Jonathon / Aliane |
☐ Pending |
|
Create iLRN2026_WayfindingBanners project |
Charlene |
☐ Pending |
|
Create iLRN2026_LargeBoards project |
Charlene |
☐ Pending |
|
Create iLRN2026_SquarePosters project |
Charlene |
☐ Pending |
|
Create iLRN2026_ButtonsIcons project |
Charlene |
☐ Pending |
volunteers@immersivelrn.org • https://codex.immersivelrn.org/books/volunteer-workbook