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XR><RX TIMELINE

CONTEXT

At present, immersive learning suffers from a paradox: it is rich in innovation, yet poor in cumulative knowledge. Projects are showcased briefly—at conferences, in papers, or on isolated websites—then often disappear as platforms sunset, funding ends, or teams move on. Successful projects and insightful experiments are either forgotten or known to just a few specialists.

Identify ...

NEEDS

Despite the proven benefits of immersive media in education, two of the greatest barriers to their widespread adoption are:

- Difficulty in identifying high-quality XR materials 

- Lack of understanding how to use XR materials in practice (integration into curriculum, classroom workflow, evaluations, etc.)

Imagine ...

VISION

A curated, accessible collection of XR materials, rich in metadata, which leverages the collective expertise of the iLRN organization (a naturally selected community of experts in XR and education) to gather and share:  

- Expert recommendations to identify high quality XR materials

- Structured evaluations of their pros and cons

  • Use-case testimonials for real-life use

Create ...

DATABASE

A database specially designed to gather and structure this particular metadata. Conceived to be expandable and interoperable (following IEEE, CEN and Dublin Core standards) and in compliance with FAIR Open Science Principles.

Design ...