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The T-Shaped Model for Immersive Learning at iLRN events
A design framework for iLRN conferences and events as immersive experiences Codex Header Codex Shelf / Book / Page (suggested): Shelf: Annual Conference Series Book: About the Annual iLRN Conference Page: The T-Shaped Model for Immersive Lea...
8. iLRN Illuminators’ Forum — episode #8: Accessibility as Infrastructure, Interoperability Governance, and the Structural Future of Immersive Learning; (February 13, 2026) – with Noah Glaser
iLRN ILLUMINATORS FORUM #8 The weekly scanning forum supporting the iLRN Immersive Futures — State of XR & Immersive Learning 2026 report Episode Title: Accessibility as Infrastructure: Governing Interoperability and Designing for All - (If access fails at t...
Welcome to iLRN2026-Central
iLRN-Central — The Network's Virtual Hub Location: iLRN2026 Virtual Campus · FrameVRTemplate: homebrewed from tiles.framevr.io Capacity: 300 participantsRole: Welcome Center · Main Event Hub · Campus Gateway · Open Society Forum Welcome to iLRN-Central...
Special Track Kiosks
Select a vessel to enter the Special Track suite. α — Special Track 1 - Teaching with XR Literacies: Empowering Educators through EU Projects Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks Focus: Developing framew...
Explore the Campus
From iLRN_Central, participants can also navigate to other areas of the virtual campus: Knowledge Tree — our Network Branch areas of immersive learning research and evidence based practice Thirsty Scholar Debate Hall — Scholarly dialogue and debat...
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Social Media Basics for iLRN
iLRN uses Canva to create many of our images on a shared account. Current tasks for iLRN 2026 are being determined. Please check back for more information. If you have any questions, please get in touch with volunteers@immersivelrn.org to have them answered...
About the Roots
House 1 is the root from which all branches of the iLRN campus grow, representing the foundational disciplines that support every area of immersive learning application. It anchors the community in the learning sciences, computer science, game design, and...
About Assessment & Evaluation (A&E)
House 2 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community dedicated to measuring and understanding immersive learning in practice. This branch focuses on the methodologies, frameworks, and tools used to ...
About Galleries, Libraries, Archives, & Museums (GLAM)
House 3 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community at the intersection of cultural heritage institutions and immersive technology. This branch explores how galleries, libraries, archives, and muse...
About Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
House 4 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community committed to centering equity and justice in immersive learning design and research. This branch asks critical questions about who immersive tech...
About Science, Tech, Engineering, Arts, Math (STEAM)
House 5 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community exploring immersive learning across the STEAM disciplines. This branch investigates how immersive environments can deepen conceptual understandin...
About Language, Culture, & Heritage
House 6 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community working at the intersection of immersive technology, language, and cultural preservation. This branch explores how immersive experiences can supp...
About Medical Education & Healthcare
House 7 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community advancing immersive learning in healthcare and medical education. This branch explores how VR and AR are transforming clinical skill development,...
About Nature & Environmental Sciences
House 8 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community connecting immersive learning to the natural world and environmental science. This branch investigates how immersive technologies can bring learn...
About Workforce & Industry
House 9 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community applying immersive learning in professional and industry contexts. This branch examines how organizations are using XR for onboarding, skills tra...
About Self-and-Co-Regulated Learning (SCILE)
House 10 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community exploring learner agency and self-direction within immersive environments. This branch sits at the intersection of learning theory, metacognitio...
About the Thirsty Scholar Debate Hall
The Thirsty Scholar Debate Hall is a community gathering space designed for lively discussion, debate, and intellectual exchange in an informal, café-like atmosphere. It serves as one of the primary social venues on the iLRN virtual campus, hosting regular pro...
About iLEAD Innovation Gardens
Welcome Immersive Learning Educators, Artists & Designers (iLEAD) The iLEAD Innovation Gardens is the creative and applied dimension of the iLRN campus ecosystem — a vibrant space where design, practice, pedagogy, and innovation converge. As the h...
About iLRN Design Guild
The Design Guild is the iLRN community's dedicated space for advancing the craft of XR learning design — bringing together educators, designers, developers, and practitioners to share ideas, showcase exemplary work, and collectively raise the standard of immer...