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Volunteer Journey Plan
Laplace's Demon
Virtual reality's value? It's incalculable. adslkjafdlkj akdlfjalkj ladfjkldfjaflkj fdalsjf ladskjf lk
Leadership Contacts
Here you will find contacts for the Organizing Committee & Leadership (immersivelrn.org email required for viewing) https://docs.google.com/spreadsheets/d/1honfWuHB-gnhlsKgVWj6Na-doswIdSBv4XI0QTUIcao/edit?usp=sharing
Volunteer Roster
The current volunteer roster with relevant volunteer contacts and duties can be found at the following link. (@immersivelrn.org email address required for access) https://docs.google.com/spreadsheets/d/1qRih2kvRR04zNiaqhrykDaGukFoX9x4uPXq-CXw3k5I/edit?usp=sh...
Campus Directory
Campus Directory Google Sheet (requires immersivelrn.org email address to access): https://docs.google.com/spreadsheets/d/1Tfbiuki0AKThzgPbidQF0migoe3IAA6oiglNGpJI0mU/edit?usp=sharing
Current Projects
ARCHIVE
The following link connects with a spreadsheet containing archived contacts, rosters, schedules, and project information starting with iLRN 2024. (requires iLRN immersivelrn.org email to view) https://docs.google.com/spreadsheets/d/1dy3S6juokTzfUbZRrMBLB6_wq...
Social Media Basics for iLRN
iLRN uses Canva to create many of our images on a shared account. Current tasks for iLRN 2026 are being determined. Please check back for more information. If you have any questions, please get in touch with volunteers@immersivelrn.org to have them answered...
About the Roots
House 1 is the root from which all branches of the iLRN campus grow, representing the foundational disciplines that support every area of immersive learning application. It anchors the community in the learning sciences, computer science, game design, and...
About Assessment & Evaluation (A&E)
House 2 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community dedicated to measuring and understanding immersive learning in practice. This branch focuses on the methodologies, frameworks, and tools used to ...
About Galleries, Libraries, Archives, & Museums (GLAM)
House 3 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community at the intersection of cultural heritage institutions and immersive technology. This branch explores how galleries, libraries, archives, and muse...
About Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
House 4 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community committed to centering equity and justice in immersive learning design and research. This branch asks critical questions about who immersive tech...
About Science, Tech, Engineering, Arts, Math (STEAM)
House 5 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community exploring immersive learning across the STEAM disciplines. This branch investigates how immersive environments can deepen conceptual understandin...
About Language, Culture, & Heritage
House 6 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community working at the intersection of immersive technology, language, and cultural preservation. This branch explores how immersive experiences can supp...
About Medical Education & Healthcare
House 7 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community advancing immersive learning in healthcare and medical education. This branch explores how VR and AR are transforming clinical skill development,...
About Nature & Environmental Sciences
House 8 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community connecting immersive learning to the natural world and environmental science. This branch investigates how immersive technologies can bring learn...
About Workforce & Industry
House 9 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community applying immersive learning in professional and industry contexts. This branch examines how organizations are using XR for onboarding, skills tra...
About Self-and-Co-Regulated Learning (SCILE)
House 10 is one of ten branches of application that extend from the iLRN Knowledge Tree, representing the community exploring learner agency and self-direction within immersive environments. This branch sits at the intersection of learning theory, metacognitio...
About the Thirsty Scholar Debate Hall
The Thirsty Scholar Debate Hall is a community gathering space designed for lively discussion, debate, and intellectual exchange in an informal, café-like atmosphere. It serves as one of the primary social venues on the iLRN virtual campus, hosting regular pro...
About iLEAD Innovation Gardens
Welcome Immersive Learning Educators, Artists & Designers (iLEAD) The iLEAD Innovation Gardens is the creative and applied dimension of the iLRN campus ecosystem — a vibrant space where design, practice, pedagogy, and innovation converge. As the h...