Advanced Search
Search Results
77 total results found
About iLRN Design Guild
The Design Guild is the iLRN community's dedicated space for advancing the craft of XR learning design — bringing together educators, designers, developers, and practitioners to share ideas, showcase exemplary work, and collectively raise the standard of immer...
Conference Campus & Volunteer Readiness Benchmarks
iLRN 2026 Virtual Campus Campus Build — Benchmarks & Timeline April 24 — June 14, 2026 FrameVR Practice Space: https://framevr.io/design-guild Miro Board for Team Assignments + Kanban: https://miro.com/app/board/uXjVHd8Mmqk=/ Online Conference: June 14–...
Conference & Campus Style Guide
https://canva.link/jkayt2sgq02rdmk iLRN2026 Design Guidelines For Conference Presenters and Virtual Campus Developers Introduction Welcome to the iLRN2026 Design Guidelines. This document provides essential information for p...
0.0 About the 2026 Conference Online Hosts Book
Establishing this book as the shared foundation for co-creating the online dimension of iLRN 2026, where our global community convenes to imagine and practice the future of immersive learning. Overview The online conference is more than a digital prelude to ...
iLRN2026 Virtual Campus design guidelines / template
iLRN 2026 Virtual Campus [Frame ID + #] — [Frame Name] (HUB = Hub/High Traffic Frame, CS = Community Space, SP = Special Project, BH = Branch House) Development & Accessibility Checklist Template [Campus Location Image or Map] [Caption or addition...
Debugging & Performance
To view the performance in greater depth (beyond what is built into the regular FrameVR menu), add ?debug=true to the end of any FrameVR URL. Once you have done this and refreshed, you will have the option to "Open Inspector," which will show you a panel w...
About Building in FrameVR + Advanced Interactions
FrameVR Technical Capabilities iLRN Campus Codex — Engine, interactivity, and 3D asset support Under the Hood: Babylon.js FrameVR is built on Babylon.js, a powerful open-source 3D rendering engine. However, FrameVR abstracts most of Babylon.js’s native f...
Frame Environment Building Options
FrameVR offers three main paths to set up the space inside your Frame. Each works for different skill levels, timelines, and goals — and they can be mixed and matched. Option 1: Pre-Built Environments The simplest starting point. FrameVR offers a growing l...
Using Scenes in FrameVR
iLRN 2026 Virtual Campus — Codex Using Scenes in FrameVR Draft Areas, Alternate Configurations & Advanced Scene Management Last Updated: April 10, 2026 | Maintained by: Charlene Hardin Codex Section: FrameVR Build Documentation What Are Scene...
Part I — iLRN2026 Virtual Campus operational, month-to-month planner
Codex Month-to-Month Planner (January → July, oriented to June Online + Athens F2F) January — Structural Grounding Primary Function of Codex: Legibility & Trust Key Questions What is the Codex for in this conference cycle? What content is a...
Part II — RACI Map: Campus Dev Ownership Across the Timeline
Roles Defined ED — Executive Director (You) OC — Organizing Committee VC Lead — Virtual Campus / Frame Lead Pub Lead — Publications Director SQAO — Scientific Quality Assurance Officer Acc Lead — Accessibility Lead Vol Coord ...
iLRN Central — Main Hub
iLRN_Central (Agora Welcome Center) 0. Build Governance Rules Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these, it should...
Innovation Gardens
Codex Template: iLRN2026 Frame Development & Operations 0. Build Governance Rules Every asset must either: help users understand where they are help users understand where to go help users understand why this space matters If it does none of these...
Circle of Scholars
The Circle of Scholars frame includes a cafe atmosphere (shown above). As of January 29, 2026, it currently hosts the Digital Well-being 3D Book Club, in conjunction with the Thirsty Scholar frame, which is also used for book club purposes. Book clubs take...
Student Center
The Student Center currently hosts open hours on Fridays from 8 am to 10 am PST. It contains the main campus map, an AI assistant, four seasonal skyboxes to select from on the side of the fireplace, a book shelf linked to the Prelinger Library's Stacks Explo...
(1) Branch/House/Track #1: Foundations of Immersive Learning (Computer Science, Game Design/UX, Learning Sciences)
The current Foundations frame includes a gallery and an auditorium for large presentations or events (shown above). As of March 20, 2026, it has not been decorated or assigned to host regular activities. BH-01 Foundations of Immersive Learning ...
(2) Branch/House/Track #2: Assessment & Evaluation
The current House 2 frame includes a gallery with multiple breakout rooms and conference rooms for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-02 Assessment ...
(3) House/Branch/Track #3: Galleries, Libraries, Archives, Museums (GLAM)
The House 3 frame includes a library atmosphere with one large auditorium and several gallery levels (shown above). As of January 29, 2026, it currently hosts occasional activities in partnership with the San Jose State University ASIS&T Student Chapter (se...
(4) Branch/House/Track #4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
The current House 4 frame includes a gallery and a home-like atmosphere for presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-05 Science, Technology, Engineering & Mathematic...
(5) Branch/House/Track #5: Science, Tech, Engineering, Arts, Math (STEAM)
The current House 5 frame includes a floating gallery and staging area for larger presentations or events (shown above). As of January 29, 2026, it has not been decorated or assigned to host regular activities. BH-05 Science, Technology, Engineering & Math...