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Conference Campus & Volunteer Readiness Benchmarks

iLRN 2026 Virtual Campus

Campus Build — Benchmarks & Timeline

April 24 — June 14, 2026

Online Conference: June 14–15, 2026    Theme: From Plato's Cave to Open Immersive Societies

Team

Focus

Duties

Team A

Campus Infrastructure

Wayfinding, buttons, selfie stations, interactive elements, performance monitoring

Team B

Greek Theme & Scavenger Hunt

Greek cultural elements, scavenger hunt design and placement across all Frames

Team C

Content & Exhibits

Presentation/poster placement, Innovation Gardens exhibits, branch house content. May subdivide into C-1, C-2 etc. as needed.

Open Hours: 3x per week through May — primary collaboration and build sessions

Build Days: Dedicated full sessions for major milestones — dates to be confirmed


Phase Overview

Phase

Dates

Focus

0

April 24

Build Day Kickoff — team orientation, frame walkthroughs, task assignment

1

Apr 25 – May 9

Foundation — wayfinding, base infrastructure, scavenger hunt design

2

May 10 – May 23

Content & Interactivity — exhibits, selfie stations, polls/quizzes, Greek elements

3

May 24 – Jun 6

Presentation & Polish — presenter/poster placement, scavenger hunt QA, performance checks

4

Jun 7 – Jun 13

Usability Walkthrough & Final Fixes — freeze on new assets, fix only

LIVE

Jun 14–15

Online Conference — campus open to all participants


Phase 0 — Build Day Kickoff

April 24, 2026

The Build Day is the launch point for the full campus effort. All teams orient to the campus, walk through each Frame, understand their scope, and leave with assigned tasks and a shared understanding of standards and constraints.

Activity

Owner

Notes

Campus walkthrough — all Frames

All Teams

Orient everyone to current state

Performance baseline review

Team A

Share CSV data and budget constraints

Brand guidelines distribution

All Teams

Aegean Deep, Athens Cyan, Agora Orange, Cinzel/Raleway/Lato

Task assignment by team

Team Leads

Each team leaves with a concrete task list

Scavenger hunt concept discussion

Team B

Frame coverage, clue format, Greek theme integration

Establish naming conventions

Team A

Scene names, asset naming, portal labels

Benchmark: All teams oriented, tasks assigned, brand guidelines distributed, scavenger hunt concept agreed.


Phase 1 — Foundation

April 25 – May 9, 2026

Team A — Campus Infrastructure

Benchmark

Target Date

Status

Wayfinding poster design finalised (brand-compliant)

May 2

☐ Not started

Wayfinding posters placed in all Frames

May 9

☐ Not started

Navigation button set designed (compressed PNGs, brand palette)

May 2

☐ Not started

Navigation buttons placed in all Frames

May 9

☐ Not started

iLRN_Central Bot Configuration

May 9

☐ Not started

LIVE / DRAFT scenes established in all active Frames

May 2

☐ Not started

Performance CSV baseline captured for each Frame DRAFT

May 9

☐ Not started

Team B — Greek Theme & Scavenger Hunt

Benchmark

Target Date

Status

Scavenger hunt structure finalised — number of stops, clue format, prize/recognition

May 2

☐ Not started

Frame assignments for each scavenger hunt stop confirmed

May 2

☐ Not started

Greek cultural asset list drafted (artifacts, imagery, text)

May 9

☐ Not started

Asset compression standards confirmed with Team A

May 2

☐ Not started

Team C — Content & Exhibits

Benchmark

Target Date

Status

Exhibit plan for Innovation Gardens drafted

May 9

☐ Not started

Branch House content priorities identified per room

May 9

☐ Not started

Presenter/poster submission process confirmed

May 9

☐ Not started


Phase 2 — Content & Interactivity

May 10 – May 23, 2026

Team A — Campus Infrastructure

Benchmark

Target Date

Status

Selfie station(s) designed and placed

May 16

☐ Not started

Interactive elements placed — polls, quizzes, trigger buttons, sound

May 23

☐ Not started

iLRN_Central Agora scene configured (second mode for facilitated discussion)

May 23

☐ Not started

Performance check — all Frames with Phase 1 assets in place

May 16

☐ Not started

Any Frames flagged RED in performance resolved

May 23

☐ Not started

Team B — Greek Theme & Scavenger Hunt

Benchmark

Target Date

Status

Greek cultural assets placed in assigned Frames

May 23

☐ Not started

Scavenger hunt clues written and reviewed

May 16

☐ Not started

Scavenger hunt clue objects placed in all assigned Frames

May 23

☐ Not started

Participant instruction sheet / entry point for scavenger hunt drafted

May 23

☐ Not started

Team C — Content & Exhibits

Benchmark

Target Date

Status

Innovation Gardens exhibit layout placed and populated

May 23

☐ Not started

Branch House room content populated (at minimum: artwork, buttons, audio, poster)

May 23

☐ Not started

Additional exhibit content placed where available

May 23

☐ Not started

Volunteer Milestone: Campus Familiarisation — May 23

All confirmed online volunteers complete a guided walkthrough of the virtual campus. Goal is familiarisation — not training on roles yet. Volunteers should leave knowing how to navigate the space, where key Frames are, and how to use the whiteboard and interactive elements.

Volunteer Benchmark

Target Date

Status

Volunteer list confirmed — online roles identified

May 16

☐ Not started

Campus familiarisation session held (guided walkthrough, all key Frames)

May 23

☐ Not started

Volunteer questions and concerns logged for Phase 3 briefing

May 23

☐ Not started


Phase 3 — Presentation & Polish

May 24 – June 6, 2026

Team A — Campus Infrastructure

Benchmark

Target Date

Status

Final performance CSV captured for all Frames

Jun 1

☐ Not started

All Frames passing performance thresholds (avg FPS ≥ 40)

Jun 6

☐ Not started

All portal links tested and confirmed live

Jun 6

☐ Not started

All Frames set to correct LIVE scene

Jun 6

☐ Not started

Team B — Greek Theme & Scavenger Hunt

Benchmark

Target Date

Status

Full scavenger hunt walkthrough completed by Team B

Jun 1

☐ Not started

All clues confirmed findable and functional

Jun 1

☐ Not started

Scavenger hunt instructions published / linked from campus entry point

Jun 6

☐ Not started

Team C — Content & Exhibits

Benchmark

Target Date

Status

Presenter poster/content placed in all assigned Frames

Jun 1

☐ Not started

All exhibit content confirmed with content owners

Jun 1

☐ Not started

Codex pages updated to reflect final Frame state

Jun 6

☐ Not started

Volunteer Milestone: Role Briefing & Shift Assignment — June 1

Volunteers are assigned to specific roles and time slots. Given the 48-hour online conference spans multiple timezones, shifts should be structured in 6-8 hour blocks with clear handoff protocols. Each volunteer should know their Frame(s), their role, their shift window in their local timezone, and who they hand off to.

Volunteer Benchmark

Target Date

Status

Shift schedule drafted — 48-hour coverage mapped across timezones

May 28

☐ Not started

Volunteer role briefing session held — responsibilities, protocols, escalation path

Jun 1

☐ Not started

Each volunteer confirmed in their shift slot and timezone verified

Jun 1

☐ Not started

Handoff protocol documented and distributed to all volunteers

Jun 1

☐ Not started

Volunteer rehearsal / live practice session in campus

Jun 5

☐ Not started

All volunteers confirmed ready — GO / NO GO

Jun 6

☐ GO  ☐ NO GO


Phase 4 — Usability Walkthrough & Final Fixes

June 7 – June 13, 2026

Asset Freeze: June 7

No new assets added after June 7. This phase is fixes and testing only. Any new content requests after this date are deferred to post-conference.

Usability Walkthrough — All Teams

Test

Method

Owner

New user orients in each Frame within 10 seconds

Blind test with volunteer

Team A

All portal links live and correctly labelled

Click-through test

Team A

All interactive elements functional (polls, buttons, sound, quizzes)

Live test

Team A

Scavenger hunt completable end to end

Full run-through

Team B

All presenter/poster content displaying correctly

Visual check

Team C

Mobile usability — legible text, navigable on iOS Safari

Phone test

Team A

FPS ≥ 40 in all Frames under load

Performance CSV

Team A

No flashing, strobing, or inaccessible elements

Accessibility check

All Teams

Benchmark

Target Date

Status

Usability walkthrough complete — all Frames signed off

Jun 10

☐ Not started

All critical issues resolved

Jun 12

☐ Not started

Final scene check — all Frames on LIVE scene

Jun 13

☐ Not started

Volunteer final check-in — all shifts confirmed, any last questions resolved

Jun 13

☐ Not started

Campus READY

Jun 13

☐ GO / ☐ NO GO


Performance Standards Reference

All Frames must meet these thresholds before Phase 4 sign-off.

Metric

Target

Minimum

Notes

FPS Desktop

60

40

Below 40 = must fix before launch

FPS iOS Safari

40

30

Must pass before launch

Draw Calls

≤ 150

≤ 200

Babylon Inspector → Stats

Active Faces

≤ 130,000

Real-world ~330k OK if FPS holds

Monitor closely

Performance Rating

Green

Yellow (caution)

Red = block launch

Base environment materials cost

56 (pre-loaded)

Every added asset comes out of remaining headroom

Lesson learned April 10: removing 19 uncompressed images improved average FPS from 10 to 60. Compress all images through squoosh.app before upload. Reuse assets wherever possible — every unique file costs a material slot.


Asset & Branding Standards

Brand Palette

Name

Hex

Use

Aegean Deep

#1B3B6F

Primary — headings, key UI elements

Athens Cyan

#36BAE7

Secondary — accents, links, highlights

Agora Orange

#E07840

Accent — calls to action, alerts, energy

Typography

Role

Font

Display

Cinzel

Headings

Raleway

Body

Lato

Image Compression Rules

       All images — compress through squoosh.app before upload — no raw exports

       Maximum PNG size — 512px wide for wall-mounted posters; 256px for UI elements and buttons

       Reuse assets — wherever possible — identical buttons/signs should be the same uploaded file, not duplicates

       One material per unique file — — every new upload costs a material slot

       No Sketchfab models — without poly count review and Team A approval


Open Questions & Notes

[Notes, open questions, decisions pending]

Questions? Contact the iLRN build team via Discord or the Codex discussion thread.    volunteers@immersivelrn.org