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Book 7: BEK Workbook & Bench
Start Here (Orientation & Overview)
About the annual iLRN Conference
Public Codex information about iLRN's annual conference
About the annual iLRN Conference
Public Codex information about iLRN's annual conference
About the iLRN Circle of Scholars
TRUNK (1): Computer Science + Games/UX, + Learning Sciences
Branch (2): Assessment & Evaluation
Branch (3) Galleries, Libraries, Archives, & Museums (GLAM)
Branch (4): Inclusion, Diversity, Equity, Access, & Socal justice (IDEAS)
Branch (5): Science, Tech, Engineering, Arts, & Math (STEAM)
Branch (6): Language, Culture, & Heritage
Branch (7): Medical Education & Healthcare
Branch (8): Nature & Environmental Sciences
Branch (9): Workforce & Industry
Branch (10): Self-and-Coregulated immersive Learning (SCiLE)
October 2025!
Scientific Quality and Scholarly Standards
The Professional Standards & Measures shelf gathers the evolving frameworks, guidelines, and evaluative practices that anchor immersive learning as a recognized, rigorous discipline. It is a place where iLRN and its partners articulate shared definitions of qu...
Immersive Learning Professional Competencies
Purpose: Define the competencies required for immersive learning professionals across roles (educators, designers, technologists, researchers).Content: Drafts aligned with IEEE Technical Committee on Immersive Learning Environments, IBSTPI instructional design...
Instructional & Pedagogical Standards
Purpose: Frame immersive learning practices through established educational standards (e.g., AECT, ISTE) and translate them into XR/AI-enhanced learning contexts.Content: Constructive alignment models, accessibility and inclusion standards, learning sciences m...
Evaluation & Assessment Measures
Purpose: Establish how learning outcomes, skills, and experiences in XR are measured with validity and reliability.Content: A&E branch rubrics, multimodal assessment strategies, cross-referenced tools from educational measurement, analytics, and immersive UX r...