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91 total results found

Book 6: Outputs & Showcases

Collects polished, non-sensitive outputs for sharing with Elders, funders, and wider audiences.Keywords: dissemination, showcase, reciprocity, XR design Chapters: XR Demonstrations (Dreamscape, MetaQuest Kits)Presentations & Fundraising Briefs

Book 7: BEK Workbook & Bench

Start Here (Orientation & Overview)

Conference Dev Dashboard (private)

Tracking up-to-date progress on iLRN2026

About the annual iLRN Conference

Public Codex information about iLRN's annual conference

About the annual iLRN Conference

Public Codex information about iLRN's annual conference

About the iLRN Circle of Scholars

TRUNK (1): Computer Science + Games/UX, + Learning Sciences

Branch (2): Assessment & Evaluation

Branch (3) Galleries, Libraries, Archives, & Museums (GLAM)

Branch (4): Inclusion, Diversity, Equity, Access, & Socal justice (IDEAS)

Branch (5): Science, Tech, Engineering, Arts, & Math (STEAM)

Branch (6): Language, Culture, & Heritage

Branch (7): Medical Education & Healthcare

Branch (8): Nature & Environmental Sciences

Branch (9): Workforce & Industry

Branch (10): Self-and-Coregulated immersive Learning (SCiLE)

October 2025!

Scientific Quality and Scholarly Standards

The Professional Standards & Measures shelf gathers the evolving frameworks, guidelines, and evaluative practices that anchor immersive learning as a recognized, rigorous discipline. It is a place where iLRN and its partners articulate shared definitions of qu...

Immersive Learning Professional Competencies

Purpose: Define the competencies required for immersive learning professionals across roles (educators, designers, technologists, researchers).Content: Drafts aligned with IEEE Technical Committee on Immersive Learning Environments, IBSTPI instructional design...