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Awards Promotion

5. Campaigns & Special Projects

Futures & Lighthouse Campaigns

5. Campaigns & Special Projects

Knowledge Tree Campaigns

5. Campaigns & Special Projects

iLEAD & Innovation Garden Campaigns

5. Campaigns & Special Projects

Partnerships & Sponsor Spotlights

5. Campaigns & Special Projects

2. Voice & Tone Guide

1. Communications Strategy & Branding

Outlines the personality of iLRN communications: professional yet approachable, global and inclusive, visionary yet practical. Provides “do’s and don’ts” for tone across channels (Codex, newsletters, social media). Keywords: tone, voice, writing style, gu...

3. Branding Assets

1. Communications Strategy & Branding

Central source for logos, colors, typefaces, and templates. Provides download links or references to graphic packs. Ensures all communications share a unified look. Keywords: logos, color palette, templates, visuals

4. Strategic Goals for Communications

1. Communications Strategy & Branding

Defines the big-picture goals of iLRN communications: raising global visibility, supporting membership growth, strengthening partnerships, promoting scholarship, and celebrating community achievements. Keywords: goals, objectives, outcomes, impact

5. Messaging Pillars

1. Communications Strategy & Branding

Identifies recurring themes in iLRN communications (e.g., Knowledge Tree, Innovation Garden, Immersive Futures Lighthouse, Annual Conference, Awards, Community Stories). Helps writers and volunteers stay “on message.” Keywords: themes, pillars, storytelli...

6. Audience Profiles

1. Communications Strategy & Branding

Defines the primary audiences for iLRN communications (scholars, practitioners, students, partners, sponsors, media). Clarifies what each audience values and how to reach them effectively. Keywords: audiences, profiles, stakeholders, outreach

7. Visual Identity in Action

1. Communications Strategy & Branding

Examples of how iLRN visuals and tone come together in practice: sample posts, newsletter excerpts, and graphics. Helps volunteers quickly see “what good looks like.” Keywords: design, examples, style, templates

Media Development Pipeline and Greenlighting

4. Social Media Team Hub

This pipeline describes how iLRN develops, vets, and publishes media across platforms (newsletters, social media, Codex updates, website). It ensures clarity in who does what, where content is created, and how messages are greenlit before publication. See the ...

Overview & Workspace

4th State of XR & Immersive Learning Re...

This project page provides the single-source overview of the 4th State of XR & Immersive Learning Report. It hosts the working structure for synthesis, progress tracking, and coordination across all regional chapters and the Indigenous XR Special Call. This pa...

1. Protocols & Context

2. Indigenous Storyworlds: Beings at th...

Purpose: Establish how beings should be represented in this Codex. Document the importance of cultural protocols, relationality, and context. Provide space for Elders and knowledge keepers to guide contributions. Starter Content: Statement of humility an...

2. Blackfoot Beings (Montana Anchor)

2. Indigenous Storyworlds: Beings at th...

Purpose: Provide a starting point rooted in BEK leadership. Document Blackfoot threshold beings (e.g., Napi, Underwater Beings, Thunderbirds), guided by Tyson & Lona Running Wolf. Starter Content: Acknowledgment that not all stories can or should...

3. Regional Indigenous Beings (Global Contributions)

2. Indigenous Storyworlds: Beings at th...

Purpose: Invite Indigenous contributors from other regions (Māori, Sámi, Aboriginal, Latin American, African Indigenous) to document their own threshold beings. Starter Content: Template: “Name of Being / Nation / Region / Context / Lessons / Relatio...

4. Translating to XR

2. Indigenous Storyworlds: Beings at th...

Purpose: Explore how Indigenous designers and communities decide to represent (or not represent) these beings in XR — including VR, AR, games, and other immersive media. Starter Content: Ethical cautions about visualizing sacred beings. Examples...

5. Reflections & Cautions

2. Indigenous Storyworlds: Beings at th...

Purpose: Gather community reflections on the risks, responsibilities, and opportunities of weaving threshold beings into immersive learning. Starter Content: Risks of appropriation or misrepresentation. Ways to ensure reciprocity and benefit to ...

Examples of XR/VR/AR projects that feature monsters or cryptids.

5. Monsters across the Metaverse

Documentation of game mechanics tied to monster interaction (e.g., chase, concealment, negotiation, transformation, sacrifice, cooperation against a shared beast).

5. Monsters across the Metaverse