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528 total results found

Artificial Intelligence Agents within Immersion

Immersive Learning Standards (private)

TL;DRImmersion from the perspective of an Artificial Intelligence agent reframes immersion’s three dimensions (System, Narrative, and Agency) from the AI’s point of view. For current AIs, System means being “surrounded” by data structures, tools, and servi...

Method and Instrument: Immersive Learning Case Sheet (ILCS)

Repository (private) Case presentation instructions

Immersive Learning Case Sheet (ILCS): Method and Instrument The Immersive Learning Case Sheet (ILCS) is a method for describing immersive learning cases so that they can be compared, reused, and re-designed across projects and publications.1 It builds on two ...

Immersive Learning Case Presentation Template

Repository (private) Case presentation instructions

Immersive Learning Case Presentation Template This page is a template for documenting immersive learning cases in the iLRN Immersive Learning Case Repository. It reflects the Immersive Learning Case Sheet (ILCS) method.1 When you create a new case: Make...

Case – VR Training for wind turbine maintenance

Repository (private) Cases

Case – VR Training for Wind Turbine Maintenance This page documents an immersive learning case in the iLRN Immersive Learning Case Repository, described using the Immersive Learning Case Sheet (ILCS) method.1 1. Case identification Case title:VR Train...

Case – Ancient Greek Technology with VRChat

Repository (private) Cases

(Kasapakis & Morgado) UNDER CONSTRUCTION

General Chairs

iLRN2027 Conference Handbook (private)

The General Chair/s are responsible for overseeing and coordinating the whole conference. The General Chair manages a team of people working together to organize the conference. General chairs should to be selected to cover different time zones. General Chair...

Program Chairs

iLRN2027 Conference Handbook (private)

Stewards of the scholarly and practitioner programs.Building a robust culture of Program Chairs, with unique privileges, internal awards, and positive engagement is key to organizing each conference - and the longterm health of our network! This page orients P...

Special Track Chair

iLRN2027 Conference Handbook (private)

Local Chair

iLRN2027 Conference Handbook (private)

The Local Co-Chairs are not only venue providers—they are cultural ambassadors. This section is where they (and their team) collect and share the stories, flavors, and experiences that make Athens special. It should be fun, visual, and community-oriented, and ...

DC Chair

iLRN2027 Conference Handbook (private)

Champion of early-career researchers in immersive learning.The DC Chair(s) curate, organize, and facilitate the Doctoral Colloquium at iLRN2026, creating a supportive environment where doctoral students can share their work, receive feedback, and build connect...

Virtual Campus & Technical Chair

iLRN2027 Conference Handbook (private)

Hosts of the global iLRN experience. The Virtual Campus & Technical Chairs are responsible not only for providing reliable technical infrastructure but also for hosting the international, online instantiation of iLRN2026. They design the virtual campus to emb...

Publication Chair

iLRN2027 Conference Handbook (private)

Custodian of conference outputs.The Publication Chairs ensure that all scholarly and practitioner contributions are produced, formatted, checked, and published in line with the standards of iLRN, IEEE, or Springer. They coordinate the production of the program...

Admin & Operations Chair

iLRN2027 Conference Handbook (private)

Backbone of conference organization. The Administration & Operations Chair (AOC) manages the administrative, coordination, and logistical services of iLRN2026. This role ensures the Organizing Committee functions effectively, records are maintained, and servi...

Registration Chair

iLRN2027 Conference Handbook (private)

The Registration Chair/s are responsible for ensuring that all authors of the accepted proposals are registered and have paid their conference registration fee. Communicate with conference attendees about registration. More specifically the Registration Chair...

Community UX Engagement Chair

iLRN2027 Conference Handbook (private)

The Community UX Engagement Chair/s main role is to oversee development of a meaningful community experience for all conference attendees by creating and coordinating online and face-to-face opportunities for human connection, inspiration, and participation le...

GVA Chair

iLRN2027 Conference Handbook (private)

The Guided & Virtual Adventure Chair/s are responsible for organising Guided Virtual Adventures which are small-group guided tours to various social and collaborative VR/AR/MR (XR) or other immersive environments and platforms. Responsibilities include: D...

Videos, Posters, & Exhibitions Chair

iLRN2027 Conference Handbook (private)

The Videos, Posters, & Exhibitions Chair/s are responsible for supporting contributors to prepare video presentations to appear in the conference program, posters to be presented in the iLRN Virtual Campus and/or the physical venue. Responsibilities include: ...

Opportunity & Inclusion Chair

iLRN2027 Conference Handbook (private)

The Opportunity & Inclusion Chair role is to advocate for diverse dissemination of the CFP and provide input with focus on diversity and inclusion at the conference, from access to people with disabilities, ethnic, gender, racial representation and other persp...

Virtual Social Activities Chair

iLRN2027 Conference Handbook (private)

The Virtual Social Activities Chair is responsible for organising and facilitating the Virtual Social Activities using the iLRN Virtual Campus or similar VR platforms. Responsibilities include: decide on a theme; assemble teams; set up the space in the virtual...

Game Jam Chair, iLRNFuser Director

iLRN2027 Conference Handbook (private)

The Game Jam Chair, iLRNFuser Director/s are responsible for organising, advertising and facilitating online Game Jam series to be part of the iLRN conference. The series provides opportunities for student teams to engage in a hackathon-style game-development ...