iLRN2026 Knowledge Tree
House 1: The Knowledge Tree — Foundations of Immersive Learning
The Knowledge Tree serves as the root and foundation of the iLRN virtual campus, anchoring all br...
House 2: Assessment & Evaluation (A&E)
This house explores how we measure learning, engagement, and outcomes within immersive environmen...
House 3: Galleries, Libraries, Archives, & Museums (GLAM)
The GLAM house bridges the worlds of cultural heritage and immersive technology. This space explo...
House 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
The IDEAS house centers the human element in immersive learning — asking critical questions about...
House 5: Science, Tech, Engineering, Arts, Math (STEAM)
This house explores immersive learning applications across STEAM disciplines — from virtual labs ...
House 6: Language, Culture, & Heritage
Language, Culture, & Heritage explores how immersive technologies can support language acquisitio...
House 7: Medical Education & Healthcare
This house focuses on the rapidly growing use of immersive technologies in medical training, pati...
House 8: Nature & Environmental Sciences
Nature & Environmental Sciences investigates how immersive technologies can connect learners to t...
House 9: Workforce & Industry
This house examines immersive learning in professional and vocational contexts — including onboar...
House 10: Self-and-Co-Regulated Learning
This house explores how immersive environments support learners in managing their own learning pr...