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iLRN2026 Knowledge Tree

House 1: The Knowledge Tree — Foundations of Immersive Learning

The Knowledge Tree serves as the root and foundation of the iLRN virtual campus, anchoring all br...

House 2: Assessment & Evaluation (A&E)

This house explores how we measure learning, engagement, and outcomes within immersive environmen...

House 3: Galleries, Libraries, Archives, & Museums (GLAM)

The GLAM house bridges the worlds of cultural heritage and immersive technology. This space explo...

House 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)

The IDEAS house centers the human element in immersive learning — asking critical questions about...

House 5: Science, Tech, Engineering, Arts, Math (STEAM)

This house explores immersive learning applications across STEAM disciplines — from virtual labs ...

House 6: Language, Culture, & Heritage

Language, Culture, & Heritage explores how immersive technologies can support language acquisitio...

House 7: Medical Education & Healthcare

This house focuses on the rapidly growing use of immersive technologies in medical training, pati...

House 8: Nature & Environmental Sciences

Nature & Environmental Sciences investigates how immersive technologies can connect learners to t...

House 9: Workforce & Industry

This house examines immersive learning in professional and vocational contexts — including onboar...

House 10: Self-and-Co-Regulated Learning

This house explores how immersive environments support learners in managing their own learning pr...