House 5: Science, Tech, Engineering, Arts, Math (STEAM)
This house explores immersive learning applications across STEAM disciplines — from virtual labs and AR-enhanced mathematics to embodied science simulations and creative arts experiences in VR. Members here investigate how immersive environments can deepen conceptual understanding and spark curiosity in ways traditional instruction cannot. A FrameVR house is available for this space. [Link to FrameVR location]