House 10: Self-and-Co-Regulated Learning
This house explores how immersive environments support learners in managing their own learning processes — setting goals, monitoring progress, and reflecting on outcomes — as well as how collaborative immersive experiences foster co-regulation among groups. Research here sits at the intersection of learning theory, metacognition, and the unique affordances of XR for supporting learner agency. A FrameVR house is available for this space. [Link to FrameVR location]