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Overview of the iLRN annual conference
The iLRN Conference Series The Immersive Learning Research Network (iLRN) Conference Series ...
iLRN2026 Conference-related Webinars (Private)
Documentation surrounding Building capacity for and hosting the iLRN2026 conference
Cvent: Event Management
Testing Michael Hamaoka - EN621 - OMAX Software, Operation, and Maintenance Certification Exam -...
Welcome & Guidance
🌿 Start Here: Blackfeet EcoKnowledge (BEK) Protocol Welcome.This shelf is the private working sp...
Setting up permissions for research
🔐 Permissions Note Shelf visibility: Private (restricted to BEK team with @immersivelrn.org ...
Publications Policies and Procedures
All publications policies and proceedures are available at: https://sites.google.com/immersivelrn...
Process Management
Greenlighting system Lightweight approval: Adding projects to the Repository Log Heavyweight ap...
Outcomes & Reporting
Reflections - Insights from the scan and showcase Contributions to the State of XR 2026 Report
Showcase Development
Design Brief - Plan for how the showcase will look and feel Program and Run-of-Show: a draft tim...
Documentation
Project Entries - each project logged with consistent metadata Partnership Notes - Running log o...
Curation Criteria
How to decide what qualifies and how it will be documented
Scan Process
Scanning Protocol: Methodology for identifying projects Submission Form (Tally.so) - for people ...
Overview & Roles
Mandate & Scope - Clear statement l Roles and Responsibilities (who does what, iLRN support team...
Ethical reflections (Monsters in the Mirror)
Invite contributors to reflect on what monsters teach us when we look at them — about cul...
Notes on how mechanics mirror cultural meanings
(e.g., trickster mechanics in Indigenous games; labyrinth navigation in Greek-inspired designs).
Documentation of game mechanics tied to monster interaction (e.g., chase, concealment, negotiation, transformation, sacrifice, cooperation against a shared beast).
Examples of XR/VR/AR projects that feature monsters or cryptids.
5. Reflections & Cautions
Purpose: Gather community reflections on the risks, responsibilities, and opportunities of weav...
4. Translating to XR
Purpose: Explore how Indigenous designers and communities decide to represent (or not represent...
3. Regional Indigenous Beings (Global Contributions)
Purpose: Invite Indigenous contributors from other regions (Māori, Sámi, Aboriginal, Latin Amer...