FT: Wearables Everywhere
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PART I — FORESIGHT SNAPSHOT | FT: Wearables Everywhere | Fixed Time-Stamped Synthesis |
FT: Wearables Everywhere
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Card Type |
Future Technology Possibility |
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Series |
Immersive Futures Guild — Vision 2035 |
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Layer |
1 — Atomic Foresight Object |
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Status |
Active |
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Confidence |
Medium |
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Workshop |
Circle of Scholars — January 2026 |
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Facilitator |
Circle of Scholars Workshop Team |
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Tags |
wearables | haptics | biosensors | layer1 | ft |
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Tally.so Form |
https://tally.so/r/ilrn-if-ft-wear-2026 |
The proliferation of wearable computing — headsets, smart glasses, haptic devices, biosensors, and spatial audio systems — is creating a diverse hardware ecosystem for immersive learning. Future learners may engage with immersive content through a wide variety of form factors, not all of which share the same interaction paradigms, accessibility properties, or data collection capabilities.
Key Drivers / Contributing Conditions:
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Consumer wearables market maturation
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Haptic technology miniaturization
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Spatial audio normalization in consumer devices
Tensions Carried Forward to Part II:
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How should learning design account for a fragmented and heterogeneous wearable ecosystem?
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Which wearable form factors enable genuinely immersive learning versus merely mobile content delivery?
Linked Scenarios / Strands: SC: Accessibility | STRAND: Ambient & Invisible XR Infrastructure
Ways of Knowing: Tree · Garden · Lantern
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PART II — COMMUNITY EVIDENCE & DIALOGUE TRACK | FT: Wearables Everywhere | H2 2026 — Living |
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T |
COMMUNITY CONTRIBUTION FORM — FT: Wearables Everywhere Submit case examples, methodological challenges, cultural perspectives, and proposed evidence criteria via: https://tally.so/r/ilrn-if-ft-wear-2026 |
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Part II — Scope and Instructions |
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This section collects community responses, case examples, and challenges to the Part I foresight snapshot above. |
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It opens July 1, 2026 and undergoes synthesis review in September 2026, November 2026, and January 2027. |
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Contributions are submitted via the Tally.so form above and appear in the registers below after editorial review. |
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The Part I text is not modified in response to Part II contributions; it is versioned at the Annual Handoff review. |
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Contribution categories: Case Example | Methodological Challenge | Cultural/Community Perspective | Proposed Evidence Criterion |
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Ways of Knowing accepted: Tree (evidence) | Garden (practice) | Lantern (futures) |
Tensions Open for Community Response:
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How should learning design account for a fragmented and heterogeneous wearable ecosystem?
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Which wearable form factors enable genuinely immersive learning versus merely mobile content delivery?
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Contributor / Date |
Category |
Way of Knowing |
Contribution Summary |
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[ Awaiting contributions — form opens July 1, 2026 ] |
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